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Are Flashlight Blinds Slightly Broken?

CashelP14
CashelP14 Member Posts: 5,564

Over the past 2 weeks flashlights aren't working the way they usually do.

Here's a few things I've noticed:

  • Beams randomly cutting out
  • Locker blinds are more difficult
  • Side angle blinds aren't as consistent

Can a dev or community manager please confirm if this is a bug. I've used flashlights enough to know something has definitely changed.

Comments

  • StibbityStabbity
    StibbityStabbity Member Posts: 1,839

    I've had the opposite issue where looking straight up still got me blinded. I also had one flashlight blind me twice while looking up. Dropped the Survivor, got my vision back and was staring at the sky, got blinded again.

    Other times, ya, I see nothing but I'm still holding Survivors and clearly moving around fine.

  • CashelP14
    CashelP14 Member Posts: 5,564

    The thing is if they basically blinded you before you looked up then you have a split second to look anywhere but you've still been blinded. I've literally blinded a killer who had the opportunity to turn 360° before it dropped the survivor.

  • StibbityStabbity
    StibbityStabbity Member Posts: 1,839

    The first blind didn't surprise me, truth be told, I just figured I did something wrong. The second blind, however, did. It wasn't the gradual build up, but rather happened super fast and seemed to last longer. I was looking up from the very start as well. It was like the first one wore off and was like "OH HEY I FORGOT SOMETHING" and hopped back into my eyes real fast.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    They work just fine for me , maybe m2 is going out on your mouse or if you have a controller the button is going out , it's also possible to have stick drift on a controller so you could be starting the blind correctly and then drifting slightly out of blinding territory, idk there's a number of things it could be but I don't think they are broken

  • CashelP14
    CashelP14 Member Posts: 5,564

    Sounds like a hacker tbh mate lol

    They work perfectly fine when your face on. The thing is if your at a slight angle then it is extremely inconsistent. Locker blinds have 10000000% been changed recently I know that for certain.

  • StibbityStabbity
    StibbityStabbity Member Posts: 1,839

    They never did anything suspect for the rest of the game. INSANELY good at looping, hard as hell to catch, but nothing I saw as being outside the realm of possibility. Got them on a hook twice, so they were perfectly killable. I generally don't assume hacks unless the actions are super obvious, though. So ya, MAYBE hacking, but I never saw any real evidence of it.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,328

    I would agree that there might be something off with Flashlight Saves from an angle. There were two instances where I am 100% sure I got the timing right and still did not get the save. In one of those instances I even was running away already before realizing that it did not work.

    I thought that I messed up somehow (even tho, as I said, I was 100% sure that I got the right timing), but if others also have experienced that...

    I dont know anything about Locker Blinds tho, never tried them.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Side angle blinds seem almost completely reliant on if Shadowborn or M&A is in play in my experience. Then again theres been times where I've been blinded by a beam I cannot physically see in my FOV.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    Locker blinds have been easy peasy for me lately so Im not sure, me and my friend just ran head on and flashlights on yamoaka estate (or however it's spelled idc) and there are two lockers that spawn in the front by the opening in the middle hall , we both were trolling hopping in the locker and whoever would get pulled out the other would hop out and save and sometimes we head on them before they can pull us out just to mix it up lol try playing that little game with a friend if you can get a locker spawn like that, The killer will eventually just leave the area but it's good practice

  • CashelP14
    CashelP14 Member Posts: 5,564

    Yea it's weird if their only hack was that. It's obviously hard for me to tell since I wasn't in the game to see it. All I know is that I've faced a hacker now 6 times in just over a month so I feel like they're picking up.

    Lockers are quite obviously changed. The other thing isn't as obvious but if you use them enough then you'll notice it.

    I'll send a few pictures of old saves I've gotten compared to ones I've not even got a beam on now.

    Not really. You'd assume that but I definitely have gotten some saves that shouldn't be possible and the killer has no increased fov perks.

  • CashelP14
    CashelP14 Member Posts: 5,564

    Yea I've done that before lol I was pretty good with them up until recently.

    I don't mind missing but not getting a beam is just weird. I'll send a picture here in like 2 minutes of saves I gotten before 2 weeks ago and a miss or 2 now over the past 2 weeks.

  • CashelP14
    CashelP14 Member Posts: 5,564

    Here is some old flashlight saves I got before I noticed a change. These were about 4 weeks till 2 weeks ago.

    Btw the second one I'm certain had Monitor and Abuse. I've got a look more weird angles but these are the most noticable ones.

    Here is an attempt since then where I get no beam.

    Also look at these two pictures next to each other. First one was a save and the second one didn't give me a beam till the very last second.

    @MandyTalk can you please check and confirm what's been changed please?

  • Zozzy
    Zozzy Member Posts: 4,759

    Shouldn't be able to blind at a locker anyway.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    It's not been changed, your aim was slightly off on Phead and we would honestly need a video to be able to confirm you're having a issue and it's not just timing/aim causing it , I'm not saying you can't use a flashlight I'm sure you're good with one but it's just hard to really see the situation with those screenshots, one thing I will say is it's easier from the other side of the locker where the survivors butt isn't blocking the beam and the bottom picture you were too far over on the side , you need a more diagonal angle if you're gonna save from the side survivors body is on

  • CashelP14
    CashelP14 Member Posts: 5,564

    I disagree. They are extremely difficult to do so if you can do then I think fair play to you.

    Maybe your right about the PH one but you can't deny the other angles are stupid (the ones I got). Tbh I've always felt like PH has a weirder blind compared to other killers. I fully believe if that was any other killer then I would've gotten that save, especially a few weeks ago.

    I agree that the other side is better but I never had problems with locker saves before now all of a sudden I do. In my mind I believe they've done something to the blinding at side angles and that's why lockers are also affected by it.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    It's worth looking into if there is a problem there it needs to be addressed, I'll start messing around with it and see if I can recreate it

  • Zozzy
    Zozzy Member Posts: 4,759

    You learn the animation point and click a button. It is even easier then a normal blind because the direction of the killer is predetermined.

    You should not be able to blind a killer if you are not in their fov. They did this once and survivors cried so they went back on it.

  • CashelP14
    CashelP14 Member Posts: 5,564

    Ok cheers mate. Report back here solder with your findings lol I rewatched the wraith attempt back. After the locker door closed and he had my mate on his shoulder it took a decent second before it started to blind.

    Yea but there's a few things you need to consider. Perks can effect speeds (Fire Up), certain lockers are impossible and certain killers it's impossible to do it on. Plus they will then need to remove all animation flashlights to be consistent like vault grabs, hook grabs and gen grabs.

    If they aren't in your fov like the top two pictures I sent then you shouldn't be able to blind them but the locker ones you can usually see them a bit from the side.

  • Bedslamb
    Bedslamb Member Posts: 78

    side question , can two or more flashlights still blind a killer even if the killer has Lighborn slotted ? had a few triple torch teams that seem to bypass Lightborn Perk

  • Toblerone007
    Toblerone007 Member Posts: 598

    I've experienced a couple times where the flashlight has made the burn noise but the cone hasn't closed in and no killer blind. Oh and no lightborn.

    It's like the lightborn effect but the killer isn't running it.

  • CashelP14
    CashelP14 Member Posts: 5,564

    First off I missed this flashlight (did it about 1 millisecond too early) but how did I get a beam from this angle. I didn't expect to get a beam so I just went to click the flashlight but as soon as I got a beam I kept blinding.

    Everything possibly wrong with flashlights were in this attempt.

    • Nearly a 90° from the killer
    • Killer is Pyramid Head
    • On the killers left (survivor bodies can sometimes stop blinds)
    • No FOV increasing perks (only had Deathbound)

    Take a look at this attempt and tell me how I got a beam here but not in the PH attempt I had in my earlier message.

    @The_Krapper did you do your tests? I'm very interested to hear what you think lad.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    Yea I did get around to it actually and most of the time they work as intended but I'm starting to wonder if occasionally there's a desync when the killer picks the survivor up because occasionally I got a beam when I shouldn't have like you did in the most recent picture but also there were times where I feel I had to aim much higher than I should've to get the blind because it didn't work right normally , it's almost as if occasionally it desyncs with the map on where exactly the pick up is and where the FOV to blind is , over 90% of the time they worked as intended but there is definitely some sort of issue going on that I'm starting to think is cause by the pickup

  • CashelP14
    CashelP14 Member Posts: 5,564

    That flashlight attempt just opened my eyes to it even more. I always assumed PH was nearly a 100% no from any angle that wasn't face on but that attempt confused me.

    Before your beam never cancelled out for no reason mid attempt. It either gave you the beam or didnt.

    I already tagged Mandy but she hasn't replied to say whether it's bugged or not.