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Buffs / Changes to the trickster

bjorksnas
bjorksnas Member Posts: 5,700
edited March 2021 in General Discussions

Not all of these changed are needed, one or any combination of them is probably enough to bump the killer up a few tiers

Give minimal penalty to movement speed when holding knives out and throwing a single knife to reward careful aim and patient playing

The reason for this change is that I feel he moves way to slow when holding the knives out which makes it hard to use his power in most places but he should still move slower while his throwing speeds up and reaches top speed

Make his special ability holdable or reset to 95% charge if its not activated

His special ability is way too situation in its current form and is barely able to be used when you want to use it these changes would make it much better to use

More addons to change the way he throws knives

Some different addons to change mechanics behind his projectile would play into his character the trickster with having a good amount of variety in what his power can do with addons would help throw survivors off which sounds more in character, different addons might include,

throws a fan of 3 knives in a horizontal line in front of him lowers knife throw speed respectively and either 1 knife can hit the survivor for laceration or reduce the amount of knives by a bit but let up to all 3 knives hit at very close range

the idea of this knife is to add more variety to how you throw knifes making your throwing pattern different that what survivors would normally expect or be ready to deal with

chain knives, has 2 knives they fly out then fly back, decrease throw speed by half but technically has infinite ammo as the knives would return before you would be able to throw the next one and can hit survivors on the way back to your hand

The idea of this knife is that you don't have to ever stop to reload + have a gimmick to try at hit survivors twice with each nice at the cost of halving your knife throwing speed

Sticky Knives, knife laceration meter doesn't go down passively but instead has to be done manually by the survivor in an interaction that removes one bar of the laceration meter every 2 seconds + 1 second extra for the first knife

The idea of this knife is that your knives become a form of game slow down more along the lines of deep wound so even if you don't injure or down a survivor you still get a return on your time investment for throwing the knives at them

Orbiting knives, knifes on contact do not lacerate the survivor but instead start to orbit around them, when you run out of knives the knifes orbiting the survivors apply 100% extra laceration per knife that is orbing a survivor, reduces the number of knives by 20

the idea of this one is a large burst of damage against the survivor team that you can queue up all at once even being able to use 8 knives on every survivor at once to down an entire team once your ammo reaches 0

Comments

  • Ancille
    Ancille Member Posts: 37

    A smaller simple change that would be balanced is just reduce the number of lacerations required by 1 or 2, and slightly increase his transition speed into knife state.