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quick fixes for never used/bad perks
I have a couple ideas to have some perks that no one ever uses, besides in a meme build, to get simple buffs so they might actually see play.
1- mettle of man.
getting 3 protection hits is very hard to manage, since not only do you need to take a protection hit you need also to be able to be healed, to get hit again.
I believe changing it to 2 protection hits will make this perk useable again without making it overpowered.
2- distortion.
the perk is amazing... but only geting 3 uses out of it makes it super bad. bbq eats those up in a couple minutes easily and undying even faster...
I would add the inner strenght gaining of tokens to it. so when you cleanse a totem, you get another token on it (keep the max of 3).
(I see no reason why a single totem can't give a token to both inner strenght and distortion)
These are the 2 ideas that I had... what quick fixes would you guys give to unnused perks?
Comments
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MoM is already extremely powerful as it is, it absolutley does not need a buff. Making Distortion be able to get tokens via totems is good though.
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it's so good literally no one uses it. including in tournaments where you would assume an extremely powerful perk would be used every match
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