Stop making too situational and hard challenges in the archives.
So, I just managed to get done the challenge where you must heal a survivor from dying state, running empathy and this has to be done twice in the same trial. I just did it, but it took me for near to 20 trials to finally get it. (Some killers were always grabbing survs right away or you are just not at the right place at all. And twice a trial?... C'mon)
Devs, just think about this challenge... It is becoming more and more situational on every tome sometimes that someday, we will see a challenge like this: cleanse all 5 totems on the map while running Borrowed-time before escaping by the hatch, each totem must be cleansed after a survivor has been hooked.
So... please, I know some people are always saying that the challenges are easy, that is not a reason to boost the difficulty like this. I understand that challenges are getting harder on every level of the tome. But this challenge (heal surv twice from dying state) is only the second level on 4 of the tome... that's why I'm just hoping we wont have a similar challenge, but harder... like instead of healing a dying state twice... it becomes 4 times in the same trial....
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I hated this challenge, it took me somewhere close to sixteen or seventeen games before I got it and for the majority of those games I never even had a chance at trying it because the Killer didn't slug.
I'm fine with harder challenges, but for it to actually be a challenge we have to be in control of the requirements. This challenge requires that the Killer slug you or other Survivors to be performed. Barring zipping in right as someone is downed and using For The People there is no way to get this challenge otherwise. And being both right there when someone goes down and being healthy AND timing it just right so you don't get hit is a lot to ask for only getting HALF of the challenge done. And if the Killer has Save The Best For Last even this very dumb move won't work.
Healing challenges are fine, you expect people to be injured. Unhooking challenges are fine, you expect people to get hooked. What is not fine is a challenge where if the Killer doesn't do a non-required action we can't make any progress towards it. MAYBE if you only had to do it once, that's what Unbreakable and being Hexed with Soul Guard are for after all, but twice is asking a whole lot when you can barely even do it once in most cases.
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That challenge was ridiculous af. I get they were trying to relate it to Yui's lore and all but Jesus, I had to run Empathy, Unbreakable, and WGLF all at once just to complete it, and it took a while to do so.
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Once again, since the new level is out... I doubt stunning a killer with a reinitialized pallet will be very easy though...
EDIT I know this post is doubled, I can't sem to be able to delete it, don't know why
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Once again, since the new level is out... I doubt stunning a killer with a reinitialized pallet will be very easy though...
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For the People, don't bother actually trying to safely heal them, just stick with them and immediately FTP when they go down twice, easy. The challenge without it is so dumb that it's not even worth trying.
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I actually did this my first try. I spawned at a pallet near a gen, dropped and reset the pallet first thing and then just started on the gen. When the Killer came around to my area I just went and stood at the pallet until they came over. Took the hit and got the stun. Then I got hard tunneled out of the game but the challenge was done.
And everyone else made it out alive at the end but two were dead on hook by the time they pulled it off.
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Yeah I'm leaving that one until dead last tbh, out of all of them that one seems like the one that's the most pain in the ass to get.
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