The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Reworking killer perks

Hex: The Third Seal: A Hex that hinders one's Aura-reading ability and instills ignorance. Hitting a Survivor with a Basic Attack while the Hex Totem is active applies the Blindness and Oblivious status effects. This effect applies to the last 2/3/4 survivors hit. The effect persists as long as the Hex Totem lasts.


Coulrophobia: Your presence alone instils great fear. Survivors within your Terror Radius have a 30/40/50 % penalty to the Healing progression speed, and a 22/24/26% Healing item efficiency decrease.


Overcharge: You are fuelled by your hate for progress. Overcharge a Generator by performing the Damage Generator action. The next Survivor interacting with that Generator is faced with 2 tremendously difficult Skill Checks. Failing the skill checks result in additional 3/4/5% loss of progress.


Mindbreaker: Your distressing presence drains and weakens your prey. While repairing Generators Survivors are afflicted by the Exhausted and Hindered status effect. Any existing Exhaustion timers will be paused during repairing. After ending the repairing action, the Survivor is afflicted by Exhausted for 5/10/15 seconds, and Hindered for 2/3/4 seconds.


Hex: Blood Favor: A Hex that gains the favour of The Entity when blood is spilt.

When a Survivor is hit with a Basic Attack, all Pallets and Windows within a radius of 32 meters of your location are held in place by The Entity for 15/15/20 seconds and cannot be pulled down by Survivors.

Hex: Blood Favor has a cool-down of 60/50/40 seconds.


Beast of Prey: Your lust for a kill is so intense that your connection with the Entity is momentarily lost, making you totally unpredictable.

After ending a chase, gain the Undetectable status effect for 10/15/20 seconds. After starting a new chase, the effect goes away.

Beast of Prey has a 60/50/40 seconds cooldown.

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