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Chapter Idea: The Curse of the Sea
New Killer: The Pirate
Design: He would be some sort of ghost skeleton pirate. You could probably imagine what that would looks like. Maybe half of his face is a skeleton while the other half is just his face. He could also have this like aqua color glow around all the skeleton parts to make it feel more ghosty.
Power: The Curse of the Sea
The Pirate can hold L2(Same button as Huntress hatchets to charge up a ghostly anchor. It is kinda like Deathslingers spear except there's a little bit more to it. First off it doesn't go as far as the Deathslingers. It can however go through walls so it's like Pyramid Head mixed with deathslinger but you NEED the aim of a deathslinger AND prediction of a Pyramid Head. If they are healthy It starts dealing them in like Deathsinger but you HAVE to hit them if you want them injured. them breaking out of it doesn't count as an injure and mend. If they are injured and you hit them with it they go down. No reeling required. It must be said that it by default reels slower than Deathslinger BUT obstacles in the way don't accelerate the speed at which they breaking out.
The other ability to his power is a ghostly gun. It does not damage what so ever. What it does is hold the curse of the sea. Every time you hit the survivor it gives them a small bit of progression towards being cursed. It acts like Plagues meter except it only keeps going up after ever shot. It would tale approximately 5 shots that land to make them cursed. Once they are cursed they are cursed forever. What it does is leaving trails of water behind them kind of like PH's barbed wire and once you down them you can send them to somewhere else on the map into a hook like state. Instead of hook though its a puddle of water that they try to escape from and NEED anothers help like the cages of atonement. These don't trigger hook perks as well. You have to complete skill checks to stay alive. When you fail one your hook progression goes down by 10%. If the timer runs out a shark comes out from under and swallows the survivor dead. The main benefit the Pirate gains from this is that ever time he sends you to a puddle, he gains a token for the last part of his power. Ghostly rush. He can only use this once every token. So 12 tokens max in a game. Each time the token for up though it becomes faster. When the power is able to be used and uses it, he starts to speed up really fast. Like Hillbilly fast. In this mode he can go straight through walls. He cannot attack in this mode and it can be cancelled at any time. It only last for 5 seconds every time anyways.
New Survivor: I don't have a name but I'd like the theme of the survivor to be an adventurer that finds treasures. To relate it to the Pirate she or he has found treasures that belonged to him.
New Map: I want a map that has a small little old pirates of the Caribbean type town and with the main attraction being a big boat at one of the ends of the map. There will be some building you can go in and of course can go in the boat.