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New Alert OP

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Comments

  • Wolf74
    Wolf74 Member Posts: 2,959

    I main killer (no ,really, everyone here knows I do^^) and as a survivor I like to use Alert already.
    And from the survivor perspective, I use it to avoid the killer and get rid of him the moment I see his aura.
    So from the killer perspective, I would rather have survivor have a perk that makes them WANT to really lose me, than getting tbagged at every pallet and play looping louie with them for 3 gens.

  • powerbats
    powerbats Member Posts: 7,068

    How is it with say Bond and Empathy though?

    Also killers you do realize that if someones running that perks that's one less perk to run other things right?

  • Cypraz
    Cypraz Member Posts: 136

    Weak perk gets a buff queue "op perk" thread -_-

  • yeet
    yeet Member Posts: 1,832
    edited October 2018

    @Cypraz said:
    Weak perk gets a buff queue "op perk" thread -_-

    because something being overbuffed is impossible?

    ok heres my surveillance buff:
    if you work on a gen the killer has kicked you are exposed and your aura revealed for the rest of the game
    if you complain you're a whiny survivor baby, its just a weak perk getting a buff after all!!

    i don't even disagree with this buff, i just think it shouldn't work in a chase then it would be fine, because having the killers aura revealed to you when he is chasing you is ridiculous

  • Cypraz
    Cypraz Member Posts: 136

    @yeet said:

    @Cypraz said:
    Weak perk gets a buff queue "op perk" thread -_-

    because something being overbuffed is impossible?

    ok heres my surveillance buff:
    if you work on a gen the killer has kicked you are exposed and your aura revealed for the rest of the game
    if you complain you're a whiny survivor baby, its just a weak perk getting a buff overall!!

    i don't even disagree with this buff, i just think it shouldn't work in a chase then it would be fine, because having the killers aura revealed to you when he is chasing you is ridiculous

    I am siding with the Empathy argument on this one it's still way better post alert buff imo.

  • yeet
    yeet Member Posts: 1,832

    @Cypraz said:

    @yeet said:

    @Cypraz said:
    Weak perk gets a buff queue "op perk" thread -_-

    because something being overbuffed is impossible?

    ok heres my surveillance buff:
    if you work on a gen the killer has kicked you are exposed and your aura revealed for the rest of the game
    if you complain you're a whiny survivor baby, its just a weak perk getting a buff overall!!

    i don't even disagree with this buff, i just think it shouldn't work in a chase then it would be fine, because having the killers aura revealed to you when he is chasing you is ridiculous

    I am siding with the Empathy argument on this one it's still way better post alert buff imo.

    there's pros and cons, what if the killer is chasing someone and doesn't injure them for a good period of the chase?

  • Global
    Global Member Posts: 770

    @Jack11803 said:

    @SuperiorityComplex said:
    Khalednazari said:


    SuperiorityComplex said:


    Khalednazari said:

    New Alert isn't the big change. Stop crying for everything.
    Do you realise that the biggest nerf to self-care survivors is the healing time increase? It takes around 120 seconds to heal yourself completely if the killer is equipped with the anti-heal build. And it's awesome. Stop making a non-issue into an issue. Learn to adapt and play more, instead of making whiny threads. 

    Right because you can just adapt to aura reading? Lol. The perk needs to only proc outside of a chase or have a cool down, right now it doesn’t really have any counter play. 

    I say the same stuff to people who say nerf BBQ and Chili. 

    BBQ is no where near same as Alert. Please tell me how a killer is supposed to counter having his aura read several times during a chase? 

    How do you counter spirits fury, enduring, or brutal strength? You don’t. It’s a perk that’s a weak substitute for voice comms. You may think it’s strong, but you’ll barely see any change in opposition. It’s only benefit that you’ll be effected by will still just be easier chase jukes... and that’s ok. After all a perk is supposed to give you a solid benefit.

    counter it by not dropping pallets and letting the killer kill you duh.

  • Cypraz
    Cypraz Member Posts: 136
    edited October 2018

    @yeet said:

    @Cypraz said:

    @yeet said:

    @Cypraz said:
    Weak perk gets a buff queue "op perk" thread -_-

    because something being overbuffed is impossible?

    ok heres my surveillance buff:
    if you work on a gen the killer has kicked you are exposed and your aura revealed for the rest of the game
    if you complain you're a whiny survivor baby, its just a weak perk getting a buff overall!!

    i don't even disagree with this buff, i just think it shouldn't work in a chase then it would be fine, because having the killers aura revealed to you when he is chasing you is ridiculous

    I am siding with the Empathy argument on this one it's still way better post alert buff imo.

    there's pros and cons, what if the killer is chasing someone and doesn't injure them for a good period of the chase?

    That's very unfortunate for the killer it's also situational but yes in this instance alert would shine should a pallet get broken.

  • AshleyWB
    AshleyWB Member Posts: 4,061
    Maybe if the perk didn't make an activation noise so you are likely to only see the aura when looking in that direction anyway.
  • powerbats
    powerbats Member Posts: 7,068

    @AshleyWB said:
    Maybe if the perk didn't make an activation noise so you are likely to only see the aura when looking in that direction anyway.

    Better idea is make it likes doctors screams work, you see the aura where they'd been but not where they actually were.

    So instead of showing the actual pallet being broken/gen damaged you'd just see an aura going off or perhap even what killers see when a vault happens.

    You just get a noise notification that something happened over there but not what.

  • yeet
    yeet Member Posts: 1,832

    @powerbats said:

    @AshleyWB said:
    Maybe if the perk didn't make an activation noise so you are likely to only see the aura when looking in that direction anyway.

    Better idea is make it likes doctors screams work, you see the aura where they'd been but not where they actually were.

    So instead of showing the actual pallet being broken/gen damaged you'd just see an aura going off or perhap even what killers see when a vault happens.

    You just get a noise notification that something happened over there but not what.

    i like this, it fits the theme of the perk a bit more as well, as opposed to magic wallhack powers the survivor is just able to locate where the sound is coming from, being alert

  • powerbats
    powerbats Member Posts: 7,068

    @yeet said:

    @powerbats said:

    @AshleyWB said:
    Maybe if the perk didn't make an activation noise so you are likely to only see the aura when looking in that direction anyway.

    Better idea is make it likes doctors screams work, you see the aura where they'd been but not where they actually were.

    So instead of showing the actual pallet being broken/gen damaged you'd just see an aura going off or perhap even what killers see when a vault happens.

    You just get a noise notification that something happened over there but not what.

    i like this, it fits the theme of the perk a bit more as well, as opposed to magic wallhack powers the survivor is just able to locate where the sound is coming from, being alert

    Yeah it won't hurt swf but it also won't be like a wallhack like some videos either, you'll know aout where it's at but not totally clear.

    For the pro groups whether 2,3, or 4 man swf that have everything memorized it's not really gonna help and might even screw them up.

  • Orion
    Orion Member Posts: 21,675

    I doubt this will become meta. Although many Survivors like to claim aura-reading perks are OP, there's a reason they're underused by Survivors - it's simply not true.

  • AshleyWB
    AshleyWB Member Posts: 4,061
    Meta perk builds often have a free 4th perk slot. Alert would be great for gen repairers to know where the looper/runner survivor is looping the killer and which safe zones have become danger zones. Danger meaning no pallets.
  • SuperiorityComplex
    SuperiorityComplex Member Posts: 63
    Jack11803 said:

    @SuperiorityComplex said:
    Khalednazari said:


    SuperiorityComplex said:


    Khalednazari said:

    New Alert isn't the big change. Stop crying for everything.
    Do you realise that the biggest nerf to self-care survivors is the healing time increase? It takes around 120 seconds to heal yourself completely if the killer is equipped with the anti-heal build. And it's awesome. Stop making a non-issue into an issue. Learn to adapt and play more, instead of making whiny threads. 

    Right because you can just adapt to aura reading? Lol. The perk needs to only proc outside of a chase or have a cool down, right now it doesn’t really have any counter play. 

    I say the same stuff to people who say nerf BBQ and Chili. 

    BBQ is no where near same as Alert. Please tell me how a killer is supposed to counter having his aura read several times during a chase? 

    How do you counter spirits fury, enduring, or brutal strength? You don’t. It’s a perk that’s a weak substitute for voice comms. You may think it’s strong, but you’ll barely see any change in opposition. It’s only benefit that you’ll be effected by will still just be easier chase jukes... and that’s ok. After all a perk is supposed to give you a solid benefit.

    My only problem is that it eliminates the possibility of more mind games which I think is a bad idea. Mind games are some of the only things that separate a mediocre players from great players and as more perks like Alert are being added to the game, the skill ceiling is being made even smaller. The perk needs to have a cool down in a chase much the same way as WoO does, and I really don’t think looping needs to be made easier for survivors right now. 
  • Jack11803
    Jack11803 Member Posts: 3,918

    @SuperiorityComplex said:
    Jack11803 said:

    @SuperiorityComplex said:

    Khalednazari said:

    SuperiorityComplex said:
    
    
    
    Khalednazari said:
    
    New Alert isn't the big change. Stop crying for everything.
    

    Do you realise that the biggest nerf to self-care survivors is the healing time increase? It takes around 120 seconds to heal yourself completely if the killer is equipped with the anti-heal build. And it's awesome. Stop making a non-issue into an issue. Learn to adapt and play more, instead of making whiny threads. 

    Right because you can just adapt to aura reading? Lol. The perk needs to only proc outside of a chase or have a cool down, right now it doesn’t really have any counter play. 
    
    I say the same stuff to people who say nerf BBQ and Chili. 
    

    BBQ is no where near same as Alert. Please tell me how a killer is supposed to counter having his aura read several times during a chase? 

    How do you counter spirits fury, enduring, or brutal strength? You don’t. It’s a perk that’s a weak substitute for voice comms. You may think it’s strong, but you’ll barely see any change in opposition. It’s only benefit that you’ll be effected by will still just be easier chase jukes... and that’s ok. After all a perk is supposed to give you a solid benefit.

    My only problem is that it eliminates the possibility of more mind games which I think is a bad idea. Mind games are some of the only things that separate a mediocre players from great players and as more perks like Alert are being added to the game, the skill ceiling is being made even smaller. The perk needs to have a cool down in a chase much the same way as WoO does, and I really don’t think looping needs to be made easier for survivors right now. 

    Except it already did that. And it was incredibly #########. People are complaining how it’s info will ruin a killers match, even though it’ll just make the 25% matches against solo only players slightly more difficult, they’re super easy to kill now, it won’t make it that much harder.

  • Mr_Jay_Stark
    Mr_Jay_Stark Member Posts: 539
    I honestly never thought I’d see the day when someone claims alert is op 
  • SuperiorityComplex
    SuperiorityComplex Member Posts: 63
    Jack11803 said:

    @SuperiorityComplex said:
    Jack11803 said:

    @SuperiorityComplex said:

    Khalednazari said:

    SuperiorityComplex said:
    
    
    
    Khalednazari said:
    
    New Alert isn't the big change. Stop crying for everything.
    

    Do you realise that the biggest nerf to self-care survivors is the healing time increase? It takes around 120 seconds to heal yourself completely if the killer is equipped with the anti-heal build. And it's awesome. Stop making a non-issue into an issue. Learn to adapt and play more, instead of making whiny threads. 

    Right because you can just adapt to aura reading? Lol. The perk needs to only proc outside of a chase or have a cool down, right now it doesn’t really have any counter play. 
    
    I say the same stuff to people who say nerf BBQ and Chili. 
    

    BBQ is no where near same as Alert. Please tell me how a killer is supposed to counter having his aura read several times during a chase? 

    How do you counter spirits fury, enduring, or brutal strength? You don’t. It’s a perk that’s a weak substitute for voice comms. You may think it’s strong, but you’ll barely see any change in opposition. It’s only benefit that you’ll be effected by will still just be easier chase jukes... and that’s ok. After all a perk is supposed to give you a solid benefit.

    My only problem is that it eliminates the possibility of more mind games which I think is a bad idea. Mind games are some of the only things that separate a mediocre players from great players and as more perks like Alert are being added to the game, the skill ceiling is being made even smaller. The perk needs to have a cool down in a chase much the same way as WoO does, and I really don’t think looping needs to be made easier for survivors right now. 

    Except it already did that. And it was incredibly #########. People are complaining how it’s info will ruin a killers match, even though it’ll just make the 25% matches against solo only players slightly more difficult, they’re super easy to kill now, it won’t make it that much harder.

    I’d agree for a cool down reduction, and for it only to apply in a chase. I’m not saying it’s going to ruin a killers match but it’s going to make looping even easier, and allow for less mind games. A change which I think is bad in the current gen rush meta of the game.