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Reworking Perks: Small Game and Beast Of Pray

dspaceman20
dspaceman20 Member Posts: 4,699

Hello, for today's complement I would like to say that you smell nice keep up the good hygiene.

Ok so I feel like reworking both Small Game and Beast Of pray to make them better, since they are really overshadowed by other perks.

Small Game

You have the undeniable capability to sense danger.

When your within 3 meters of a totem or trap set by the killer you see it's aura for 1/2/3 seconds

Small game has a cooldown of 20 seconds after totems or traps aura has been shown

And

Beast Of Pray

Your lust for the kill can be felt everywhere around you.

Each time you gain a teir in bloodlust your terror radius is increased by 10/20/30% and your red stain is increased by 2 meters.

And these are the changes. How are they? Please give feedback. (For Beast of pray I didn't know if I should keep the blood point increase let me know if I should)

Comments

  • Blazelski
    Blazelski Member Posts: 351

    I like the Beast of Prey rework! I think that version of small game would outclass Detective's Hunch overall. Make your suggestion have a 40-ish second cooldown and I think it's in a better place.

  • Azxx93
    Azxx93 Member Posts: 117

    Why is the red stain increased?

  • JHondo
    JHondo Member Posts: 1,174
    edited March 2021

    When I see how you've typed Beast if Prey I'm just picturing the pope as a werewolf, get it, a Beast if Pray not prey lol

    In regards to your changes however, I feel Small Game needs a longer cool down if it's going to show auras for traps and totems. With only 20 seconds you can completely deny Trappers power by just walking around. Beast of Prey, reversing it's effect entirely.... This change could pair well with Coulrophobia, Unnerving Presence, and Overwhelming Presence but would essentially be a worse version of two other perks, Distressing and Monitor & Abuse.

  • Nosferatu3145
    Nosferatu3145 Member Posts: 542

    The change to small game would make harder to find totens than how it is already, and would complete obliterate trapper.

    Beast of prey still would be useless

  • Pirscher
    Pirscher Member Posts: 616

    Small game change is not needed - it already works really well as is.

    Beast of prey - i dont like your idea for that but it definitely needs to be changed somehow..

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Beast of prey is a a very interesting concept I’d like to see that

  • HellDescent
    HellDescent Member Posts: 4,883

    Small game doesn't need a rework, It's already a strong perk. Underrated, but strong

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Why nerf small game?

    And I don't see how this Beast of Pray rework would make that perk any better than from current one.

  • TicTac
    TicTac Member Posts: 2,432

    Small game is a decent perk. It needs to be weaker then detective hunch bc you dont need to complete a gen for it. So only 3 meters would work. But the trap detection should be removed. Aura reading makes it far to easy to evade all traps. All hardcounter against a killer like object against trapper should be removed. He has only his traps.

  • Celebrimbor
    Celebrimbor Member Posts: 52

    I assume you would already see a totem if you are 3meters away from it...

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I always though a good change to beast of prey would be to make bloodlust last longer outside if chase

    So you could chase someone, get bloodlust and then abandon chase to ambush a nearby gen at increased movement speed and without the red stain