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A year's worth of perks

Stridor
Stridor Member Posts: 28
edited March 2021 in Creations

I posted this somewhere else but thought it might get more attention here, wanted to get people's opinions on these ideas.


Survivor Perks:

I imagined a witchy kind of survivor, like a magic voodoo person or like an oracle.

-Blessing: Ward of Persistence

Instead of cleansing the hex or dull totems, the survivor instead places a blessing on the totem at xx% the speed of cleansing, signified by a blue flame under the totem.

While a blessed totem is active, all team members can continue to perform actions while in the dying state at xx% speed while within xx m of the blessed totem. This includes Repairing, Healing, Sabotage, Unhooking, Cleansing, Exit Gate Opening, and Chest Unlocking.

The Killer can destroy the blessed totems if they find them, the same way they kick a gen or destroy a pallet.


-Blessing: Confusion Charm

Instead of cleansing the hex or dull totems, the survivor instead places a blessing on the totem at xx% the speed of cleansing, signified by a blue flame under the totem.

While a blessed totem is active, the survivor no longer leaves scratch marks while in a chase with the killer within xx m of the blessing as well as receiving a speed boost of xx% for xx seconds if the survivor runs by the totem within xx m.

The Killer can destroy the blessed totems if they find them, the same way they kick a gen or destroy a pallet.


-Cleansing Spirit

While in the killer's terror radius, the survivor can block off the totem from being cleaned or destroyed by any other survivor or killer, only allowing the user to interact with the totem for xx seconds. During this time, the survivor can walk away from the totem without having to restart cleansing or blessings.

Cleansing Spirit had a cooldown of xxx seconds.


This was for a survivor who used to be in prison.

-Catching the Chain

Once you have escaped through the Exit Gates, your remaining health states will be given out randomly to the remaining survivors.


-Tunnel to Victory

Once you are the one survivor remaining and the killer has kicked closed the hatch, you will have the opportunity to pick it open, taking xx seconds to do so.


-Shakedown

If you are opening an exit gate while injured, the killer will be unable to interrupt you, instead having to attack. When hit, instead of going down, you will receive the Deep Wound status effect for xx amount of seconds, taking xx amount of time to mend.


This was for like a gadgeteer survivor

-Blessing: Hacked Footage

Instead of cleansing the hex or dull totems, the survivor instead places a blessing on the totem at xx% the speed of cleansing, signified by a blue flame under the totem.

While a blessed totem is active, the killer's aura will be revealed to the survivor if they are xx m away from the Blessed totem.

The Killer can destroy the blessed totems if they find them, the same way they kick a gen or destroy a pallet.


-Cable Management

After working on a generator for xx seconds, the generator will not spark after being kicked by the killer for xx seconds. Generator affected by Cable Management will have a white aura for the survivor.


-Blessing: Redirect Output

Instead of cleansing the hex or dull totems, the survivor instead places a blessing on the totem at xx% the speed of cleansing, signified by a blue flame under the totem.

While a blessed totem is active, for each finished generator, the survivor can preopen the exit gate by intervals of x% at xx% of the normal speed.

The Killer can destroy the blessed totems if they find them, the same way they kick a gen or destroy a pallet.

This is for like a construction worker survivor

-Swing Lock

When grabbed from a locker or interrupted during an action, the closest hook automatically breaks for xx seconds. Swing Lock has a cooldown of xx seconds. Swing Lock also increases the amount of hooks by x amount.


-Tool Belt

Guarantees that when opening a chest while holding an item, the item you are holding will appear in the chest of xxxx rarity. Your add-ons that you bring in will transfer to the new item once picked up. Opening chests is now quieter and you open chests faster by xx%.


-Enlightened Surveyor

The survivor destroys / blesses totems, giving them tokens. After looking at an objective at any time during the match, it becomes tracked.

The survivor can then spend a token by entering a locker, with each tracked objective lighting up for the duration of the time the survivor is in the locker.



Killer Perks:

I just thought of a killer who used to be a lawyer or something for this one.

-Bench Warrant

If a survivor enters a locker or is already in a locker while more than xx m away from the killer, the killer will receive a noise notification and their aura will be shown for xx seconds.


-Overruled

The killer starts the trial with x amount of tokens, a killer can spend a token to block off any totem from being worked on for xx seconds. Once all tokens are used, the perk deactivates.


-Seizure of Assets

Whenever a survivor picks up an item, they become exposed for xx seconds.


These ones were for like a scrap collector or junkyard worker.

-Silversmith's Polish

Whenever a survivor sabotages a hook, the killer will become undetectable, with the terror radius being transferred to the sabotaging survivor for xx seconds.


-Junkyard Dog's Bite

If an injured survivor works on kicked generator for over xx seconds, they receive the broken status affect for xx seconds.


-One Man's Trash

Once a survivor uses up an item's final charge, the survivor will scream every xx seconds as long as they continue to hold the used up item. Once the item is dropped, it cannot be picked up for xx seconds by any survivor, if any survivor picks the item up within that time, the screaming will begin again by the survivor who is holding the item.


This one is for a hacker killer.

-Cross-Wired

When both exit gates are powered, the lever next to each exit gate opens the opposite door. Once opened, the aura of both exit gates are shown to the survivors. Yellow showing the opened gate and red showing the closed gate.


-Hex: Hardware Malfunction

While repairing a kicked gen, it is xx% more likely that a skill check will occur. When a skill check does occur, no great skill check zone will appear. If the skill check is accomplished, the generator will regress by xx%; however failing the skill check will act as a Great Skill Check, but still cause the generator to explode.


-CTRL+X

When a survivor sabotages a hook, they suffer from the Deep Wound status affect. Once mended, the survivor will return to their previous health state . (ie. if you were injured, you'll still be injured and if you were healthy when hit you will remain healthy after mending)


This was for a stay-at-home spouse or teacher who went insane and killed their family or students.

-Bells of Abuse

Once all generators are powered, the amount of time it takes for a survivor to be sacrificed on hook is decreased by x%, escape attempts are increased by x%, and penalty to failing to escape is increased by x%.


-Tantrum Control

You become obsessed with one survivor. When the obsessed survivor drops a pallet onto the killer, any generator that the obsession has touched for more than x amount of seconds becomes blocked off by the entity for x seconds.


-Peanut Gallery

Once a survivor is picked up, for the next x amount of seconds any survivors the performing a cooperative action will scream and be exposed for x amount of seconds.