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suiciding on the hook should be bannable
every game when something doesn't go someone's way they will just suicide on the hook 2 mins in. then everyone else starts giving up. i asked these people why they did it and some of the answers i got were "broken killer" or someone did it because they got hooked in the basement. it's extremely petty and the fact people can get away with it because there's no penalty just makes it worse.
i only reinstalled a few games ago and i'm so tempted to uninstall again.. people like this just ruin the game for me.
Comments
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You want them to ban people for utilizing an option they give players in the game?
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Immediate ban I think is overkill, but I do think there should be a gradual build-up to some form of repercussion for excessive early hook suiciding.
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not immediate ban, but if they do it constantly then it should build up to a ban
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There are behaviors that are annoying and those that are bannable, the latter being ones that cause direct and irreparable harm to the game. I do think that early game suicides should be met with the same thing as DC's, although even that's unfair considering that it doesn't account for glitches and legitimate times when your WiFi says aight imma head out, but it's a start. An all out ban, however, is absolutely ludicrous.
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At least its not dcing so let em suicide if they want if im playing killer and a survivor suicide on hook does it bother me? No, not in the slightest. If im playing survivor and someone suicide on hook does it bother me? No, it sure sucks but it is only one down. I escaped with 1 survivor offing himself. But to answer your question suicide on hook shouldn't be bannable.
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The only thing they should do is deprive 50% of the survivor's bloodpoints if they kill themselves on hook
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"At least its not dcing"
What's the difference?
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Good question. Dcing denies a lot of the killer's points and the rage quitter gets none since he rage quit if someone suicides on hook they dont deny as much bps to the killer meanwhile the survivor gets a fair amount of points
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The difference in points gained for killer is negligible assuming they would DC on hook anyways and why do the DC'ers points matter? They're the ones being bad sports and ruining the game for everyone.
DC = Suicide on Hook in every way except for the penalty and that should be addressed.
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I, personally, would like a revamp on the hook system. An in the process they could flesh out an idea to make hook event more engaging or thrilling for the survivor.
Like maybe give them a way to stay engaged in the match or help the team out, despite their predicament.
I know it’s very frustrating to...
A) make a mistake that cost you the loss in chase
B) know you have to continuously stab a button for who knows how long.
C) find teammates not doing the things you wish they were doing
D) seeing everyone mad dash in your direction for the farming opportunity.
and after processing all of that together and deciding to F THIS, you let go. See, had they more options or engaging game mechanics to ease the pain or something, maybe we wouldn’t have so many quick suicides.
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Ok? And why should you be bothered by that if you are playing killer?
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Sorry, let me clarify since I was a little vague there.
What's the difference to a teammate?
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Because I'm not always the killer in every single match I play and I also want to play a fun, balanced game for everyone?
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They still have a chance to finish gens and get out you just gotta gen rush if they sucide on first hook i would care less if a survivor suicide on hook on both sides
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You didn't answer my question.
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It does suck a bit for the survivor but it just is what it is. There ya go i answered your question.
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So there is no difference to a teammate, then?
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Well i dont see a difference if someone dies on hook they wouldn't have survived anyways so why bother complaining they are already dead. get over it.
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Cool, so let's punish hook suicides in the same way as DC's. ;)
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I cant blame survivors for that if they get face camped you know i suicided couple of times against a brain dead face camper
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Oh, I'm not talking about face-camping. I'm talking about Survivors who get downed quickly at the beginning of the trial and instantly hook suicide even if the Killer doesn't camp.
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At this point yeah i dont know why you would suicide on hook if you get downed early
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Same reason why you would DC: You're ragequitting.
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I don't think they should be banned. I agree with you Dwight; that would be ridiculous. However, I do think Suicide should go the way of the dinosaur. I think a Survivor should get their attempt to unhook and accelerate the process during Stage-1, but once they get to Stage-2 there should be no Skill Checks. Struggle is automatic until you die. I feel this way because the 4v1 makes it really hard on the other Survivors when these people check out early.
At least with them riding out one Stage, that buys the others a little more time to work Generators, or perhaps get the save and that Player might just opt to keep playing. I don't like the "struggle bus" stage because:
- It is bad for keyboards and controllers. Why make someone wear out an expensive mechanical keyboard early?
- It gives the option to just screw the team over in the mistaken belief it hurts the Killer.
I just think that Suicides on the hook are just barely one step better than disconnects, and they are hitting the Solo que particularly hard. I see it as a Survivor and as a Killer. I also don't appreciate all the misplaced anger as a Killer at the end of the match. I'm like, "don't get mad at ME.... I didn't abandon you to that miserable match."
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Can we stop whining about people wanting to get out of a boring match?
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Maybe when there's a way for the Killer to get out of a boring match without having to DC. :P
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The only reasons as to why i would suicide on hook is if i get face camped or something irl came up otherwise i dont suicide
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if you aren't gonna contribute something useful why comment?
suiciding on the hook at the start is extremely selfish. it usually has a domino effect and other people will just start doing the same or disconnecting.
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I don't even suicide for being face-camped. I was recently face-camped for almost two whole minutes at the start of the match and managed to escape because my teammates pressured gens enough to call the Killer's bluff and get them to leave long enough for the save.
But we are not other people. There are other people who do DC to ragequit. There are other people who do hook suicide to ragequit. Those people screw their teammates over badly. Not even the best of gen-rushing can save the team at that point unless the skillcap between the remaining Survivors and the Killers is massive. Those ragequitters are the ones who need to be punished.
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Why the ######### does it ######### matter? are you butthurt because you dont get the satisfaction of taunting the survivor on hook?
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You do realize that I am speaking purely from the perspective of a Survivor, right? Or do you think I was speaking as a Killer when I was face-camped for almost two whole minutes?
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Yes and you as the ######### killer how does it affect you?
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Ditto. I won't suicide for any reason other than I can tell the other "last" Survivor is sitting on the hatch and there is no chance I'm getting out. At that point, I'll let go to give them the best chance of the hatch opening before the Killer gets there. I feel that I have an obligation to play my best and get as many people out, even if I'm not one of the ones that make it. That is the game. I never get mad at the Killer for doing their job. I sometimes get angry with other Survivors for not pulling their weight, but even that won't make me suicide. Why should I let pathetic Survivors drag me down to their level? If the match starts, I'm going to finish it and fight as hard as I can. If you ever see me disconnect, I lost internet, or something happed RL that gave me no choice.
P.S. *I don't get mad at DbD for the short ban I get if/when that happens. Normal people do not have internet crashes all the time, nor emergencies that constantly cause them to drop matches. If your internet is that bad, or your life that hectic, you shouldn't be starting a game that four other people are in and relying on you to finish. :)
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It is frustrating, and what's also not helpful is if someone doesn't want to continue they'll always find a way to not participate - afk.
Simplest thing that could be done is eliminate the button-bashing from the struggle phase. That would stop the suicides, but not necessarily stop non-participation.
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Oh, I don't care about it as a Killer. Make the game easier for me, for all I care.
I 1000% care about it as a Survivor. I think excessive hook suiciding like that warrants some form of eventual punishment because it actively hurts their teammates, frequently enough to just lose them the game on the spot.
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Ban for everithing yay Tunnel ban , Camp ban , genrush ban ,click click ban, t bag ban , Yay i play a solo game ... seriously no better idea ? yes its ( insert the word you want) maybe ppl have better things to do ... idk had an emergency irl (yes they can leave but get a d/c penalty) but its easier to leave computer on . Devs tried the best they can to be fair and honest ... stop complaining for things who doesnt matter . as a killer you have the card in hands ... farm but it take time or end the game faster its up to you . I prefer to farm , yes i need BP and everyone is happy . oh and you get BP because he is dead , what you want more ? just take it "AS IT" and go next is the better thing to do
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Your myopia in this matter is astounding. Most of us play both Killer and Survivor. When we comment on the fact that you should not do a Suicide on the hook, it is from the perspective (primarily) of the other Survivors you are leaving to rot. While I can't speak for TAG, I suspect he and I aren't too far removed on this subjective. Let me explain how this selfish behavior affects EVERYONE:
- It is bad for the game. A 4v1 only works if all the participants are actually participating. Suicides and disconnects ruin the experience for the other Players. If this becomes too common, the poor experience costs us Players. This game doesn't have bots. Less Players means longer Ques.
- People who suicide and disconnect just made everyone else waste their Offerings and their Add-on(s). You are literally stealing the value of those items from them. If I had my way, the cost of said things would be created as a DEBT on those who disconnect and any BP earned would be diverted to said people before the quitters could earn any for themselves. Too difficult to do from a code standpoint, but it would be fitting.
- You have left the other Players in a pickle. They can fight hard and still try to win, but depleted that match is going to be a lot longer, preventing them from getting into another match where they have a chance. So in a way, you are making choices for them and pressuring them to just quit too.
- You aren't really hurting the Killer. Experienced Killers will simply milk those that stay of every last point of BP and Emblem to offset what you "may" have denied them. You have all but ensured that the others are going to have the game dragged out unless they also quit.
- The bad behavior wastes at lot of the DEV's time, i.e. time and labor that could be better spent working on other issues. Just like we do, the company has to spend time talking about the issue of the pathetic losers who check out early and screw over their teammates. They know it is a problem too, and a bigger one for them because their paychecks depend on success. To us this is just a game. So in short, every meeting or discussion they have to have about this issue is a meeting or discussion they are not having about optimization, fixing bugs, working on events, etc.
I was going to go to a top ten list, but I'm trying to overcome the urge for overkill. You are a selfish person, and utterly unable to see how your behavior (this specific behavior) affects everyone in the game.
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I disagree. If killers can slug for the 4k, survivors should have the ability to "suicide" to give someone else hatch.
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that's actually acceptable though. i'm talking about when people do it at the start or if it's a killer they don't like, they just ragequit and screw the game for everyone else.
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This
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Well 50% seems a little light, but again, it's all situational.
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I don't think anyone has an issue with Suicide on the hook for the SPECIFIC purpose of giving someone the Hatch. That is the only reason I will EVER do it myself. That isn't a problem, nor has anyone been complaining about that. :) The issue is that people suicide early in the game and simply throw the match, damning the remaining Survivors in the process. This happens far too often, just short of constantly. Perhaps one in twenty or so games will I see one Survivor suicide on the hook to give the other one an out. I see early Suicides every 2-3 games. Clearly the needs of the many outweigh the needs of the few here, and the 2nd Stage struggle bus needs to be automatic. Far more games are being ruined than the odd Survivor getting a noble self-sacrifice.
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Well how about 60%
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Well, I think it's inappropriate to assign one penalty for something that could encapsulate many different scenarios. DC/hookercide because of iridescent head huntress or potato teammates is different than DC/hookercide because you don't have good internet, which is different than DC/hookercide because your house is on fire, which is different than DC/hookercide because you just don't like this killer.
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i can't tell if this is satire.
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That isn't the only instance though.
If I see a camping Bubba, and the survivor no longer wants to engage in the match. I don't fault them for it.
You can't balance the people who do it on purpose vs the people who have a legit reason. It's sort of like Camping.... You can do it at your own leisure without reason OR you saw a survivor going back to hook immediately after hooking. The game doesn't know the difference.
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We will have to agree to disagree. I think you can balance it, by meeting in the middle. I think letting Survivors try to get themselves off the first hook gives them a choice to accelerate that one, i.e. cut the time they spend on that hook in half. The 2nd Stage they shouldn't have to make Skill Checks, nor have the ability to end it quick. The amount of time that Player has to spend on the hook if they do not want to play the game (that they chose to enter) is cut in half. They can walk away from the screen if they choose, open another window, do whatever. The key thing is that minute is retained by the other Survivors to try to offset the loss.
Bad, selfish Players will always exist; I agree with you about that. I just think we can mitigate their damage to their teammates by at least ensuring that a minute of their time is given back to the others. Balance is about compromise and doing what works for the most Players. There is no option that is going to make EVERYONE happy; the best we can shoot for is having a match work for the majority of Players.
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iri head is a first hook suicide for me. The killer wants an ultra easy game and I give it to him
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Just don't punish them on the first offense. Punish them if the records show a consistent record of hook suiciding within the first few minutes of the match.
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Considering the game can't tell the difference between players instantly losing connection and entering the menu to leave the game, I don't think this would ever work. You can't ban survivors who die on first hook without banning people who are just insane in a chase and get 1 hooked at the end of the match.
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