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Blight Changes Concept.

DBDude
DBDude Member Posts: 308
edited March 2021 in Feedback and Suggestions

So hello again and I am back with another change concept, this time for blight, and with this change it would make his rush, or at least his 5th rush a bit more interesting and dangerous.

So when your on your 5th rush, instead of it being a basic hit it would instead send survivors into the dying state.

Note that on the 5th rush instead of Blight holding his cane, he would instead use both hands to hold the cane to his side as if he was to break down a barrier. And unlike Oni when he holds the weapon on the back of his solder, Blight would make the top of the cane face frontwards.

When Blight does down a survivor with his 5th rush, he would automatically refill 2 out of 5 of his stacks.

Also when on a 5th rush, similar to Oni, you would have no collision to objects.

But also when Blight does land a down on his 5th rush, his fatigue state is twice as long, but that's only when he is on his 5th rush.

So those were my concept for already giving one of the most coolest/strongest killers in the game a bit more uniqueness to him, but ya that's all I had to say.

Post edited by Mandy on

Comments

  • bjorksnas
    bjorksnas Member Posts: 5,780

    I think the cooler change would be that on the last lethal rush getting a hit would refill 2 charges that way you are incentivised to play slower or open yourself up for mistakes while still being rewarded for a risky playstyle, btw iri tag already exists which makes his last token instadown so trivializing an addon would be not a great change plus blight doesn't need instadown basekit

  • MadLordJack
    MadLordJack Member Posts: 8,814

    This is essentially making an Iri add-on basekit. It could work, but I'm not a huge fan, and I already feel bad enough being a Blight main on PC. He... Honestly, he could use a few QoL nerfs, like making his cooldown a little longer when he swings out of his power, and getting rid of that 180 exploit. Giving him a basekit instadown is probably not the way to make him more unique. Especially since it would just draw more comparisons to Billy and Oni.

    Blight is an absolute monster, and easily one of the strongest killers in the game. Throw on Blighted Crow and Alchemist Ring and he might even contend with Spirit, MDring notwithstanding. In fact, with the 180 exploit I think he is stronger than Spirit, but that's an exploit that will hopefully be patched out.

  • DBDude
    DBDude Member Posts: 308

    @Mister_xD Ya that's kind of it, I just didn't want the 5th rush to feel as the other rushes, I wanted it to be a dangerous threat, but in all honesty Blight could be a real threat with any rush when put into the right hands.

  • DBDude
    DBDude Member Posts: 308

    @MadLordJack Ya its a bit too similar to Iri addon, sorry about that. And when put into the right hands I tell ya, he is probably the most dangerous killer in the game, just his design, his map mobility, his speed, he is an actual threat. But the reason I made this concept however, was that I expected more out of the Blight when he first got announced, knowing that he was another running killer made me really disappointed, especially with a character as lore heavy as the Blight. But looking at him now, he is easily one of the most fun, strongest, most coolest, best character designed, has one of the best chase/menu themes, fastest, probably has the best lore out of any character, just overall one of the most Awesome characters there are in this game, and his whole power could tie in to his lore as well because remember that Talbot Grimes went to extreme heights to get what he needed, but now in the entity's grasp, he most now come up with some crazed power that would allow him to Descend Beyond the human mind.

    I absolutely enjoy Blight, but I was just expecting more.

  • Blindninja
    Blindninja Member Posts: 462

    How about the work on bringing his viability with a controller to normal 1st

  • DBDude
    DBDude Member Posts: 308

    B L I G H T O N A C O N T R O L L E R

    I'm afraid I have no solution to making B L I G H T O N A C O N T R O L L E R viable, sorry about that but playing B L I G H T O N A C O N T R O L L E R is just too much sadness.

  • Haddix
    Haddix Member Posts: 1,048
    edited March 2021

    just run blight tag, an already insanely strong addon for any really good blight lol

    also, blight doesn't need any changes or buffs

  • ALostPuppy
    ALostPuppy Member Posts: 3,398
    edited March 2021

    You wanna make iri tag basekit? Nah, that'd be way too good. He doesn't need any changes at all except his 2 obvious exploits being fixed although I don't know how long it's gonna take until they find a fix for them. Oh and maybe alchemist ring and compound 33, those 2 add-ons are busted. He's a well-designed killer that's fun and hard to play both as and against (Map RNG can sway this pretty heavily in both directions though. Deadzones = you're gonna get hit a lot and there's nothing you can do about it, or if there's a ton of crappy collision between you and the survivor/it's rotten fields, good luck trying to rush to them because it's not gonna happen)

  • GhostMaceNotCrusty
    GhostMaceNotCrusty Member Posts: 716

    Blight tag and alchemist ring is what you described

  • DBDude
    DBDude Member Posts: 308

    @GhostMaceNotCrusty Pretty much ya.