What is the point of killer-sided breakable walls?
I understand survivor-sided breakable walls that the killer can break to make a loop easier, but since killers are the only ones that can interact with breakable walls what is the point of the ones that are killer sided? If the wall is killer sided then it may as well just be a regular wall as there would be no reason to break it.
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If every breakable wall benefits the killer to break, then there is no reason for a killer not to break the walls on strong tiles to help shut them down in advance (other than wasted time).
If some walls are bad to break and actually help the survivors if they are broken, there are "wrong choices," that a killer can make. This is usually a type of reward for people who play often enough to know which walls are good to break and which are traps. Or, to frame it another way: it's a punishment for new players, who break everything they see.
Personally, I think it's pretty crummy to put trap walls in the game to make the game even harder for new players, but that's how things are.
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Yeah I agree. The survivor benefited breakable walls are really only there for game knowledge, almost a trap for new players who don't know how looping works. They shouldn't be there.
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Killer either have to pay their time to move to breakable wall with infinity loops to pre-kick it. Or survivor may have a free escape ticket.
Some maps like Autoheaven, breakable walls on Gas Heaven or Blood lodge. The breakable wall is so strong that if Hag / Trapper able to put you in the basement, you're already dead.
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