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Why is the Hit Detection Still Absolutely Terrible?

I'm always on around 50-60ms ping and it feels like i'm playing on 100+ every game. Just constant pallet hits even when dropping earlier than normal and then vaulting out of a 2 story window and getting hit half way down. Feels like what they were like after 4.5.0 Mid-chapter just slightly closer.

I get latency is an issue but it's every game now. Supposed to be 60 tick rate servers...

Comments

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,470

    Because you cannot make a good functional Hit Detection as long as not every player has access to a Dedicated Server nearby. The whole concept does not work.

    As an example, there is no Server in Russia and most likely there will never be any Server (because BHVR is using Amazon Game Servers, which are not supported in Russia). So Russian players have to connect to EU, this results in them having high Ping. And if you would have a good functional Hit Detection, you will basically make it really, really hard for Russian players to get hits, withtout them doing anything about it. Because they can have the best Internet they can get at home, but will not be possible to do anything against the high Ping to the EU-Servers.

    And this is just one example, pretty sure that there are many other regions where you dont have access to a Server nearby (Russia is just the one I know about for sure).

    So yeah, as Survivor, you will have to deal with horrible looking Hits. There is not really anything which can solve it. The only thing they can do would be to show the Killers Ping in the Lobby, but for some reason, only the Killer can see the Survivors Ping during a Trial but not vice-versa. Because having good Ping does not matter at all, as long as the Killer does not have good Ping, I mostly have 40 Ping at max, but this means nothing.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    Yeah but the new hit detection service that went live was supposed to favor whoever had the lowest ping. I do come across a lot of Russian PC players but even EU ones it's still pretty bad...maybe they need to shrink the survivor capsule a little bit to improve the detection to make them actually seem normal. But honestly it's every game now where this happens, like if bad rng wasn't bad enough you have to deal with these hits.

    I don't even get mad at being tunneled or camped either, it's when i get tunneled or my chase doesn't last as long as it should because the Killer gets a freebie hit is what makes me annoyed.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,470

    It does not work the way that the Player with the lowest Ping is favored. All the persons who said that were giving out false information. I guess the Hit Validation is present, but really, really generous. Probably not active beloiw 250 Ping or something like that.

    Remember, one Dev once said that 150 Ping is "pretty good Ping".

    Shrinking the Survivor Hitbox would be wrong, because this would make them stronger at Loops, since they would be able to cut the corners better than currently, with Killers already having bigger Hitboxes.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    It was in the dev QnA about the new hit detection favouring lower ping and yeah that guy who said 150 ping is "pretty good" is the lead game designer....guess we don't need to look further than him to realize why the game is in such a horrible mess.

    I don't think it would be an issue, as a survivor I get caught on way too much stuff, sometimes it feels when you want to run by a tree or a barrel it pulls your capsule towards it instead of pushing you off it, it's pretty horrible.

    I'm massively convinced that majority of these buggy hits are from Bloodlust not being factored into the hit detection. Even when I use resilience and i'm way over a vault I can get hit.

  • Freudentrauma
    Freudentrauma Member Posts: 1,054

    Yeah but the new hit detection service that went live was supposed to favor whoever had the lowest ping

    Eh no that's not the best way to approach hit detection, if you want a fair game. Hit protection should only prevent truelly unfair circumstances with high pings. It shouldn't prefer the player with the lowest ping. I remember someone posting a good explaination video by Overwatch developers quite a while ago. That video explains hit detection quite well and they even tell you why it should still favor the attacker over the one who is beeing attacked. The only exception are active defensive moves like Dead Hard e.g. technically there it should prefer the survivor over the killer. It's just more intuitive and less frustrating, if the active player doesn't get denied their Input, just because of a couple ms of desync.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    There should be a system in place to prevent Pallet and Window hits though or at least better detection of them, i'm not bothered about getting hit out in the open with a pre-lunge that should of missed. It's when you get to a pallet before the killer and actually pre-drop in some situations and still get hit is my concern.

    I've played a lot of games and never experienced as bad of hits as Dbd. But as you say with the high ping, if people from Russia are connecting to EU servers then it should be working where the survivor is favoured. This is why the new Hit detection was supposed to work like that because of the Killers abusing VPN's.

    To me it just doesn't make sense to be getting hit half way down a 2 story window but your hit capsule gets stuck there, the server should recognize you've vaulted.

  • Pulsar
    Pulsar Member Posts: 21,036

    Then Killers in areas without a Dedicated Server might as well quit, because they will get ZERO hits.

    There is no good way to fix this, besides building a server.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    You can give them the hits out in the open but on a pallet dropped and window vaulting scenario survivors should be favoured more than the killer lunging towards it too late.

  • Pulsar
    Pulsar Member Posts: 21,036

    Why? On the Killer's screen, it looked like it hit fair and square. He should simply have what seemed to him to be a good and legitimate hit stripped from him?

    Like I said, there is NO way to fix this in a way that doesn't screw over people unjustly other than making a server for these people to connect to.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,470

    The thing is, the Killer is not doing anything wrong here. Pallets and Windows are designed in the way that Killers can get hits there, they are not some magical membrans which let the Survivors through but not the weapon of the Killer.

    Furthermore, on the Killers Screen you are close to them, because of their higher Ping.

    As said, its the Devs fault to implement Dedicated Servers without the possibility to grant low Ping to every player. They were a big mistake overall.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    Why does it make sense for a survivor to get hit from their pov when they're using the only tools of escaping a killer?

    Perfect example right here.

  • Pulsar
    Pulsar Member Posts: 21,036

    Why does it make sense for the Killer to not get a hit from their POV when they are using their only means of catching Survivors?

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    I'm not saying the Killer is doing anything wrong? It's when you're going down from pre-dropping or even stunning the Killer. I'll own up to late dropping a pallet and getting hit but it doesn't make sense for me to get hit when i'm dropping it earlier than I should be.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    Because Killers lunging at pallets shouldn't be favoured for a hit. That's just plain wrong. Even when i've played Killer and lunged at pallets and got the hit I feel bad for the survivor because it shouldn't count.

  • Pulsar
    Pulsar Member Posts: 21,036

    So then, maybe its your internet if you are getting hits through pallets.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    My internet? At 50-60ms ping every game? Ok bud. Stop being ignorant to the issue here and trying to turn it around on me.

  • Pulsar
    Pulsar Member Posts: 21,036

    I don't get hit through pallets, nor do I get hits through pallets.

    I merely suggested an alternative idea to your problem. No need to be upset.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    Nah because it's like everyone elses response on the forums. "The Problem is You"...you probably play on PC

  • Pulsar
    Pulsar Member Posts: 21,036

    I play on PC?

    I feel like it's fairly well-known at this point that I'm the guy who is constantly bugging people about Console Optimization and console this and console that.

    The problem may not be you, but it also may be you, and that is important to consider.

  • Seraphor
    Seraphor Member Posts: 9,429

    I play on console and my average ping is around 30-40.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    Well I play on a series X and it's still not optimized. I say PC because they get a lot of privilege on this game

  • Pulsar
    Pulsar Member Posts: 21,036

    I say don't judge people based on their platform.

    I play on the One X

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,878

    Well, first consider that hitboxes are a little bit generous in the killer's favor. Especially behind the survivor, the hitbox is ridiculously large, and the killer's swing cone is equally large.

    Hit validation on DBD is not strict. It will only invalidate hits that are absolutely ridiculous. In cases with more subtlety, it rarely steps in. I'm not sure exactly what parameters it considers a the moment, but it definitely should be much, much stricter, being based off of an exact calculation of the clients' locations that it has at the moment.

  • bjorksnas
    bjorksnas Member Posts: 5,748

    Even with dedicated servers crossplay still leads to extra latency that isn't stated in the ping, if you want a more accurate experience with hitboxes for both sides the only option is crossplay off which is an overall better experience on certain platforms (pc)