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Can we give BT the DS treatment?

danielmaster87
danielmaster87 Member Posts: 9,409
edited March 2021 in Feedback and Suggestions

Only half the problem with abusing "aNtI tUnNeL" perks was solved with the DS nerf. People are still doing the same stuff they were doing before with BT still intact.

BT needs deactivation conditions as well. If you're taking a protection hit, you're not being tunneled. If you're working on a gen, you're not being tunneled. If you're picking someone up off the ground, you're not being tunneled. But BT let's survivors get away with all of this.

The protection hit is the most annoying thing because that's what BT used to do: give BT to the unhooked person AND the rescuer. Turns out even after the nerf from way back when, it's still being used that way: protecting unsafe unhookers. No risk, all reward.

You don't even have to be camping or tunneling for it to activate. If a survivor gets unhooked within 32 meters of you, they get Mettle of Man for free. For those who say to slug people you think have DS, we don't even get to that step half the time because BT blocks it.

I know, I know. "Killers will never be satisfied." "The devs pander to killers." "The game is fine." But that's what people said when infinites were in the game, too.

Post edited by Gay Myers (Luzi) on
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Comments

  • lagosta
    lagosta Member Posts: 1,871

    It's almost guaranteed to be a protection hit if the killer injured the unhooker or anyone in the vicinities. that would render the perk useless.

  • StardustSpeedway
    StardustSpeedway Member Posts: 882

    This came out of nowhere. It's fine. If they're baiting you to hit them, just wait out the BT timer?

  • danielmaster87
    danielmaster87 Member Posts: 9,409

    For Freddy, I can agree. But other than that, it doesn't need a buff.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    Wraith and piggy just 2foot behind the hook with zero TR waiting to down you again?

  • Volcz
    Volcz Member Posts: 1,182

    If you've got a problem with BT, likely you're just not a very good killer (not meant to insult, just pointing it out). It isn't broken or in need of fixing.

    My advice is to watch great killer mains and see how they handle it. Hexy/Otz are both insanely good, and they track everything a survivor does in their matches. Otz goes on 50 win streaks and Hexy does the same (he held at least a 2 month win streak where no team could beat him) (he lost it just recently). Check em out and see how they adapt/play around these perks.

  • Crowman
    Crowman Member Posts: 9,516

    BT lasts for 15 seconds and if they take the extra hit, they have to mend for 12 seconds.

    If you are so worried about accidentally hitting the unhooked survivor at a hook, just don't immediately swing so you can make sure you are hitting the rescuer.

    Also Freddy basically hard counters BT right now, so just play him if this is such an issue.

  • danielmaster87
    danielmaster87 Member Posts: 9,409
  • Dizzy1096
    Dizzy1096 Member Posts: 918

    I agree it’s annoying. Its not the idea of the perk I have an issue with, its the survivors that just run up and farm people off the hook without a care in the world 2 seconds after you hook them.

    I feel BT is overpowered but no BT survivors are underpowered ya know?

    Its all survivors can use against campers, and yet it allows people that take advantage of it to make braindead saves without any thought or strategy.

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited March 2021

    It would no longer help against camping killers though, which is it's main appeal. I mean it would work better against a camping freddy or such sure, but not against other killers.

    You take a hit, person with BT can no longer take a hit, you go down, they hook you.

    Cycle repeats until people start dying basically.

    If person who was unhooked comes back they are hurt, if they heal and have DS then MAYBE, but otherwise someone is still going to die to the camp no matter what.

    The bodyblock is basically the only thing that lets people get someone out at the end of the game with BT.

  • Rivyn
    Rivyn Member Posts: 3,022

    I'd personally give it two conditions. The first would be a time period before activation. The survivor needs to be swinging for at least ten seconds before it can be used. I get annoyed when I'm hook dived the moment I throw somebody up. Let me at least leave the area before you attempt it.

    The second would be to remove collision for the duration. That way they can't body block. Goes hand in hand with the first condition. Tired of the hook bombing, just for the rescued to body block when I'm trying to go for the rescuer.

  • danielmaster87
    danielmaster87 Member Posts: 9,409

    But you see how unhooks look right now, right? The survivors are practically inside each other.

  • danielmaster87
    danielmaster87 Member Posts: 9,409

    I believe they have. DS and BT are anti-tunnel, and also good against non-tunneling killers. And camping, all I can think of is Leatherface and Doc's shock spam, which are extremes that need addressing. Every other killer will lose the camp/tunnel game to perks and survivor favored unhook latency.

  • danielmaster87
    danielmaster87 Member Posts: 9,409

    So that they can go through healthy teammates to the exit gate in egc? Not a chance.

  • lagosta
    lagosta Member Posts: 1,871

    I do not see an issue. BT is strong but lasts 16 seconds instead of the 60 from DS that you're comparing to. BT is not meant to be anti-tunnel, it's meant to be altruistic.

    If I don't want to risk being tunneled I equip DS. If I want to save someone else, I equip BT. They serve different purposes.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,421

    No. Needs a buff if anything.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    If the killer is camping (like directly in front of the survivor) then the killer will down the rescuer before the unhooked survivor with BT could tank a hit anyway.

  • SavouryRain
    SavouryRain Member Posts: 340

    Don't camp the hook and BT doesn't matter.

  • danielmaster87
    danielmaster87 Member Posts: 9,409

    It's not that simple, just like with "Don't tunnel and you'll never get hit by DS." which is false.

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405
    edited March 2021

    The only change I think is needed is that it should automatically deactivate within a certain range of the exit. Ive Had so many free escapes on survivors because of BT both due to needing to hit unhooked twice and the other one has bt active on them:/ otherwise I'm fine with it as is

  • SleepyWillo
    SleepyWillo Member Posts: 2,197
    edited March 2021

    is it free if they used their perk effectively? If its endgame and you have someone on the hook how are they getting unhooked without straight up trading with the person unhooked? One hit on approach and one hit after the unhook. If gates are powered you really have no other objective and if youre going after the unhooked person - ignoring the rest of the team (specifically the now injured unhooker) then the L is squarely on you...

    Edit: Also DS is a thing. So if you werent robbed of the tunnel kill by BT you'd likely get hit by the DS. Its a lose-lose. Just dont tunnel I guess?

  • SleepyWillo
    SleepyWillo Member Posts: 2,197


    Because the TR requirement is stupid. BT is supposed to give survivors a chance against campers. BT is supposed to help free a hooked survivor and at the very least allow someone to trade places on the hook with them. Freddy, for example, ignores BT as if youre asleep he doesnt have a terror radius. He can hit a healthy survivor and put them to sleep so the unhooked person doesnt get BT. Wraith, Pig, T1 Myers, insidious, etc all counter BT as they negate the TR aspect. It should just be a radius and that would be enough.

    It definitely doesnt need another nerf. Its only 15 seconds at Tier 3 and can easily be waited out if you need to tunnel that badly.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    How are you going to get the game to tell it was the survivor trying to take a protection hit? I don't think that's possible.

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583

    I tend to favor Killer arguments on these forums and I'll be the first to tell you that Borrowed Time is fine as it is.

  • Yords
    Yords Member Posts: 5,781
  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,877

    I'd disagree. BT is pretty easily counterable by not going for the recently unhooked survivor, which is a pretty rude move anyhow. Plus, if you're already in a chase, instead of leaving to tunnel a survivor off of the hook, you're already preoccupied.

    Yes, it's annoying that survivors can bodyblock hits with BT, but then it's out of the way and you can smack them again. Bodyblocking means that they aren't making distance, and if you have a quick down killer, or STBFL, they're screwed.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735
    edited March 2021

    @OniWantsYourMacaroni this is great

  • glitchboi
    glitchboi Member Posts: 6,023
    edited March 2021

    Killer main here.

    BT is a really powerful perk, but it's not overpowered. In fact, it's pretty balanced. It's in a perfect state at the moment, you're just overexaggerating. If you don't like BT then you should try running Trail of Torment, Tinkerer, STBFL (this perk actually benefits from BT), or even Dark Devotion.

  • DrJohn
    DrJohn Member Posts: 223

    BT is fine.

  • Pulsar
    Pulsar Member Posts: 20,783

    Here, I think this idea is fair.

    Borrowed Time now only activates when the Killer is within X meters of the hook for X seconds.

    This stops BT from being used to farm people unsafely but also actually punishes campers who may not have a TR.

  • Adeloo
    Adeloo Member Posts: 1,448

    i don't see why you complain. Hit the BT so they have to mend and are not back on a gen right away.

  • hiken
    hiken Member Posts: 1,188

    BT is fine, teh actual BT it is, they make so obvious when they are gonna take the hit, just ignore and go for the other survivors, is only a problem when you hooked a survivor close to an opened exit gates, otherwise...

  • Jacoby2041
    Jacoby2041 Member Posts: 843

    BT should do this: After you rescue a survivor from a hook, if they take damage within the next 15 seconds, you take the damage instead

  • MadLordJack
    MadLordJack Member Posts: 8,814

    BT should just make survivors lose collision. They could even buff it so that it doesn't have an activation requirement, you just get it no matter what.

  • zombitehdeath
    zombitehdeath Member Posts: 587

    Removing the terror radius and having a range is good change of they do that but I'm sorry they will make the range 32 metre which is a bad idea as they can hookbomb any time and won't be punish for it. The best range would be 16 or 12 metre as a camping killer would be in those range and the people who hookbomb would be punished for a reckless action

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405
    edited March 2021

    Downing someone after u hook is not a tunnel. And I do hit the person on approach but it typically ends with either 1. The hit detection hits the hooked person even though the unhooker is between us. And 2. They get the haste boost and run away after the unhook. Im saying it's a free unhook because you can't do anything about it because the perk allows no effort to escape in those situations. not literally free. Just because a perk allows something doesn't mean it shouldn't change either otherwise nothing would change In the game.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    1. Hit them before they begin unhooking/get close.

    2. If they're at the hook they either take a hit or get grabbed.

    I'm all for changes but the perk needs to serve a function also. BT needs to give survivors a chance to free a camped survivor. If you have changes that allow that I'd love to hear but changes that make the perk pointless is unnecessary and unhealthy.

  • Toblerone007
    Toblerone007 Member Posts: 598

    This.


    OP I don't think you're seeing this from a survivor perspective. The reason the perk is so popular is because it is so versatile and is the only reliable camping into tunnelling counter. It's not clear cut only used for protection hits. You still get value from making the survivor mend too. Don't forget that.

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405
    edited March 2021


    I'm saying the perk is largely fine but should deactivate within range of the exit (maybe even within the exit itself). This change would not make the perk worthless. I've had a lot of games where I down a survivor and the only hook available is the one by the gate where the others the survivor will wiggle away.

    Here is a specific example. I hook a survivor near the exit gate with 3 survivors standing in near the exit. I try to push them out but then at least one will get away and try to unhook. I hit a survivor who gets close and they zoom away while my hit reloads another survivor unhooks and there isn't anything that can be done. If I hit a survivor actually grabbing they run away as well with haste and can't catch them.

    Overall the perk is fine and doesn't need changes but situations by the exits a killer against 3 survivors may as well let the survivor go since they will either hit a survivor who gets away anyways or hit the unhooker and they zoom away or hit the bt survivor and it essentially does nothing

  • Yatol
    Yatol Member Posts: 1,960

    no, i think it needs to be buffed to a range requirement instead of TR

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405

    I could be into this. I honestly didn't realize it was tr based until this post honestly

  • Yords
    Yords Member Posts: 5,781

    I know it is unbalanced, but what are we going to do about it since survivors are already losing another unfair meta perk? I am pretty sure that the many survivor players would not allow that and killers would camp a lot more.