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My suggested changes for The Twins

Shroompy
Shroompy Member Posts: 6,669

The Twins in my opinion, and I'm sure a lot of people can agree with me are a very bland killer. So in this post I'm gonna be suggesting some changes that could make their gameplay a little more interesting, you could call this a rework of some sorts.

The Proposed Changes:

-Charlotte has been granted the ability to utilize Victor when he's binded with her. Press and hold the primary power button (M2 on PC) to start charging up a new ability, "Throw Victor". Throwing Victor has the same properties as a pounce does.

-Charlotte has been granted the Undetectable status effect after waking up from her dormant state for 5 seconds.

-When Victor is binded with you, tap the secondary power button (CTRL on PC) near a pallet or window to block it with Victor. Survivors cannot vault or throw down blocked pallets or windows, but survivors can crush him. (You now hold the secondary power button to send Victor out and control him)

-Victor will return to Charlotte after 20 seconds of blocking a pallet or window

-Victor pouncing on a dying survivor works a bit differently now, he will instead stay on the dying survivor and attack them viciously giving the survivor the Mangled status effect and making them immobile. After 10 seconds the survivor will be granted a difficult skillcheck, if succeeded the survivor will push Victor off of them, making him vulnerable to being crushed. Other survivors can come and remove Victor off immediately.

-Victor has been granted the ability to vault windows and pallets (takes slightly longer than normal)

-Victor can now be detected by detection perks, but not aura reading perks.

-Victor will be automatically sent back to Charlotte if within 16m of a survivor being hooked

-Incapacitated survivors can no longer fast vault windows

The whole point of these changes was to tackle the main frustrations with The Twins for both sides, please feel free to give me some feedback and let me know if I should clarify some things ;)

Post edited by Shroompy on

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