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Is the game supposed to be fun when you're the killer ?

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Comments

  • swager21
    swager21 Member Posts: 1,019

    try playing other killers, use fun pallet builds like enduring and spirit fury. try fun addons like jumpscare myers.

  • ColonelManny
    ColonelManny Member Posts: 7

    They really need to consider just adding one more generator for the survivors. If they have no plans to do anything yet, why not test out something like this in the PTB and see people's reactions and see if the killer problem is sort of solved.

  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703

    Killer games are more intense than survivor games, and this is thanks in part to the eye-ball rolling behaviour of many players.

    Killer games can be particularly annoying when attempting certain rift pass challenges and/or killer adepts.

    I doubt this will ever change.

  • dezzmont
    dezzmont Member Posts: 481
    edited March 2021

    Because the devs only do experiments and quick tweaks for survivor buffs. NEVER for survivor nerfs.

    This isn't even like a salt thing. The way they communicate towards survivors vs killers makes it really clear that while they want a game that is mechanically balanced (because if killers didn't have any potential the game would collapse like it did during the killer strike) they care way more about the feelings and concerns of one side over the other.

    The bloodlust test and the mori surprise change come to mind, but this is a thing they have a looooong history of and it was a huge reason why there was a killer strike back in 2017. Killers aren't imagining things when they notice they are not being treated fairly, though they often over-generalize or catastrophize outcomes. But either way DBD has... an actively super toxic design cycle where they hype minor killer changes to make killers think the game will become more fun before heaping surprise nerfs on them over a long period of time as a sort of bait and switch.

    It is such a thing its talked about outside the DBD community. I have written papers about how DBD exploits anchoring effects to basically monetize cyberbullying in a fun, new, and different way than season passes and exclusive Fortnite skins. Its... not great.

    And its complicated because if DBD DOES do hotfixes to critical issues or experiments they get slapped for it, because the survivor playerbase, by my rough napkin math, outnumbers killers some odd 30:1, and have actively learned they can bully the devs via stuff like review bombs. So the devs are currently in a hostage situation with their own playerbase.