I played 250+ trials in Dead by Daylight, here is the data I collected
On January 29th, 2021 I began collecting data from every Dead by Daylight trial I played. I recorded it all in this spreadsheet: https://docs.google.com/spreadsheets/d/18y63C6o_QK1evzsURL2pkFvNJQhW9otMWfEcfkx_4hg/edit?usp=sharing
Some conclusions I made after 255 trials:
- The most played killer is The Wraith, with a 8.93% pick rate. This is likely because of his recent buff where he became fully invisible while cloaked beyond a certain distance.
- The most brought killer perk is (unsurprisingly) Barbecue & Chili, being brought in 60 of 112 survivor trials.
- The most played survivor is Meg Thomas, with a 11.01% pick rate.
- The most picked survivor perk is (also unsurprisingly) Decisive Strike, being picked a whopping 339 times.
- The most picked survivor item is the Camping Aid Kit, being brought 121 times.
- The most played map is Lampkin Lane, with a visit rate of 7.06%. It has a 69.44% kill rate.
- The least played map is Badham Preschool I, only being visited 1 time. It has a 75% kill rate.
If you have any ideas for what other data I could collect, feel free to leave a comment below.
Comments
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What was the most played map offering by each side?
How often did X side control the map vs Y side? For example, I strongly suspect Lampkin lane being so high means that survivors more often controlled map selection than killers.
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I'm surprised you've seen the Wraith that much. I've recently also started noting down some of match details and he was one of the killers I saw the least. Granted only about 30 or so of those matches were after the latest buff.
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Your rank, rank of other survivors, and ranks of killers?
Also if you had rank 20 (or even 18/19) how many survivors/killers with full purple load out/p3 cosmetics/ iri or purple offerings. Just to see how many that obviously are not new at all to the game are being matched with/against actual new players.
Map offerings - if brought by killer what was kill rate, if brought by survivor what was their escape rate.
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