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Ruin should be standard
Here me out before writing a comment. I know this sounds hard but ruin should be a Standard mechanism in the game. Not 200% like ruin but 50%-100%.
It's just so stupid that you have to go to the gen, kick it for 4 seconds and then you can start a chase. Or even better when there is a blendette who only have to touch the gen for 0.1 second to make the whole thing gone.
Gen kicking is no fun and it makes so many situations harder then it has to be.
Comments
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just make it so if survivors touch a regressing gen they have to stay on it for X seconds otherwise it will keep regressing once they leave.
Ruin should definitely not be basekit though. if you want passive regression on gens, go equip the perk.
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I disagree.
Part of your game as killer is understanding when it's pointless to kick a gen and the survivors are right to punish you for priorizing it. If you know people are around you and you don't have Pop, it's a waste of time and you should focus on the chases, not the gen itself. Besides, Ruin negates perks like Pop, Overcharge and others.
Automatic regression may not seen like it, but it's pretty strong, so I think it deserves a perk slot.
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A basekit form of ruin would make Pop Goes the Weasel, Dragon's Grip, Overcharge and Oppression impossible to use, since you can't kick a regressing generator.
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50-100% dear god no it will have to be 200% as to put it simply 200% regression takes away 0.5 seconds of progress of the gen per second so when a survivor does 1 second of repair 200% takes 2 seconds to undo the repair. 100% is 0.25 the same as base kicking the gen so 1 second of repair 100% takes away that repair in 4 seconds have no idea what 50% will be but that would be even worse than what we got atm
I do like ruin to be standard in the game i believe it would make the game alot more healthier but not at 50-100%
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I think it would be better if base gen regression would be faster and when you kick a gen it regresses always 5% (pop would still only be 25%).
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Automatic gen regression is extremely strong. Having it basekit would be incredibly oppressive. There's a reason why ruin undying became meta so quickly and why it was complained about so much. There's also a reason why when ruin was reworked to be automatic regression it wasn't made a normal perk instead of a hex perk to some people's confusion. The fact that you could have a person hooked, a person being slugged, and a person being chased means that last person would have to give up a gen that the killer isn't even pressuring to go help their team. I don't think basekit gen regression being automatic would be healthy at all. That mechanic should stay optional as a perk choice rather than what you've suggested.
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I run Oppression + Surveillance on several killers, and that combo is pretty effective. Sometimes I throw in PGTW or Overcharge. And depending on the survivors, Huntress Lullaby can make that combo downright oppressive.
Other times, though, the survivors don't care about the difficult skill checks, they destroy my totem right away, or Blendettes with Spine Chill hump the hell out of my gens.
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Ruin isn't meta because it's 'too strong', it's meta because it's necessary to compete with the gen speeds when facing competent survivors who genrush.
Ruin is actually a pretty lopsided perk. It's nearly useless in early game when survivors have 7 gens to choose from, and becomes most effective at late game where you can more easily pressure gens. However being a Hex whose existence is announced as soon as someone touches a gen, means that it usually gets cleansed before you can get anything out of it. Yet despite that, it's still the meta for gen defence, because gens get completed too quickly.
In the time it takes the killer to completed 1/12th of their objective, 2-3 gens can pop, equating to 2-3/5ths of the survivors objective.
Sure, it usually snowballs in the killers favour as the number of potential gens decreases... but only if the killer can manoeuvre between those remaining gens fast enough. Split the map and a slow/non-teleporting killer doesn't stand a chance.
If something like a half-Ruin that's isn't cleansable doesn't happen (it could still be a perk, just not a Hex perk) then maybe gen speeds could be scaled according to active survivors or gens remaining. Something like survivors gen repair speeds increase as generators are completed, from 50% to 150%. Or all survivors regardless of if they're working on the same gen, also suffer an additional 5% repair speed reduction for each other survivor who's still alive.
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Ruin basekit would be insane. I'd rather have them speed up gen regression after kicking to make kicking worth it in the first place.
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I think gens should regress a bit faster, but rather than make ruin base kit, to me it seems that a kick should regress a gen at least double what it currently does. The kicks barely do anything right now.
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3%-5% regression on a klick, and ruin tier 2 regression (300%) after kicking a gen.
Ruin would still be useful for the auto regression. Right now kicking a gen feels worthless at times.
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if you know people are around that gen don't kick it it would be a waste of time unless you have pop goes the weasel.
if a generator is being repaired for more than two people and you managed to hit someone during the chase, go back to that generator and hit the other guy to punish him for no leaving and then kick the generator, continue the chase.
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Well, then bt, ds and ub should be basekit too.
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Kicked gens should regress more from the kick itself and over time honestly. Basekit kicks do very minimal. Hex ruin should not be basekit though
Post edited by IWasLeft2Die on0 -
...why?
"lol if you buff killers you gotta buff survivors too."
...not if killers NEED the buff you don't.
Anyway, I didn't even suggest Ruin should be basekit. I suggested an additional perk, that's like Ruin, but less effective so that it doesn't need to be a Hex and thus is not cleansable.
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