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In defense for Spirit Fury + Enduring

So it's been a while and currently, all the killers have been pointing their fingers at Dead Hard. Along with the occasional Nurse complaint threads, I noticed a weird theme... People actually think Spirit Fury + Enduring is as broken as Dead Hard and they use it as argument for why Dead Hard shouldn't be nerfed. So for today's thread, I'll try my best to defend this combo.

So one of the things people complain the most about this combo is that it allows a killer to bypass a well-timed pallet stun and essentially, be rewarded for failing. While this is a good point, how often have you managed to stun the killer with a pallet? There are 3 situations where I've managed to consistently stun the killer, 1. I camp the pallet, 2. The killer lunges near the pallet, 3. I loop the killer into the almighty God pallet. Point 1 and 3 aren't even that impressive for a survivor, you're just standing still and getting lucky. At least point 2 is punishing the killer's mistake. Many times it is simply best to drop the pallet early or even just vault or run.

Alright here's the second argument... I guess. It gives the killer a secondary power which takes away a portion of survivor's counterplay. So here's a fun fact, the most success I've ever gotten out of that combo is on Trapper and Legion. Essentially killers whose power doesn't help in chase. The reason is because on pallet destroying killers, I would typically rather run Bamboozle (And in Oni's case, anti-heal) on most of them due to their already strong anti-pallet game.

Anyway the biggest pitfall this perk has is that it's downright useless on some killers. Everyone drops pallets early against Doctor, Clown, and Slinger. Huntress and Nurse laughs at your pallets. Hag has already touched that loop. That just leaves M1 killers who lack mobility. Yes, the killers who are C tier and lower and can probably be looped easily at the shack. And since it's essentially a secondary power, you can just treat it like Doctor's or Clown's. Remember, this combo does nothing if you don't try to STUN the killer. You can still do your sick pallet break flashlight blind to Iron Will 9000 IQ escape sequence even against Spirit Fury + Enduring.

Anyway that's my defense. Spirit Fury + Enduring is mostly balanced. Also please don't move this to Feedback, I don't have the word buff in the title this time and I have no ideas for these perks

Comments

  • Reinami
    Reinami Member Posts: 5,638

    Personally i think the difference is that you can actually outplay the spirit fury + enduring by dropping the pallet a little earlier. Dead harding an attack, yes you can bait that. Dead harding for distance has no counter.

  • Ghoste
    Ghoste Member Posts: 2,135

    People actually complain about this combo? It has clear counterplay, and plus I barely see anyone use it since Enduring was nerfed not to affect DS. Definitely not overpowered.

  • Zeus
    Zeus Member Posts: 2,112

    Let's not forget that the new exhaustion perk also directly counters spirit fury and enduring.

  • Kellie
    Kellie Member Posts: 1,328

    I doubt anyone will use it. Survivors are too attached to the perks already in the meta pool.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    You did not have to write such a long and detailed essay about it. The downsides to Spirit Fury/Enduring can be summed up pretty quick: It requires charging by kicking two pallets, then a third to activate, it's two perks, it has easy and consistent counterplay, and it's not that strong to begin with.

    The downsides to Dead Hard can be summed up just as quick: It can only be used once per chase, dodging hits is inconsistent, and... Umm, I've reached the end of the downsides of Dead Hard.

  • danielmaster87
    danielmaster87 Member Posts: 9,677

    Spriti Fury/Enduring is like Ruin/Undying. It can be strong. Unless the survivors are smart, then it's not. It also takes up 2 perk slots, so you're looking at a 2 perk match most of the time. It ensures that survivors will play safe instead of greedy, which I don't know is a good thing or a bad thing. I don't think I've ever considered it a super strong perk combo, just a decent one.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    I hate bamboozle more since its just pretty brainless

  • Dizzy1096
    Dizzy1096 Member Posts: 918

    This, if DH took 2 perk slots and 2 perk slots I don’t think many killers would complain.

    Alas we see how killer perks require so much for one effect while the survivor equivalent requires so little

  • Pilot
    Pilot Member Posts: 1,158
    edited March 2021

    You forgot to mention that

    • Smart killers will attempt to swing when they have Spirit Fury active to get as close to the pallet as possible in hopes that the survivor will panic drop

    However.

    • Smart survivors that notice the killer has spirit fury and knows the killer wants to activate it, will take note of this attempt and run the killer around the loop 2-3x times longer since they know they're gonna swing every time trying to get a panic drop to a point where the distance is so big that it allows for a safe pallet drop. At least, that's how I counter it.

    Then again:

    • If the killer notices what kind of survivor he's going against and knows this tactic, he'll swing one time and then not respect the pallet anymore.

    It's a back and forth mindgame.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    I've been countered plenty of times when using end fury.

    Now I will give an example.

    Play the game (the map) you use end fury survivors bring 4 dh.

    The problem with DH is with good survivors not with bad ones as good survivors use it to extend chases meanwhile.

    Smart survivors will pre drop when they find out you have it.

    Just like many above mentioned, it's 2 perks vs 1.

    Requirements for end fury, break 2 pallets then get stunned.

    Requirements for DH, get hit.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735
    edited March 2021

    I sometimes run this combo and honestly I get it work like maybe 2 times per match. It is also easy to counter since when Surivivors know you have it, they will drop the pallets early. So it is not that good anymore, but still fun. Sometimes I got huge value as Legion because some Surivivors like to drop palets on you while in Frenzy :D