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If you could make any one change to any perk...

What would it be?


Disclaimer: no massive changes like making small game let you see the killer’s aura for the whole match. Only small changes like numbers being changed. These changes can make a perk better or worse, you choose.

Comments

  • QwQw
    QwQw Member Posts: 4,531

    Damn it, here I was thinking I could make the survivor trip and kill themselves when they use Dead Hard.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    Buff Fired Up to reducing all stun timers by the respective gen completed percentage.

  • NoOneKnowsNova
    NoOneKnowsNova Member Posts: 2,785

    Possibly an unpopular change but here it is.

    Iron Will now trumps Stridor. After being injured, Iron Will activates for 120 seconds. After such, it deactivates up until you enter the healthy state. This 120 second timer is paused if you are in the dying state or you are hooked/caged.

  • DoritoHead
    DoritoHead Member Posts: 3,546

    I'd change Mindbreaker so that instead of giving a survivor exhaustion for coming into contact with a generator, any generator that has repair progress on it (within a certain threshold, beyond 25% repaired for example.) Has a radius of 12 meters that will cause Exhaustion when it is entered. Obviously, this includes anyone repairing the generator. Exhaustion persists for 15 seconds after leaving the area of effect, and this does not apply to completed generators.


    Sorry that was way longer than I thought it'd be

  • Phasmamain
    Phasmamain Member Posts: 11,534
  • bjorksnas
    bjorksnas Member Posts: 5,697

    Having survivor perks completely trump the effects of killer perks sets a bad precedent and if it does id rather the effect be limited to be permanently disabled instead of being permanent / reusable such as the 120 second timer being 120 seconds total of iron wills effect but it being permanently disabled after its effect lasting its 120 second cumulative duration

  • CakeDuty
    CakeDuty Member Posts: 1,001

    Change Borrowed Time from Terror Radius based to a set 28m radius requirement, so it trumps stealth killers that can avoid BT with their power and still work when you're in Freddys dream world.

  • Chchchcheryl
    Chchchcheryl Member Posts: 1,531

    Spies From The Shadows:

    (Additional effect added to base)

    If the same survivor startles 4/3/2 crows within 3/6/9 seconds of each other you see their aura for two seconds.

  • notstarboard
    notstarboard Member Posts: 3,903

    Technician - No additional penalty from missing skill checks.

    I want this perk to be the MW2 Ninja Pro of DBD that I would love to run from time to time just to feel sneaky, even though Commando Pro is clearly way better. As is, it's more like Scrambler Pro; it's bad to the point of being actively detrimental some of the time. Bring back Ninja Pro!

  • Breque
    Breque Member Posts: 427

    Iron will 150%


    I hate stridor spirit

  • Yamaoka
    Yamaoka Member Posts: 4,321

    Dead Hard:

    Nerf: Removed the iframes but can now be used at full health. (Yes, I dislike the iframes more than the distance as the iframes counter too many killer powers too easily).

  • Moxie
    Moxie Member Posts: 806

    Camaraderie activates during the struggle phase.

    No need for a nearby teammate.

  • MiniPixels
    MiniPixels Member Posts: 536

    Turn Hangman's Trick back to the Chains of Hate PTB version.

    • Gain a notification when a Survivor begins sabotaging a Hook.
    • While carrying a Survivor, see the Aura of any Survivor within 16 meters of any Hook.

    I know it was pretty ridiculous in the PTB but I really think the devs wussed out on a potential competitor to BBQ. Both sides desperately need more viable perks, the game has a very serious perk bloat problem and old perks need to be buffed to or near viability.

    More then anything I'm just interested to see how this change would've played out, and how people would adapt it into the current meta if it even became meta at all.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,928

    I’ll do 2 perks

    Technician=remove the progress penalty and give it a cooldown at 30/25/20 seconds so when you fail a skill check while repairing the Gen explosion sound is reduced by 100% but the perk has a cooldown.

    Gearhead=remove the basic attack requirement and remove the skill check requirement and make it so hitting someone twice will make it so you see the auras of gens getting worked on for 20/25/30 seconds

  • landromat
    landromat Member Posts: 2,193
    edited March 2021

    Iron will now works for 30s after being injured

  • Moundshroud
    Moundshroud Member Posts: 4,458

    I would have Sprint be triggered by the secondary action button so that Meg can run at normal speed until she WANTS to sprint.

  • Boss
    Boss Member Posts: 13,616

    Change Hex: Devour Hope's first bonus.

    I struggle to think of something cool and original that's factually better but still kinda weak (it really shouldn't be anything powerful, Devour Hope provides enough power on later bonuses), but a lot of things would be better than a 5% speed increase for 10 seconds after 10 seconds that may be of help once every blue moon.

  • ManOMaker
    ManOMaker Member Posts: 284

    Wouldn’t that just be a better dead hard but without the I frames?

  • Moundshroud
    Moundshroud Member Posts: 4,458

    No. Dead Hard still gives you that momentary immunity to the hit. Sprint would not.

  • ManWithALemon
    ManWithALemon Member Posts: 422

    Dead Hard: Cannot interact with a pallet or window for 1.5 seconds after the dash.