Killers tunnel for no reason in majority of the games...
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The premise of your original post is incorrect; Killers never do anything without a reason. Just because you don't agree with their reasoning, doesn't make it any less valid. At the most basic level, a Killer may Camp or Tunnel simply because they want to do so. That alone is valid and legitimate, and a REASON. Agency is at the heart of PvP games. I try to worry less about what other people are doing, and focus more on what I myself am doing. In the end, I only have power over my own actions, i.e. what can "I" do to improve or mitigate some behavior others are taking. You will find that far more effective than complaining here. Although, if you just need to vent with a screed, by all means continue. Just bear in mind that you won't automatically find everyone agreeing with your opinion.
I've found that most things that people complain about aren't even identified correctly. I've been accused of Camping when I crossed to the other side of the map, downed and hooked someone and then returned. I've been accused of tunneling when I hooked two people before I put the same person back on the hook. Do you see where I'm going with this? Again, we come back to the inescapable conclusion that worrying about what other people are doing (or what you THINK they are doing) is a pointless endeavor. Think of all the time and energy you could have put into simply reviewing videos of your game and thinking about what you could have done differently, had you not decided to come and do an essay on how badly you think OTHER people play. :)
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So? My point stands... Low points shirty game...
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So 2 free hits is
A: Like 20 meters of movement worth of time from animations alone, forget about if you make the killer work for those hits even a little bit, meaning you should be long gone with the killer having no idea where you are, meaning they can't just go back to tunnel you
B: A REALLY bad way to encourage the killer to change targets.
Its like being a drugdealer: First hit is free, second hit is gunna cost you. Ideally you get them to commit to you before even the first hit and the rescue is clear.
If the rescue can't get clear in 10 seconds, they are so weak that as a survivor I generally just leave them to die second hook. Like they actually aren't worth the effort and if the killer camps the hook for 1 minute that is a greater contribution to the team than whatever they were doing.
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The impeccable logic am I right? Lol. But yeah that's pretty much my thoughts on it when I play killer and someone suicides on the hook early. "Welp, that's good for me, sucks that person screwed over their team though." 😂
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I wrote 2 sentences technically. I would hardly call it an essay.
Purposefully going for same person is considered tunneling. If you down someone off the hook go away to not get stunned by DS and then come back before you can get them back up is tunneling.
No matter what i do, people will still use those shirty plays in this game. I have had this game for few years now, those games are not entertaining as a killer or survivor. Whoever disagrees ararely plays this game.
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The game explicitly does. It ends with survivors making it out or killers 4k. You are crying and bloodpoints are irrelevant. They are like a participation award, and I could not care less. im maxed out
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So 2 hits is literally 2 hits. Stood still for both of them and he went off to tunnel the unhooked person... Didnt even hook me.
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Dude when you are maxed out you leave without saying anything. You can play however you please. For me winning is not as simple as i survived or i killed 4 survivors. So you can continue crying somewhere else i suppose...
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Killers securing a kill right away is better for them and increases gen pressure. It's not pleasant for Survivors but you had your chances and failed.
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Well you want to refute the definitions of the game, thats on you.. My problem as a survivor is the other survivors not the killer. Looking back on this thread YOU are the only one who is crying. so cry on and tell us how the world isn't fair :.(
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They're free to do so as much as are survivors to finish first 3 gens in first 3 minutes. Both sides can make the matches short if they are capable and chose so.
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Yeah. Again, that is A REALLY BAD DISTRACTION.
If you give the killer two totally free hits that means you just let the killer slug you at no tempo loss and they are free to go for the other person knowing your not going to be affecting the game.
It honestly sounds like you... just don't understand killer gameplay at all? The killer's true goal is to keep 3 people off gens at all times and not over-invest in chases. If your giving them not just a free hit (which is already not ideal) but free won chases, they are going to go "nice, this guy is really dumb and now I can chase this dude, down him, someone has to come rescue this idiot, and that means 3 people aren't on a gen cuz I am chasing someone and am about to down them again."
So in that scenario hooking you actively hurts their gamestate. You gotta thread the needle here my man, there is a middle ground between 'throw the game actively to try to bait the killer into hooking you' and 'go immersed after a hook rescue." Finesse it a bit, lure them in for a swing and then burst away for example and watch if they commit to you or not, and if they don't throw up some decoy tracks and then get back on a gen safe in the knowledge you bought the rescuee like 50 meters of distance and time to lose their tracks, it really isn't rocket science.
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I am not refuting the definition... There is no definition of a WIN for either side. The closest thing to it is amount of PIPs. You dont have to kill anybody to pip once as long as you get alot of hooks.
You dont have to escape in order to double pip as survivor.
I am not crying, i am simply stating facts.
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You dont safety pip if you get 4 kills on 4 hooks with minimal chase points.
Also you dont have to kill anybody to 1 pip as long as you get alot of chases alot of hooks, hits... So no game doesnt state anything. You can escape from the match and depip, you can die in a game and 2 pip.
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those five gens might last 3 minutes in some matches...
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Those five gens might last 20 minutes if you dont care to do the gens.
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You don't see anything wrong with this? No reason you say..when you hook suicide the killer will win. That is a super good reason to tunnel.
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Actually, that isn't true. The original meaning of Tunneling was going for one person to the exclusion of ANYONE else for the entire game until they are dead. It is only somewhat recently that it started being applied to hitting the same person after a hook. It became a convenient scapegoat for Survivors who:
- Fail to do a safe rescue in the first place.
- Actively farm the hooked person.
- Refuse to take a protection hit.
- Refuse to take a hook.
- Disappear like Ninja leaving the unhooked as the only valid target.
- Purposely unhook with the hooked Survivor between them and the Killer.
- Didn't bother to bring Borrowed Time.
Believe it or not I could go on. Tunneling, just like Face Camping, had a VERY specific meaning and the definitions are always blurring whenever convenient to complain or try to shift blame. For the record, I play both Killer and Survivor. I don't go out of my way to camp or tunnel, but if a specific match has a situation that calls for it, I'm going to do it. In general I take whomever happens to be in front of me. If the Survivors haven't done their job correctly, it is going to be the same poor sap that just got unhooked. You don't get a free ride because your teammates are selfish jerks. Take that up with them, not the Killer. When I play Survivor I try first for the safe rescue. If I have Borrowed Time, I make use of it. If the rescue is going to be dangerous, I don't vanish the second I unhook the person leaving them to their fate. I take those protection hooks, and if need be I'll go on the damn hook. I pride myself on as many of us getting out as possible. I consider it a Draw if only two get out (whether I'm among them or not) and only a win if 3+ of us escape. Anything else is a loss whether I made big points and escaped or not.
Do you see where I'm going with this? Bad sports pass the buck; they try to blame every personal failure on the other side. I take credit, pridefully so, for my victories; likewise, I own my mistakes. When the Killer takes us down, regardless of tactics, I give them a GG. The only time I'm going to say something is:
- They used a Hack and I know it; I will let them know I record and I'm turning it in.
- They do some weird bad manners thing like hitting me on the hook (Killer version of Tea-Bagging), pretending like they are giving the hatch and slamming it in my the Survivor's face, or slugging everyone to watch them bleed out. If they played well, I'll still give them a kudos for that, and then comment on the bad manners and ask them why they ruined what was otherwise a great match.
- Salty, whining garbage in the end game chat.
Look, I'm not trying to make you feel attacked. My skin for these kinds of threads is just really thin because I don't think they do the poster, or those that commiserate, any favors. I think worrying (and complaining) about what other people do in the game holds you back. It certainly did me. When I started this game I was easily outraged by what I saw as poor play (not even good for the Killers or Survivors) and so on. Is camping good for Killers? No, in the long run it is very bad for them. It is a niche tactic. Is tunneling good for a Killer? Sometimes yes, and sometimes no. Again it is niche tactic, as is using a Mori, herding, working on a 3-Gen and so on. I often will give Killers who camp advice, but only after we make sure three of us escape, on how to get MORE people and it often involves NOT camping when it isn't warranted. Anyway, I digress. The point is that I used to worry about what people do in the game a lot more than I do now. My progress was slow. Then I stopped worrying about them, and started to focus on me. I got better a lot faster. I found that when I reviewed my own performance with a less biased eye, and watched the videos, most of the stuff that went wrong for me was my own damn fault (or that of my teammates). I started to work on how I would mitigate or fix the problem. It worked for me, and I have confidence it would work for others.
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I dont see anything wrong with it.
I dont care if you tunnel at 1/2 gens left. I care if you tunnel at the beginning of the match. Alot of killers do that i my matches and i am at red ranks...
I wouldnt care if that happened once in a while it happens like every 2 or 3 games. Whether its me or someone else.
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Hahahaha you ARE simple. Pips matter? In THIS ranking system? Once again, the goals for each match are explicit. But keep crying, crying boy. next thing you will say is that match making works lol
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Dude you are a simpleton. You maxed out 3 messages ago and you keep coming back.
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Most killers are not strong enough to win if he don't tunnel except spirit and nurse. The bigger problem is that few people want to play as killer making survivor queue tales forever
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Now imagine if killers stopped playing because you did a generator.
There's no reason to do gens. It's not like it's your objective or anything.
It is not the killers job for you to have fun. Nobody likes to lose. The killers job is to kill the survivors. It's in the name. Shame killers for taking every advantage when survivors stop running every second chance crutch in the book.
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thats the best you got? no retort to game mechanics or action? You define yourself. Keep crying, crying boy. But keep it simple, simpleton
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I dont count games as wins or loses. Its either a good game, nothing special or bad game.
Good games are like unicorns. Something interesting happens. It could be 0k up to 4k. Clutch game where anything happens.
Nothing special are just normal games.
Bad games basically using shirty tactics like Basement Bubba, ect.
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You cant compare those tho... Killer is forcing me out of the game at 5 gens. Why would I stay in a game where the person already tunnel me once? There is no reason for him to not tunnel me again.
Same if they tunnel someone else early. They did it once, chances for that happening again increased by him tunneling in the first place. I am not going to try hard for the rest of the game. Playing 1vs3 with 5 gens is almost impossible.
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Since tunneling means to hook a single Survivor over and over until they are dead, I am really interested in hearing how you are able to be tunneled twice in the same match, as after the first tunneling, you would be dead.
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By what logic should they NOT?
Do you not understand a Killer's job is to kill? And he doesn't have to play by your rules?
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Don't worry they'll soon be crying when they the MMR is back on permanently and they have to go against decent SWFs because of their inflated win/loss ratio 🤣
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yeah, might, that's the key word, thing is, one is waay more likely than the other
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Hrm.
- You are assuming the MMR worked.
- You are assuming Killers don't want tough matches; many of us do.
- You are assuming Survivors aren't also going to get constant sweaty matches; they will.
If MMR works (the operative word being "if") every match will be sweaty and hard fought. That is the goal. SWF are unrelated to MMR, an entirely different issue of balance. If MMR works as intended, SWF will end up fighting the best of the best all the time, thrown to the wolves who aren't too bothered by it.
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It's funny, because the tunnelling equivalent for survivors is to hyper focus on the generators with most progression on. If the killer smacks a generator at, let's say 80%, are you really going to go start a brand new one? No, you're going to try to get the 80% one done ASAP.
Yet when killers do this with survivors, prioritising and tunnelling 1-2 out of the game ASAP, they get ######### for it. You can't expect the killer to ignore an injured survivor on death hook, to chase, for example, a healthy survivor who hasn't been hooked yet.
It's entitlement.
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I'm assuming you just don't play the game if every single Bubba camps the first person. So either you don't play the game or your the most unlucky person alive. Bubba many Bubba's and killers don't tunnel and camp relentlessly I'd what I'm assuming you mean.
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Well that seemed to be what happened when dowsey had to queue for 2 hours to finally get matched against a competitive SWF, he was playing his twins with 1 escape and 895 kills. So MMR seems to be working how you described it should.
He complained about the queue time which I get, but the alternative is just give him relatively easy (for him) games which on the old system he was clearly getting at a rate of 895 kills to 1 escape!
MMR takes into account the SWFs in the sense that they will have a huge amount of escapes individually as they play regularly if not always together.
I'm not saying ALL killers don't want a challenging game. I like it to be a bit bail biting when I played both during MMR which it was!
And I totally agree with you SWF (4 man especially) ruins the balance of the game! It's really the root problem of most parts of the game.
I hope that if the MMR does work like that the Devs can then really see where the imbalances are in the game instead of compensating for SWFs and top 1-5% player base.
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You just made my day LOL
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I'll say in yellow ranks, this doesn't happen too much. If it does, it sucks, but it's not a majority of my games. The hooks and hits tend to be pretty even, unless I don't play well and end up being an easy target.
If I'm the first one killed at 4-5 gens left when the others are Scott free for THREE games straight, I'd be bothered, but I'd call it a bad coincidence. And I'd hope it'd stop lol.
I'm just a simple survivor doing survivory things. I don't know what goes through the killer's head. But thinking "yeahhhhh lemme focus on THIS potato and get him out of the game" isn't my immediate thought. I'm just tryna hide and do gens and heal people man.
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I find it funny how some survivors who hook suicide think that it upsets killers
Like oh no you gave me the freedom to go to the others without worrying for a save the horror the horror
Like they should realize that they are pissing off their teammates more than the killer
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Imma gonna put my two cents in here. As someone who sweated to get rank one on killer as nurse and then on survivor I can say games don't have to be like this. Sure you can tunnel somebody out the game and it's the most effective way usually to destabilise the survivor teams efforts. But it ruins the game for that one person who queued for 20 mins. It also shortens the game overall which means less opportunity for points and fun interesting chases. After I reached the top as killer I just wanted to play as fair as possible because whether they escaped or not didn't matter anymore. Same with survivor, if I notice the killer is going out of their way to play in a decent way so everybody has a good time (not camping or switching targets After an unhook) I will compliment them after the match even if I die. Because I've felt like everyone had the maximum fun they could have had. Never be toxic if you can help it.
Be humble in Victory.
Gracious in defeat.
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Survivors can repair 3 gens by the time the killer gets his first hook. Survivors completed 60% of their objective, while the killer completed 8%. At least, when he tries to play without tunneling. Going for that 12 hook match, while ignoring freshly unhooked survivors. Of course, that´s not going to work. At least not on high ranks. Killers tunnel for a reason. To apply pressure. Remember the phrase every survivor told killers, whenever they complained about gens going to fast?
Well, they tried Undying Ruin, but apparently the playstyle of spreading damage, instead of tunneling&camping wasn´t enjoyable for survivors.
So killers now resort to whats the next best thing for applying pressure: Tunnel someone out early.
This was a expected side effect of the Undying nerf. Like it or not, but killers also want to have fun. Losing 3 gens early isn´t fun for killers. So why should they care about survivors fun, when they obviously don´t care about killers fun?
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You're surrounded by a bunch of killer mains on this forum. You're always going to be in the wrong when you say anything negative about the killer role, even if it's truthful. Save yourself the headache and frustration.
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Tunneling is, if the killer ignores even easier targets to go after a specific survivor.
Everything else is in nearly every case a misplay on the survivors side. (Selfcaring under the hook etc.)
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Well they do
the reason is, they want you dead.
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