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Five Night's At Freddy's Chapter Concept.

DBDude
DBDude Member Posts: 308
edited March 2021 in Feedback and Suggestions

So hello again and this time I'm here to talk about a concept for a Five Night's At Freddy's Chapter and whether or not I want it in the game or not.

So first of all, I wouldn't care if it was in the game or not, but as long as the killers power and perks are good then I would be alright with that.

So to get this out of the way, I have been a long time Five Night's At Freddy's fan ever since the first game was released. I know a lot about the lore, the characters, etc. So I pretty much know what I'm doing with this killers power.

And sorry that this is the 439th Five Night's At Freddy's thread on the forums, but you know, I guess that's what it is even though 3/4 of the discussions is just trying to reach out to the devs to get this killer in the game, which can get really annoying just seeing a Fnaf thread after Fnaf thread and so on.

So for this concept, I'm only planning on making a concept for the killer and a map, no survivor because we don't really see any, and besides all that just having a killer and a map for this chapter would be enough alone.

So its obvious we know who the killer is gonna be.....

Springtrap.

So here's some stats on his speed, terror radius, etc.

Edit: Springtrap's In-game name would be "The Attraction".

Springtrap's movement speed would be 4.6/115%.

Springtrap's Terror Radius is 24 Meters.

Springtrap's size would be a tall killer.

So as for Power it was actually easy for me to find one, and it's nothing to do with Spring Lock suits, Remnant, and whatever. Instead, his power would be ripped directly out of Fnaf Special Delivery , and yes I know it's a AR game and in my opinion it's not that great of a game, but hear me out, oh and first the name for this power will be called....

Mechanical Demise.

So here are some of the stuff Mechanical Demise does.

Springtrap would be able to Cloak, moving at a 125% movement speed while cloaked, but because of this speed and how slow it is to other map mobility killers, he will stay completely invisible unless he Charges at a survivor.

Oh and if you want to Decloak while your cloaked you can, but it would be about 15 seconds before you cloak again.

So What this Charge Ability does is that when you are Cloaked, you can surprise a survivor and charge at them, moving at a 150% movement speed. And when you land a successful hit, which would give you a 2 second animation, you can charge at them again moving at a 125% movement speed, but it would be a lot more stiff then your first charge. Oh and when you use your 1st Charge at a survivor, your outline will become visible similar to Wraith's, giving survivors some time to react, and not only that if you land a hit with your first charge, you will be decloaked, but instead of this decloak being like his other decloaks, this would be the only time you would be Decloaked while charging at the same time, so it would give survivors information to where your gonna use your second charge to charge at.

But note that if you miss a Charge, you will become Decloaked, and when this happens it will take 30 seconds to go back into Cloaking.

And similar to Blight, if you don't land a hit in about 3 seconds when your charging, you will also become Decloaked and would have to wait 30 seconds before cloaking again.

And if you land a successful hit on your second charge, you will become in a fatigue-like state, with this fatigue being 5 seconds long, with the animation being just a whole bunch of sparks flying out his body.

Oh and I'm sorry I didn't address this, but his weapon would be his hands, and as for a animation after getting a basic attack he would look at the blood on his hand, then the Blood will fall through the cracks of his broken down body. And his animation after charging would be his arm yanking quickly backwards before going for his second charge.

Now if you didn't want to do all of that, if you want to you can fake charges out, similar to Doctor's madness and Springtrap's regular Charges, when you charge and run into a survivor with a fake charge, it wouldn't hurt the survivor but when you run into them, you wouldn't decloak as well. So the first fake charge wouldn't do anything, but when you run into them with your second fake charge, you still wouldn't decloak, but you would also send survivors into the new FEAR status effect, specifically for Springtrap.

While Survivors are in the fear status effect if they are working on a gen, Similar to Freddy's teleport, Springtrap would be able to send a hallucination of himself to a gen the Feared survivor is working on, now the hallucination of Springtrap will either have White eyes or Red eyes.

If his eyes are white, the survivor would have to look at him.

If his eyes are red, the survivors would have to not look at him.

if the survivors fail either of these, Springtrap would be able to teleport to the gen they are working on.

The survivors would have 2 seconds to react, and if they don't react in 2 seconds then Springtrap will still teleport to the gen they are working on.

But if the survivor reacts to either one of these and does the right thing, there Fear meter will go away.

There Fear meter will also go away if Springtrap teleports to there gen.

Springtrap could only send 1 Hallucination of himself one every 10 seconds.

And when Springtrap does teleport to a gen, every survivor recieves static on there screens for 2 seconds.

So as for map I would say I will go with the map from the first game honestly, it would just give the chapter as a whole more variety from the games, not just the 3rd game.

And his Mori would have him choking a survivor from behind, then all of a sudden one of his endoskeleton Parts goes through the temple of the survivors skull.

And I'm sure there are plenty of cosmetic options.

Edit: For example, you can do his Fnaf AR skins, his Fnaf 6 design, maybe even Spring Bonnie. But in all honesty I would only keep the cosmetics towards Springtrap, so no legendary skins to turn him into the other animatronics from the series because in my opinion that would just be a bit goofy.

So there you have it, my way too overcomplicated concept for a Fnaf chapter, and just too let you know this concept won't ever happen because it is way too overcomplicated, just like my other rework/chapter concepts I have put out on the forums. So if you think half of this concept doesn't make sense then I won't blame you, after all, it did take at least 3 hours writing and thinking all this stuff down.

So if you can make this power a lot less complicated or if you point out something I forgot, please let me know, but with that all out of the way, ya this is my idea for a Fnaf chapter.

Post edited by DBDude on