http://dbd.game/killswitch
Interesting Addon Design to replace the boring number changes in most addons
First a link to Trickster changes that really should be a thing with his addons: https://forum.deadbydaylight.com/en/discussion/232242/the-trickster-is-interesting-but-lets-make-his-addons-and-base-ability-actually-more-interesting#latest
So what do I mean by addon design changes? By that I mean that the current addon system is quite creatively bankrupt (boring). Most addons are number changes that do some of the following: Setting time speedups, Reload time speedups, Windup speedups, turn rate changes, ranged weapon carry counts and missed attack recovery times to name a few.
Although some of these are "Powerful" does not necessarily mean that they are "Balanced" or actually "Interesting" in any really impactful way.
That is not to say all addons are like this! A few interesting ones comes to mind immediately, which are the Clown's Purple and Yellow Gas swap or The Doctors addon design which all augment and change the way his power affects the survivors.
To give examples potentially interesting examples of possible addon designs let's take a look at for example...
The Trapper: Addon that changes the Bear traps he places from straight up stopping a survivor in their tracks, however the trap instead would cling on to the survivor, slowing down their movement speed moderately and capping them to the wounded health state until another survivor helps and removes the trap themselves.
There could be additional addons to compliment this power change: Disarming a trap manually instead has the trap lock its jaws on your leg upon successful disarm, or another addon that would make it considerably much slower to disarm a trap; locking a survivor in place for a longer period of time.
Or maybe a addon that makes it so that if you do not complete the disarm animation after starting it the trap shuts its jaws on you.
The Wraith: A addon that would make it so that when hitting a survivor the wraith could now ring his bell hiding the Survivor from other Survivors and with another addon maybe he could even hide his own presence alongside the hidden survivor so that coordination and teamwork become far more difficult for the survivor team to do?
The Pig: A game change addon that makes it so that instead of reverse bear traps she instead has locked all generators down with locks and repairing them cannot happen until survivors have gone through a key box for a key that allows them to unlock a single side of a generator for repairing. Both looking for a key and unlocking a generator would take as long as opening a chest would.
Maybe both the Box search, and lock opening would have a skill check involved in it, and maybe each box has a limited amount of keys so if everyone loots one box there are no more keys there and survivors have to instead look through the map for a new Key box?
The Huntress: A addon where her axe throw angle changes making it so that she can do trick-shots behind corners with boomerang like axes that curve behind corners?
(Also bonus addon change): Iridescent Hatchets: Down a survivor with a single hatchet however you cannot reload at lockers and instead have to go pickup the hatchet you just threw instead. If you land a hatchet and down a survivor; You get your hatchet back immediately upon picking up the survivor.
The Deathslinger: You can fire and reel in survivors as normal however instead of doing deep wounds on survivors you instead mark them until they have been hooked once; When you mark a second survivor next to a marked survivor your speargun fires off the hit survivor towards the first marked survivor, and now they both get reeled in towards each other letting you wound and/or down both survivors on the spot.
The Demogorgon: Half the hooks on the map are transformed in to portals. The Demogorgon and survivors can use these portals to enter the "upside-down". Any survivor in the "upside-down" can no longer interact with survivors in the normal realm and instead they must be on the same "plane" to work with one another.
In either plane survivors can interact and repair generators. If the Demogorgon downs a survivor he can walk up to a portal instead of a hook to force a survivor in to the "upside-down". When placed on the portal the survivor will immediately be thrown on a hook somewhere in the "upside-down". This can also be done vice-versa. So for example Demo could drop a survivor in to a portal in the "upside-down" to force them on a hook in the normal realm.
The Demogorgon can use his ability to traverse between realms freely albeit with a cooldown. Any portal the Demogorgon creates can be used by survivors and the portals last only a certain set of time before expiring. (The Demogorgon would not be able to drop survivors through his own portals however).
The Demogorgon would be able to use his "Lunge" to tell where survivors are at a certain proximity to his position in the opposite realm making him capable of tracking survivors in either realm as he wishes.
Survivors would be able to open exit gates in the "upside-down" however they would not perhaps be able to escape while inside the upside down.
NOTE:
These are just ideas that would drastically change the approach killers take when using their power and abilities. It would also make it so that no single encounter with a killer will ever be the same anymore as now you cannot be sure what "type" of Trapper you are facing for example.
A lot of these ideas are crazy and maybe not possible to implement however I feel the principle behind them is far more important then necessarily the ideas themselves.
The reason I actually started wanting something of this nature is simply because I saw what "The Trickster" currently is and I realized I absolutely despise the current boring Addon design in the game.
Also THE IDEAS THEMSELVES should not be the point of discussion here but addons that actually change the killers gameplay completely.
The ideas showcased here are merely for examples on what is actual interesting addon design instead of what is currently "feasible" or even "balanced".
If you have any ideas feel free to post them here and please, lets get some discussion going as right now I feel the Killers need "Something" to start sprucing things up again because it seems that Bhvr has problems coming up with constant new killers and killer powers, whereas I believe giving new ways to apply already existing powers would be much easier design-wise to do.