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How is MMR even meant to work in the current climate?
We currently have a ranking system in place. We know that the amount of survivors playing the game vastly outweighs the number of killers, which leads to long survivor queues, which leads to the game greatly expanding its matchmaking parameters which is how we end up with rainbow ranks.
I understand how MMR works but at what point is the matchmaking just saying "oh no these people have been waiting too long better just grab whoever I can and match them together"
MMR can't work if the survivor/killer queues are still heavily lopsided. So is everything going wrong right now a problem with the MMR? or the MMR taking a bit of a backseat to queue times? leading to what I could only describe as rainbow mmr?
Comments
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You didn't read the op.
He is questioning the effectiveness of the sbmm because at some point its going to spend a long time trying to find people close to you in skill.
The question is what will it do? Bring in people higher and lowered skilled than you to get a game faster? Make the queues worse while it keeps searching for similar skilled people? It's a legit concern.
The current system can't usually find similar rank players as you so it expands search to lower amd higher ranked people which isn't always good.
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Because those waits will likely impact the people at either end of the spectrum. The vast majority of players are going to be right in the middle skill-wise, even if they put in the time to reach red ranks (as we all know the ranks are so broken that you can hit red simply because of how often per week you play, and not how well you do during that time). Wait times at the top may be enough for someone in say the top 5% may get matched with players who are in the top 10%, but BHVR seems to be betting (and I would wager with them) that only a very few players are really at that level.
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Idk rainbow mmr is decent not so much on quick play but still pretty meh
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Good question and honestly.. that’s why it’s going 24h on all platforms and servers. The statistics will show results at different times when the queue times might not be as long and role are at a better distributed level.
they will make data analyses for that. Something all those posts only talking about the few matches they just played don’t take into consideration.
also no matchmaking system will ever be perfect in a game like this. MMR won’t make every single match perfectly balanced for every single person playing.
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I havnt played dbd today yet and most likely won't until late tonight, so I won't be able to comment on that. I'm worried that queues will be longer for both sides if it's to strict in finding similar players. I mean, it has a hard enough time getting similar colors together in the current system which is much more simple than sbmmr.
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My only real thought on this is that the game would do this eventually no matter what sort of matchmaking system we have. I wouldn't mind mmr if they fixed the lop siding and this issue first. Then installed mmr. (Maybe lop siding would fix itself if they would put in a decent killer. We haven't seen one since Blight and even Blight takes practice)
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Thanks I'm glad you understood what I meant.
I say rainbow ranks because just like last time MMR was tested, the rank 15-20 survivors play like they're new and the rank 1-5 players play much better.
Queue times for me aren't much longer than they have been the past few weeks. It feels like the game is still throwing various ranks/skill levels together to cut down on queue times.
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Apparently MMR will predict the outcome of matches before they even start, so basically if I'm gonna play Spoopy Myers then I guess the MMR will say I lose.
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