New Pig Rework Idea PT. 1 (TIMER AND EGC)

I've probably posted more on this topic than anything else, and for good reason. Pig is probably one of the more underpowered killers in this game. However, I've come up with a more polished idea for my proposed Pig rework, as well as introduced some new ideas based on recent changes to the game, as well as other people's great ideas. so without further ado, let's get into the OFFICIAL UncleStabby Pig rework proposal, starting with changes to the Reverse Bear-Trap:

Timer and EGC- I stand behind the statement that this timer doesn't need to be buffed or nerfed. After all, the RBT is intended for pressure, and not consistent kills, and I'm perfectly fine with it staying this way. Changes to the timer are required however, not, as I stated before, in the amount of time it takes for an RBT to count down, but rather, WHEN it starts its count down.

At present, the timer only starts when a generator is completed, leaving only five opportunities to activate the trap per match. Though this provides more than enough opportunity to activate each of the four base bear traps, it completely negates its usefulness in end game.

For example, with Pig in her current state, if a Survivor is given an RBT during the FIND EXIT phase or EGC, the trap wouldn't activate, and they could just leave through hatch or exit gate as normal.

My proposal is to broaden the criteria of the RBT's timer activation. Rather than just the Generator completion, the timer should activate after healing, being healed, rescuing someone else from a hook, or pulling the Exit lever.

Furthermore, an inactive RBT would prevent the Survivor from leaving, much like Victor's pounce. However, it would not kill you like an active RBT still would. Attempting to leave through hatch with an inactive RBT would, however, result in death, forcing the Survivor to remove it before leaving.

Now, I realize that some might see this as unfair, so of course, I also propose the introduction of two additional Jigsaw Boxes inside each Exit Gate. Separate from the normal boxes, the End Game Boxes will have an improved chance at finding the key to your RBT (1 out of 4), at the expense of all other boxes being blocked once a gate is opened. this would pressure survivors into working to open both gates.

What do you guys think? Would these changes to End Game piggy be fun to play or play against? Let me know your thoughts while I work on putting together part two, Jigsaw Boxes.