Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Rework
is there any killer you would like to get reworked including the Trickster? how?
Comments
-
Spirit
I'd like her power to be based around the same concept, but alot of tweaks to it as well as possibly a secondary ability for her.
I'm not exactly sure how I would rework her but I would like her to get one, although weaker killers should take priority first.
3 -
Trapper. Outdated as #########. Power simply just doesn't work with the current DBD.
Myers. Also outdated as #########. Power is literally just M1 man with higher numbers in the code when he pops his power. I just wish he had some type of unique ability that changes throughout the tiers, and you can play in any tier you want depending on your build and playstyle. For example, if he has some type of ability that provides good mobility, in tier 1 it's also useful for stealth-oriented gameplay, in tier 2 it's more focused around stealth + chase-oriented gameplay, and in tier 3 it's focused on good chase gameplay. So you'd have mobility in every tier, but the secondary strength of the power would change depending on how you'd like to play the match out.
Legion. I like feral frenzy, I just wish successful Frenzies charged up some type of secondary power that increases his lethality, which is all he needs more of IMO. Maybe some small buffs to the existing power as well, but nothing major. I actually think he'd be in a really good spot.
Plague needs a few changes. Give a reason to cleanse, fix some of her issues, rework her vomit for dedicated servers. I think she'd be good.
Unrework Billy :D
Freddy. Unrework Freddy and Doctor rework-ify the original power. It honestly had potential, and it's a shame they dumped it for the blandest power in the game that shares a main strength with a previous killer, Clown.
1 -
Way too many to count honestly. I just think every weak killer like Wraith, Trapper, etc. needs to be really buffed and all of the really powerful killers like Spirit, Nurse, etc. need to be way nerfed.
I think most killers should be around the Hillbilly/Demogorgon power level because their powers are perfectly balanced.
0 -
If we are talking about full power reworks I say Legion maybe, his power is just so meh in every way possible. Meh in chases, meh in pressure, meh in mobility. Secondly Myers, you get his power a few times in a match and it only gives him instadowns and makes him do some things like lunging and vaulting slightly better.
If you mean changes to their existing powers;
- Trapper should get a bag increase,
- Spirit's power should be more easily counterplayed without nerfing her since she is absolutely balanced against good teams. Personally I would add levels to her phasing sound, very quite if she is far away and very loud if she is right on top of you. Also injured sounds should be inaudible while phasing.
- Freddy should be made harder. Everyone saw him dominate the killrate table and everyone knows he is far from being the strongest killer, so the reason for that killrate is people winning with him in lower ranks. Increase the skillcap and it will balance out.
- Pyramid Heads attack should be more punishing of letting go. Right now his power is as strong as Huntress's hatchets at windows and pallets on a 115% killer and without the need to reload. I think he should have at least one thing going against him in those scenerios, so letting go giving him a bigger slowdown or increasing the time he can't attack after would be a good change in my opinion.
These are what comes to my mind for now.
0 -
Deathslinger
His movement speed is increased from 110% to 115% movement speed
His chain is removed and gain two more shota
When a survivors is but by his spears the survivors gain the crippled status affect.
While cripple is active, a Gray bar appears below the affected survivors name.
It will progressively till up which when full they will be injured.
The affected survivor cannot take out the spear only the other can.
they will see the aura of the nearest survivor
They have a slight decrease in action speed such as cleansing,fixing a gen,healing,opening the gate and unlocking
Established cannot shoot the already smeared survivor
0 -
Myers for sure. I know he's iconic but when you look what his power gives it's extremly underwhelming.
Stun yourself to become a regular m1 killer with a slightly lower terror radius.
Stun yourself some more to be able to insta down. For a minute. And there's a cap on how many times you can do it.
Good Legion's get to the point if insta down in a minute while stalling the gens and getting information.
I know he's loved but in my eyes he's the weakest killer in the game. By a long shot
0 -
I don't think many killers need major midchapter-type reworks, but a lot could do with minor tweaks. Killersthat need midchapter-type reworks are, in my opinion, Spirit, Freddy, maybe Trickster, Twins and Deathslinger.
As Deathslinger is one of my three mains, in particular, I think they should:
-Increase ADS time to around 0.5 seconds before he can fire. Also increase the volume of his intake of breath when ADS.
-Add a 2.5 second cool-down after lowering the gun, like PH.
-Pressing ctrl with your gun loaded ejects the bullet, unloading it, but increases your speed to 4.6m/s as long as the gun isn't loaded.
-Slightly increase various aspects of his gun - range increased to 20m, durability changed slightly to adjust for this, decreased cool-down and reload times (brown add-on equivalent)
-Rework his add-ons to be actually useful and original. (Looking at you, hellshire iron and literally every ADS add-on)
These changes would give him more map mobility, in exchange for reducing the more irritating parts of going against him. You don't want to make the ADS too telegraphed, just enough so he doesn't zone you just by existing.
1 -
How would you feel if these reworks came to plague and legion?
Legion: For each hit in frenzy you gain a token. Tokens are consumed when frenzy ends.
- Nothing
- Reduced feral frenzy fatigue
- Reduced feral frenzy fatigue and all survivors affected by deep wounds are revealed by killer instinct for 5 seconds after frenzy ends.
- When feral frenzy ends you go into a fatal frenzy, your movement speed is drastically reduced for 2 seconds before moving at 5.2 m/s it then lasts for 8 seconds during which your attacks injure and down survivors, hitting survivors in this state adds 4 seconds to it’s duration. Survivors affected by deep wounds in your terror radius are revealed by killer instinct during this time.
Plague: New ability: Solicit Chant
Interact with a pool of devotion from a distance to gain corrupt purge but greatly reduces its duration.
- Distance 20 meters
- corrupt purge duration 20 seconds
- interaction time 3 seconds, movement speed is greatly reduced similar to leatherface in tantrum, you also chant during this time which warns survivors
I think legion needs a reward system so it doesn't feel like you're just stalling with his power and I feel like plague needs a way to get her corrupt purge easier but with reduced duration since her pools are so RNG with their spawns.
i agree that billy doesn't need a overheat mechanic but doctor is fine. I would rather have an annoying freddy that's just strong in a chase then an annoying freddy that stalls games into 20 minute matches. Myers could also use some buffs but im not sure what they could be.
0 -
Those changes are kinda complicated and would turn him into a weird gimped version of Huntress and would take away his identity and what makes him so fun to play: his fast ADS. I think he can keep the insta-ADS as long as he can't pop someone at near max range with no kind of windup and nothing the survivor had to react to.
Imo his best change would be to give him TF2 Sniper mechanics - the longer you ADS, the faster and longer the range the spear travels. So if you just went for a pop-shot, it would only travel a few meters, like enough to hit someone over an autohaven junk loop if you're both near it. But you'd have to aim in for a little over a second to get the full range and speed and you'd hear a click when the gun reaches full power. And then you'd buff a few of his other stats or something like ADS movement speed or cooldown. Now the ADS add-ons that you think are useless might actually be useful.
1 -
I'd like to clarify that I think Doctor is perfect, but what I meant was that they should've reworked old Freddy's power in the same way that they reworked Doctor, which was a great rework imo. Change or remove the bad parts of the power, improve the good parts, and add a little more to make it interesting while redesigning the addons for all of it. An ideal rework would ensure that boring stall Freddy is no longer, and a much more interesting dream demon comes out of it.
Love the Plague idea. Going to pools can be suuuuper inefficient and by the time you're back in the map and chasing someone, you might only have 30 seconds left of it. Being able to grab it while in a chase at the cost of shorter duration and a little movement speed penalty is a solid idea. I do think she should also have some type of penalty that increases as someone works on generators/progresses the game in some way while sick, like a hindered status that gets stronger every X seconds interacting with something. The aim would be that it's not an immediate debuff, but something that worsens over time as you don't cleanse, putting survivors in more scenarios where they need to make a decision whether to cleanse or not and then eventually forcing the cleanse out of them because the sickness penalty is almost just as bad as her having corrupt.
Legion's is interesting for sure, and would be along the lines of what I would think is a good Legion rework. I'm still never going to be a fan of the idea of Legion downing with his power as it's not at all hard to hit, however, this idea you're proposing seems fairly situational and requires stabbing the entire team in one go, which can be countered by just splitting up. I'm not at all opposed to it simply because of that condition, but at the same time, it's definitely something that's not going to reach max power every game, sooooo...you're technically giving him more lethality, but you're also not. Thing is, I don't really see any other way of doing this without it being super irritating and too easy to do, so I'm not saying the condition is the problem, but the fundamental design with Legion is. The fact that Frenzy hits are so easy is what's always been his issue, unfortunately. I've considered some ideas that give him a whole separate chargeable ability that's not just an empowered feral strike, but nothing fleshed out.
I do like the idea though, you're definitely onto something there.
0 -
It's easy to say buff and nerf but people do need to understand how delicate good killers are. At the very least they should be always be left for last after the weaker killers become viable. If you nerf nurse the wrong way she becomes the weakest killer in the game 8/10 times. Other killers also can't just be buffed because then they become too powerful. It's easy to say nerf or buff but how we do that matters immensely
0 -
I think this kind of thinking plays a lot into what problems devs encounter when buffing or reworking killers. You risk making them too powerful, the buff doesn't do near enough or attempting a rework leaves you stumped. The reasons being that you have to maintain the identity of the character but it also requires resources because to make something new that's worthwhile. On top of that like you said, Legions base makes him very difficult to work with like many of the killers in the game. This applies to perks, game mechanics and killers all the like.
0 -
GF doesn't lose NS on successful attacks, especially the exposed ones. NS should only be broken by standing survivors who look directly at him from any sensible range, slugged and hooked survivors can only reveal him if he's within a very short distance (camping)
0 -
That's true that with legion you won't often hit all survivors, Maybe having lethal rush being something you charge up might be better but i agree that it would feel cheap to get downed by it so easily if the killer didn't earn it.
I thought that having lethal rush reveal players in deep wounds would encourage mending and you can potentially get it to activate off of 3 survivors instead of all of them and there is also a problem of it's duration.
I think making the duration longer would help with the idea i have for a reward system, maybe if it both reset the duration and the duration got longer for each frenzy hit you have gotten that might fix that.
0