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What's your opinion on Devour Hope?

dspaceman20
dspaceman20 Member Posts: 4,699

I don't know where I stand on Devour hope mainly because it's rare but it's also very annoying. It comes completely unexpected and it puts a pause on the entire game having survivors scrambling in order to find it. When it up it seems like an automatic win for the killer if they happen to get lucky with totem spawns. But that's my opinion on it. What about yours?

( I'm not saying for it to be nerfed)

Comments

  • KingFrost
    KingFrost Member Posts: 3,014

    I think it's fine as long as they leave Dead Hard alone. If you nerf Dead Hard, then I think Devour should be nerfed. It's more fair than NoED though.

  • Gay_Police_Dept
    Gay_Police_Dept Member Posts: 743

    It's a fine perk.

  • pandorayr
    pandorayr Member Posts: 611

    For me it's fine

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited March 2021

    I feel Devour Hope is what all hex perks should be. High risk. High reward. It doesn't start out powerful and it can be countered. The killer needs to get several hooks before it even takes effect. It also does not give a notification at the start of the match. If survivors know it's on the field before the killer even hooked someone they will never get 3 stacks because they will drop what they are doing to cleanse it. If survivors die to Devour Hope it's because they didn't look for totems or the killer was lucky they didn't stumble upon it..

  • Lexilogo
    Lexilogo Member Posts: 587

    Devour Hope's fine. All of its current issues are problems with the Totems system in general.

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,878

    Well, it is a hex, so it can only be that great. Better pray to RNGesus.

  • dw218192
    dw218192 Member Posts: 4

    It's perfectly fine as is. It helps discourage camping and has a lot of counters: detective's hunch, it being a hex perk, etc.

  • scenekiller
    scenekiller Member Posts: 890

    A good example of a healthy perk imo

  • e_j2007
    e_j2007 Member Posts: 130

    devour hope rarley works for me, but when it does its the best. like moxie said, high risk, high reward. i love how op it is and it makes the game fun for KILLER. now on the survivor side, YES its annoying and toxic, but it rarley works because usually by 2 hooks they have found and broken the totem. think about hex: ruin, for my games, it usually gets broken within the first 5 mins. so most of time it doesnt work because the survivors have usually found it and broken it. so if devour hope doesnt get broken and you get 5 tokens, its the survivors fault for not finding the totem.

  • TAG
    TAG Member Posts: 12,871

    Not great IMO, but better than most of the other hex perks out there.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    I usually use it just for the insta downs... and try to only kill people on the last hook (because I get more points that way)

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    Its a noob trap with people trying to rely on it with the now useless Hex:undying.

    But by itself its pretty much the baseline power level for where all token stacking hexes should be:

    If they reach 5 stacks you should almost always win as its nearly impossible for stacking totems to survive long enough to reach max stacks.

  • csandman1977
    csandman1977 Member Posts: 2,358

    Best perk in the game. At least my favorite. For both sides

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    Perfect balance

  • Chordyceps
    Chordyceps Member Posts: 1,715

    I like it a lot, both as killer and survivor.

    As a killer, it gives me a very powerful reward for defending my totems well and not camping survivors. I could be having a match not going incredibly great, and then once I get that third totem it evens the playing field a bit.

    As a survivor, I love that moment of instant panic that comes with Devour Hope being revealed to everyone. It's one of the few things in the game that makes me feel genuinely scared, which in a horror themed game, I am all for.

  • Shaped
    Shaped Member Posts: 5,908

    I think it is fine. I mean you have to do some work for it to work and even then you can lose it depending on the luck.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    the perfect Hex.

    the definition of high risk, high reward.

    i wish more Hexes were like this one, i really do.

    sadly, most alternatives (that arent traps) arent even near its level.

  • Yords
    Yords Member Posts: 5,781

    Fun perk and it has the most powerful hex effect, if you can get it to work before it is cleansed.

  • SentinelCaptain
    SentinelCaptain Member Posts: 234

    I've seen moderate success with it as a killer, but as has been said you either need to pair it with another hex perk to cover it(Undying or maybe Haunted Ground) and it can come in clutch because not many people expect it. As a survivor when I see it pop up things do get tense, and I like that in a match.

  • DarKaron
    DarKaron Member Posts: 615

    Devour Soap is one of the best Hex perks out there, especially when paired with either Undying or Thrill of the Hunt, though Thrill was behaving weirdly for me the last time I tried to use it.

    I started my Blight gameplay with Devour and Thrill, and holy balls, was it effective.

  • JasmineDragon
    JasmineDragon Member Posts: 372

    or just keep making risky saves. If a killer build is focused around devour, the value lost from letting a surv hang for a bit would be totally worth killing devour stacks. If you've managed to get 3 gens done before they have 3 stacks youve done your job

  • fray1919
    fray1919 Member Posts: 199

    Devour Hope is amazing. Balanced, powerful, and atmospheric. When that third token hits and everyone goes "Oh fu...." and the gameplay changes? Amazing.

    It also combos well with other perks, like Undying, which is fun because combos make the game fun. Or Haunted Ground/Retribution, which are meaningless if there aren't hexes worth cleansing.

    Devour Hope is so much fun, so good for the game, it's one of those "Yeah, they got it right" perks.

  • HellDescent
    HellDescent Member Posts: 4,883

    Fun? Yes. Useless? Also yes. 9 out of 10 games it gets destroyed before you can get to 5 stacks. Mostly destroyed as soon as game starts.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    I am not a fan of Devour Hope. Sure, the perk is fun for the killer when it works, but that's usually at the expense of solo queue survivors.

    I know what it feels like to play against Devour Hope with solo queue teammates. So as a courtesy, I don't use the perk when I play killer (most of the time anyway).

  • BSVben
    BSVben Member Posts: 256

    It's first choice on any of my M1 killer builds. I don't get many Moris out of it, but most games it gives me a bunch of instadowns before being cleansed.