Changing victor to help both sides.
I've seen a lot of changes suggested for the tiny twin, so I figured I'd put my favorites here.
1. Give bloodpoints for being chased by victor. Seriously, how is that even a thing that isn't already there? He's a killer, he's chasing, gimme the BPs. I've heard it theorized because he doesn't have a terror radius it messes it up, but he's got that snarling thing, so use that as the level.
2. Let Victor be recalled, or at least picked up. If you don't want the full recall, sure, but at least let me pick him up and put him back in when I walk by. Just a small QOL improvement there. The recall is mainly to stop him from being kidnapped.
3. Always show Victor's aura to Charlotte, and vice versa. They're linked. She can sense heartbeats around him through that link, why can't she know where he is? Seems weird to me. Also, if you aren't gonna let me recall him when he's been taken, this would be another way to stop that nonsense from occuring.
4. Let Victor go under pallets. Make it his version of vaulting them. I've seen some argue he should break them, I think that's a stretch, since I'm guessing they weigh almost the same. He's definitely small enough to go under them though, I understand leaping over them with pounce could be a balance issue, so just key this like a killer vault, similar speed penalty.
These are just some ideas. Are they the best? Probably not. Did I forget something? Probably.
Comments
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Idea 1,2 and 3 are good, I agree. Idea 4 will never work, I'm not a survivor main to [Bad Word] about things like spirit or Freddy but that seriously would be broken, what would the counter play be?
Like I said, I have figured counter plays to every killer but that idea lol. Ooh another idea, which might be too OP.
- Let Victor see the survivor auras.
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I think if it was slow enough to go under it would balance, not like run speed, maybe 2x survivor vault speed. He's not great in long chases imo, he's better for the sneaky leap.
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