They should buff Mettle Of Man
Mettle of Man used to be broken. Just 3 hits and you get endurance, simply as that. Now I'm not saying revert it back to how it was, not at all. This is my idea of how they could change it.
After taking 2 protection hits, you gain the endurance status effect.
Any occasion that will put you in the dying state is ignored.
Once you are healed to healthy after the endurance ends, your aura will be revealed to the killer for 45 seconds when farther than 12/16/20 meters from the killer. Your aura is also revealed to all other survivors for 40/50/60 seconds within a 48 meter range.
You become the obsession.
Mettle of Man will deactivate upon being put in the dying state after being healed to healthy, but can be activated again.
(Increases chances of obsession and all that)
Or heres another idea:
You start the trial with 2/2/3 tokens.
After taking 4 hits, a token is automatically consumed and you are given the endurance status effect.
Any occasion that would put you in the dying state is ignored.
Once you ignore the hit, you become the obsession and your aura is revealed to the killer for 45 seconds when standing outside of a range of 12/14/16 meters.
Increases your chances of being the obsession.
Comments
-
A part of me wouldn’t mind old MoM, as long as they limited to a single use, like DS, and maybe add a mend timer. I remember being slightly more engaged in the game when that perk was active, but it would probably become too meta and tiring to see every game.
So don’t mind me or my Opinion, I just remember some pretty exciting moments that were made by survivors using the perk, even getting a knee jerk level of surprise while playing killer.
0 -
Remove the requirement for a protection hit and change it to when hit within a certain range of a survivor or something similar.
1