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Make Bones An Objective

JediWithASniper
JediWithASniper Member Posts: 672
edited February 2021 in Feedback and Suggestions

So flat out, I disagree that they currently are an objective. Doing them does not help anyone win, it slows progression. Here’s an idea that I believe will make bones a legitimate objective that will aid killers with the gen rush problem, and give survivors a reason other than NOED possibilities.

Very simple, 5 totems, 1% apiece.

The killer gets to select what their totems do. It’s in your load out so that each of your killers can be set to their specific build. For each totem still remaining, the following conditions apply, for each destroyed totem, the effects are lessened to nothing if all 5 totems are destroyed. These are just a few ideas, anything could work as long as it’s not game breaking. Idea being that you could tailor some of these to killers like the doctor who messes with skill checks, and now you have a fairly oppressive build, plus throw in a devour hope hex, and now survivors have some problems on their hands.

1% slower gen progression

1% faster gen regression

1% slower healing

1% less luck and 1% smaller skill check zones and 1% more skill checks

1% farther aura reading for killer and 1% shorter aura reading for survivors


Love to hear any feedback. I’d also like to see a possible area of effect from being close to totems that inflicts a few things on survivors like:

Exhausted

Blindness

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