New idea for Generator Speed
Sorry for long post already
Well when I first see the game at videos from the professional players and others , I decided to bought it. I played like 290 h+ ( I gave some break during some time but dont remember when). I am usually rank 8-10 killer and 8-10 survivor which are green mostly. While I play killer most of the time I faced with red ranks. The problem is even with the pressure and the tactics that I saw there are some matches that the generators pop so fast. I played a match where even though I put pressure with the toolboxes,perks and etc... 4 gens pop less than 2 min. Dont get me wrong I know that there will be matches that "I will lose" which is fair and there are situations that I did not play well. But when 4 gens pop less than 2 min and there is no one hanged or one person be hanged it is quite pointless for the killer. I play the both side and I know that there are problems at both parts. Some maps are not balanced, there are swf(I am not talking about normal swf, I am talking about the ones that abuse all the resources and use any kinds of device for any means necessary).
For the survivor part I understand why they need to gen rush. Cause it's our job as survivor to escape as soon as possible. There are many bad killers that will tunnell,slug and camp you which are legit but not a good experience for the player. If you dont do gens and make dominance before some time, the killer will hang most of the team and you will probably lose or it will be a find the hatch game if you are lucky. I am not the greatest survivor but even though I play suck sometimes there are many matches that I escaped due to gen speed.
My point overall (I also talked with other players as both surv and killer main) is that due to gen speeds the killers have to tunnell,camps and etc... and for the survivors that do not want to experience it have to be gen rush which hurts the game as killer side. But if it is not in that way it will hurt the survivor side.
What to do for this problem?
Here is my idea for the solution. Normally one person can do the gens at 80 seconds without any device,perks and great skill results. I think that this time is quiet less especially when there is 7-9 generators which is easier to pop due to fact that killer has bigger area to patrol. So I was thinking that maybe there should be a system where generators time should decrease each time a generator is completed. What I mean is something like that;
Assume that we are at the match and it is started. The killer start patrolling and survivors are doing gens.
While there are 5 gens that needed to be completed the time of the generator completion can be 120 sec( They are just a number it can be lower-higher. I use them for an example). After 1 generator is completed the time will be 110 sec for example for the 4 gens and it will go so forth.
I think it is in my opinion that it will both be benefical for survivors and killers.
The mathematical part
Here is my idea for the gen speeds. For avg if we assume the 80 secs with 5 generator means that the survivor must spent 400 sec in avg. The new generator speeds can be like these;
5 gen left = 100 sec
4 gen left =90 sec
3 gen left = 80 sec
2 gen left = 70 sec
1 gen left = 60 sec
This time can be reduced or increased but I think that 400 sec is ok if it is divided like that.
Why benefical for killers?
Most of the killer needs pressure during the beginning of the match and with the increased gen time they can patrol easily at the maps. The killer will have more time to chase a survivor which will increase the overall excitement for the killer. Also the killer will have more map pressure.
Why benefical for survivor?
Especially at the late game when there are only 1 generator to finish and if the last remaining generators are close to the killer, it will be problematic for the survivors and the game will take longer times. But for each completed generator if they have reduced time system( For example the last gen will only took 60 sec) they will have more chance to escape by completing the generators. Moreover as the gen time reduced for each completed generator the survivor part will not be bored by the same action in my opinion cause it will be a shorter for the next gens.
I really want your opinion about this idea? Is it good or bad and why? As a community of the DBD I think that we should come up with ideas and support or improve each other's ideas.
Comments
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To be honest what I did is just a raw version for the simple case scenario so for the multiple people at the same generator the timer can be increased-decreased depends of the overall time. For example when 2 person works at the same generator it is 69 secs if I recall correctly so we can assume that for 100 sec it can be something like 85 sec and so forth...
In general that is just a raw idea for now. I just try to find a way that will not make the generator time longer cause I think that 400 secs for just a simple action is boring in my opinion, my point is for the start of the match give killer some extra time so that he will patrol the bigger area easily and as the gens completed and the overall patrol area getting smaller decrease the overall gen finishing seconds.
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I understand what you mean. But the thing is in my opinion that the game finished so fast because survivor can pop the first 2-3 gens so fast. In my idea if we increas the overall gen finish time for the start as a killer you will have extra 20-30 secs which you will patrol and the survivor will escape so in overall actually in my opinion with this small tweak we can affect the overall game time. But I understand your point.
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I feel like survivors should have minigames to repair generators with procedurally generated solutions, and they'll have to spend two seconds just to asses the damage whenever they start working on a regressing generator or one with no progress on it.
This would make generators more interesting than holding m1 and clicking at the right time, allowing the devs to increase the gen times without making survivor unbearably boring. Also, it would distract them a bit from the Undetectable killer breathing down their neck.
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This is also an option that has been talked by many DBD players. As a programmer myself new mechanics will take some time before it was released and implemented especially with an online game like DBD(Not to mention bugs,exploits and overall problems that comes with it). The main reason actually why I offer the updated generator finishing time is that it will be easier to implement than a new mechanic. However I also think that some new minigame can be colorful for both the killers and the survivors.
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I also saw this idea by many DBD players and I also think that new mechanics and system will be colorful for both killer and the survivor sides. However that kind of new mechanics will take some time especially with an online game like DBD. Not to mention after the release there will be many bugs,exploits and etc... The main reason why I mention the updated generator time is that it is much more easier to implement the system that we play.
I think that new goals and mechanics is the ultimate way but since it will take a time I think that some tweaks can be quite nice while the DBD devs are creating the new mechanics.
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Adding extra time on gens at base won't solve the issue.
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That's a very interesting idea, but I don't know if it would help the balance of the game or not. This is something that would need to be tested
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Actually what I try to do is not increased the overall time since it is still 400 secs. What I think is that the first generators should take more time while the last gens finish easier. I think that idea because at the beginning of the match you have more generator so you need to patrol more but at the end phase of the game you got less generator and less place to patrol.
My idea is not increase the overall generator time but increase the first 1-2 gen finish time and decrease the last 1-2 gen time.
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Wouldn't this just make it so gens chain complete really really fast?
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I would just place a 20% generator repair penalty until the first hook.
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If you increase the time for a gen to get done killers would always facecamper the first hook
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Well techinically it is still the same time as the previous. The main goal here is to give the killer more time to chase and patrol while there are more generators at the map. Since there will be more time to finish the first 1-2 gens the killer can patrol more easily and start chases and etc... After the map is getting smaller and there will be less generators the survivor will finish easier since the killer has less gens to patrol
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This can not be that reliable cause there are some matches where killer can not hook the survivors and it might damage them.
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Yes they can however they re doing it in that system to. Also if they camp the survivor because of more time at the first 1-2 gens they will have a bigger problem at the late gens cause now the survivor can finish the generators much faster which is disadvantage for the killer. A full healthy survivor will take 2 min to die at his first hook. In the 2 min time the survivor can finish 2-3 gens depends on their perks,skill checks and etc... My scenario is the raw seconds which are not modified.
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I think it would shift the meta to gun down the 1st Gen. Then split up and chain finish gens.
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No no I think you misread it.
There would be a 20% Repair speed penalty if a survivor hasn't been hooked yet. That way it gives breathing room for the killer at the beginning. Also allows killers like Trapper to set up knowing they got a bit of time.
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But then it makes early game slugging much more viable as well.
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Well this might be true. But most of the time the killer needs to put pressure at the beginning and at least earn 1-2 hooks at before 3 gen left. Like I said my idea is raw numbers and it might needed to be tested.
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I understand what you mean but there are matches where no survivor have been hooked and %20 penalty can be unfair to them.
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You can’t reduce the gen speed with a killer rate of 65% and nerfing ds, with tons of camping and tunnel killers, that’s all.
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If you haven't hooked a survivor yet but some gens have been done already, your pretty much under massive pressure because you still have to hook them all. The survivors all together have "12" lives before their legit dead.
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I dont understand what you mean in here exactly. Can you open that a little bit?
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Well I agree that 80 second is quiet less and I also mentioned it. I just took the base number so that it will be an easier to see and calculate. Slower gens are also a nice idea but there would be a survivor side of it.
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I understand what you mean and as both killer and survivor player I see your point. But imagine being a good survivor and the game penalties your repair speed because you and your teammates did your job greatly by not being hanged.
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i have no feedback i just want to ask who are professional players to you.
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You are asking the players that inspire me to buy the game according to my first sentence or you are overall asking me to who are professionals in that game and what defines the professional?
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I agree to that. That is why I was thinking the gen speed idea. If the killer have more time to patrol at the start of the match, killer can use his time wiser and not to worry about instant gen pops. He can patrol more safely and he can chase a survivor a little bit longer. Yes in my idea later that the gen finishing time will be decreased but the area that killer needs to be patrolling also decreased.
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I'm not reading all of this, nope, he'll noooo
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Your choice mate :) . Just check the math equation part and you will understand the general idea probably :)
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