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3-4 min gens (JuSt PrEsSuRe GeNs)

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Comments

  • edgarpoop
    edgarpoop Member Posts: 8,369

    The killer is doing something incredibly wrong if pub survivors are getting gens done in 3-4 minutes, SWF or not. Like massive, massive mistakes in their gameplay or loadout. Gen speeds are fine. Most players are just really bad at this game, killer and survivor.

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    I think what they're trying to say is that the gens get done in 3-4 minutes, which shouldn't be possible but it is. The rest of the game is the survivors being greedy and trying to get all 4 out via hook bombing and hook trading, because the killer's only way of getting a kill at that point is face camping, which brings the match to about 6-8 minutes.

  • lupo_grigio
    lupo_grigio Member Posts: 126

    this is pretty stupid way to think, in that line of thinking, hackers are not a problem cause you know, you dont see them very often... jesus christ, think before you talk

  • HectorBrando
    HectorBrando Member Posts: 3,167

    Im well aware what he is trying to say, what Im trying to say is what it looks like 3-4 minutes may be more and he is just misscalculating how much Survivors took to fix the gens, which is pretty common, I tend to check how much my games last and as Killer they always look shorter than what they really lasted.

  • Kirkylad
    Kirkylad Member Posts: 1,927

    It's gone down hill since the original ruin was changed. Had a lot more tunnelling killers since then because they don't have the time to play fair and have a chance of winning unless they're against some solos who aren't that coordinated.

  • TicTac
    TicTac Member Posts: 2,414

    I think this problem is important. I did a post "operation fun" today where i mention that tunneling shouldnt be so strong, but its a different problem. Killers dont win that fast bc of the gen times. So a solution for gen times wouldnt affect the problem with killer ending matches quick. So i would prefer another thread for this topic instead of using one thread for two topics. Its the same like the keys and moris discussions. Both shorten the game and are the counterpart for the other side, but defending keys bc there are moris was not a good argument.

    I think it would be more productive to search for a solution for both problems in a separate thread instead of using it as a counterargument.

  • Slickstyles
    Slickstyles Member Posts: 446

    Gen speeds aren't really the problem. It really just boils down to the map really. Pressuring smaller maps will always be easier than gargantuan sized maps like Red Forest, or the god loops of haddonfield, or the god pallets of The Game. This is why you hear many people say Coal Tower is the most balanced map. Going back to gen speeds, I haven't had a 3-4 minute game as killer since I was like in green ranks.

  • Ruma
    Ruma Member Posts: 2,069
  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    Thats usually the Job of those who have 3-4 minute games as Killer...

  • UnentitledBunnyMan
    UnentitledBunnyMan Member Posts: 313

    Most survivors will rush 4 gens in first 2 min and 99 the last gen, then start bullying the killer to get more BP,after they used some pallets they will power the gate and open the door and tbag and flash light click @ the door. If u r using a trash killer like trapper basically there is nothing u can do and u will feel urself like a clown

  • HectorBrando
    HectorBrando Member Posts: 3,167

    Ok, Ill take the bait.

    No they wont, in my games, both as Killer and Survivor that never happens, Ive never seen Survivors leaving gens at 90% just to troll me or my teammates doing that to troll, either you are in some weird bracket or you are just making up stuff in an attempt to prove a point. And not only my games, Ive never seen any streamers suffering or doing this also you are the first person saying something as absurd as this and we see pages and pages of threads complaining about genrushing in this forum every day yet nobody came up with a claim like that.

    In any case even if all your games are like that, my point still stands, either you are using some weird meme useless build or you are in dire need of gitting gud because games where all gens get powered in 4 minutes are rare, at least in my end and a lot of streamers end even the good Survivor streamers dont get all 5 gens in 4 minutes on a 50% match basis.

  • bluedusef
    bluedusef Member Posts: 288

    I play both sides but the ruin/undying meta completely destroyed solo que. its hard enough as it is with the rainbow ranks u gotta put up with but that combo was insane against solo players.

  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100

    The idea that every killer can just "apply pressure lmao" is absurd. If survivors are on gens AND can sustain even an average chase, the game is over. Playing to win is the death of this game.

  • Pulsar
    Pulsar Member Posts: 20,784

    That is correct, Killers winning fast has little to do with gen times.

    But just like with the Mori v Key debate, there is a similar problem on both sides. It needs to be addressed at the same time, otherwise the other side will feel that it is unfair (which may be true).

  • UnentitledBunnyMan
    UnentitledBunnyMan Member Posts: 313

    Maybe 2 min is not real but u get it, 1 guy take aggro and others rush gens.

  • Critical_Fish
    Critical_Fish Member Posts: 615

    Someone did it, they actually found the root issue that's 1 inch below the ground.

    Seriously though, this is just it.

  • Blindninja
    Blindninja Member Posts: 462

    You must not have that many hours. Ever heard of the nurse?

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,699

    In my experience, the 3-4 min gen rush games are a result of awful spawn rng (survivors split and killer dummy far from the furthest gen) + first chase leading to two really strong tiles side by side.

    In effect, the survivors can complete 50-75% of a gen before the killer walks there, and then the strong loop nearby means the other survivors sit on gens without even hearing the killer's terror radius (assuming the survivor in chase loops in that tight area).

  • TicTac
    TicTac Member Posts: 2,414

    I have a different opinion. It is unfair but it doesnt need to be addressed at the same time.

    It was unfair that moris got nerfed and keys are only a work in progress. But its good that atleast the mori problem is solved. I have less unfun matches now.

  • Pulsar
    Pulsar Member Posts: 20,784

    It is good that one problem is solved, but we still have Keys in the game MONTHS after the mori change.

  • Firellius
    Firellius Member Posts: 4,387

    You mean others -do- gens. What are they supposed to do if it takes you 80 seconds to down that one guy? Hop off a gen and wait?

  • M1MASTER
    M1MASTER Member Posts: 352

    I'm really starting to think this guy is a troll who probably spends far too much time on this forums. These no sense posts are so cringy.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    Sorry that you still struggle playing Killer. Really, I am not even good at Killer and still manage to win most of my games. And when I look at some of the Survivors I get (either as Killer or as Survivor), I really dont understand how people can lose to those guys.

    But I know, it is totally logical that players say that it is too easy to Rank up as Survivor, so that so many bad players are in Red Ranks, still they claim that playing Killer is hard. This does not add up.

    Killer is harder than Survivor, but DBD overall is a really easy game.

  • Tsulan
    Tsulan Member Posts: 15,095

    My answer was sarcasm. I thought this was obvious.

    Every day i see between 2 and 3 new threads, where survivors complain about not finding matches, having long queues, matchmaking not working, etc.

  • Zozzy
    Zozzy Member Posts: 4,759

    Because bad survivors are a non factor when it comes to balance.

    Why would you look at a game and say it is balanced when the other 3 survivors clearly sat in a corner picking their nose while you chased someone for 30 to 60 seconds. and if they can't even get 30 seconds out of you at the start of the game with all pallets available then that speaks volumes about the caliber of survivors you are against.

  • HectorBrando
    HectorBrando Member Posts: 3,167
  • TicTac
    TicTac Member Posts: 2,414

    Yh thats bad. But the devs are just slow. There was no reason that such a simple mori change wasnt implemented 2 years ago.

    But my argument is that its better to do one thing first then doing nothing. So it would be better to first solve quick killer-sided or quick survivor-sided matches instead of waiting to solve both at the same time.

  • Harold_Shipman
    Harold_Shipman Member Posts: 737

    I had a match on red forest, hooked a survivor, by the time id reached a gen on other side of map to pop with Deathslinger, pop had run out.

    Are some killers just completely incapable of pressuring gens? Seems the only way to go on some maps is to find a 3 gen and dig in, completely abandoning everything outside of it.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    Bad players (both Killer and Survivor) need to be considered as well. I mean, we can balance the game around Top Tier SWFs. Then also please balance it around Top Killer players. And in the end, 99% of the playerbase will have a miserable experience and the 1% which is good enough for DBD will have fun games. Yay.

    But without a functional Ranking System, balance cannot be achieved at all. Even with a functional system, DBD will never be balanced. However, currently there are players in Red Ranks which dont belong there, because ranking up is way too easy. And since you dont rank down, they are back in Red Ranks immediatly. And this creates matches where most players dont even know that they are playing DBD, basically.

    And I dont have any hope in MMR. Maybe it will work for Joe Average, but from my experience with the most recent test, not really. (I got Baby Survivors as Billy, who I play somewhat regular, and with that one Nurse game (I dont play her much, but I am also terrible with her) I got a 3 man SWF with Haddonfield-Offering and Object)

    And, to come back to 3-4 minute games - if someone is in Red Ranks and gets those games on a regular basis, they dont belong into Red Ranks. However, the Ranking System is so bad that those players cannot really derank, because the Rank Reset only sets them back to purple.

  • SilentPill
    SilentPill Member Posts: 1,302

    Really? If you get 5 minute games you don’t belong in red ranks? I would say those games are a sign of being in red ranks if anything. You spawn in, find someone in 15-20 seconds, down them in another 15-20 seconds, and by the time you hook them the first gen is done.

    I have so many games where I’m basically two tapping people and still 2 gens are done before my corrupt intervention is over.

    With the MMR system it was even worse, since I mostly got SWFs slamming the gens and basically my only option was to tunnel someone out through DS every game and run NOED because all the gens were being done in 4-5 minutes almost every single game basically regardless of how well I played.

  • SilentPill
    SilentPill Member Posts: 1,302

    This was an accurate representation of how MMR went for me as well. Literally SWF after SWF along with bad Q times for killer and most games were under 5-6 minutes long. It was literally terrible.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    The big problem with MMR is that it gathers information already. This means that good players will still go against bad players currently and their MMR will be boosted up. Not by much per game, but it will steadily increase (if it calculates correctly, you will play against bad players which dont increase your MMR that much, but the longer it gathers data, the more increase will happen).

    And if MMR is active, you will go against really strong players all of the sudden. And since those are rare, you will have long queue times, because from one moment to the other, the number of suitable opponents is really small.

    So yeah, I guess currently many players get boosted by the majority of bad Players in high Ranks and when MMR hits live, they will have high MMR.

    (If I am not mistaken with that one, but it looks like BHVR cannot win with their MMR-system)

  • xXCAM3R0NXx
    xXCAM3R0NXx Member Posts: 387

    You get good games and you get bad games.

    There are many reasons why you might of done really good in good ganes

    And there is a reason why you did bad in bad games

    If gen speeds were a problem, killers wouldnt be getting kills at all would they? Unless you do get kills but you're still complaining? If so then that's just your problem.

    If not then just work on it. Look back st your mistakes and make sure you think about what else you could have done.

    And don't worry, it's rare to get those gen loving 4 man red rank swfs with great chase potential and 4 gen perks.

    As long as you did what you could you are playing great :)

  • SilentPill
    SilentPill Member Posts: 1,302

    Well they are clearly collecting MMR for survivors as well; and as a function of playing in a SWF your MMR will be boosted because you are winning most of the games.

    And I’ll be blunt, if it goes live the majority of the killer roster is dead. You can only play nurse, spirit, or blight into the object of obsession 14+ second chance perk meta SWFs to have a prayer. And it’s a miserable experience even when you win. I will probably play the game a lot less if it goes live.

  • Pulsar
    Pulsar Member Posts: 20,784

    Shouldn't they get kicked out of high MMR games eventually though?

  • nursewannabe
    nursewannabe Member Posts: 1,075

    Your point is flawed for the simple fact that u assume "killing a survivor" = "being better than them"

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275
    edited March 2021

    This is correct, the same should happen to Survivors as well. If you are playing on a good Level (which most of the time only applies for coordinated 4 man SWFs), you will stomp a lot of Killers. When MMR is switched on, you will have to wait for a Top Level-Killer.

    I agree tho that most Killers at highest Level will not be viable. But this only applies to the highest Level, for the vast majority of players, they should be fine.

    Yes. But who knows how long this will take? I mean, I just take Dowsey as an extreme example here - 879 Kills on Twins, 1 Escape. Very high Twins-MMR, he only got into a Lobby after 2 hours and only because a 4 man Tournament-SWF sniped him. And he lost, because he was playing Twins.

    Sure he will eventually get out of this MMR-Range, but should he really have to wait for hours in the Lobby to find a Tournament-SWF who beats him back into good queue times?

    And I am pretty sure other Content Creators or Killer Mains in general will have the same problem, as long as they are not good with a strong Killer. Players like Samantha the Spirit will be fine probably (just taking her as an example here, amazing Spirit Main, not really the most enjoyable experience to play against her tho, feeling like a Baby Survivor again). But if I look at players like TheEntityLeftHand or Scorpionz, they might be in trouble since they are currently winning many games with their Main Killers and if MMR drops, they will be really high and their Killers not be capable of dealing with those Survivors.

    Which would not be a big problem currently, because they dont go against super strong SWFs all the time. But with MMR this can really be a pain.

    But I cannot stress it enough, for the average Killer or Survivor player not much will change. But for people really dedicated to their Main Killer (if it is not Nurse or Spirit) or really strong Survivors, MMR will probably kill the game for them.

  • Pulsar
    Pulsar Member Posts: 20,784

    I agree with that, if you invest time into a Killer (or Survivor) there will be a point where you are better off not playing because queue times will be so long.

    However, I was more referring to the average Red Rank Survivor nowadays. Personally, I think that 80% of people in Red Ranks are extremely boosted by the lack of a real Rank Reset and by the pip system. So, when they are matched with people with high MMR, shouldn't they drop out of that skill bracket?

  • SilentPill
    SilentPill Member Posts: 1,302

    It just goes back to how it was in 2016-2017; where survivors were god mode. Everyone in red ranks spammed Nurse and you got the occasional Billy.

    Survivors and maps have been nerfed to the point where every killer is viable against solo Q, but there’s only a select few killers viable into meta SWFs.

    And as someone who loves playing as the horror icons, I hate the idea of not being able to play them because my MMR is too high and I would have to hand out free wins to tank my elo to the point they are actually viable again.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    Yes, this will happen. But also depends on how much they got boosted by the non-existing Rank Reset. Like, there are probably players in Red Ranks who are in those Ranks because you do not get set back that much anymore. But there are also other players, who are in Red Ranks, because of those players who are only in Red Ranks who do not get set back much due to Rank Reset.

    They are better than the first group, but still not good. Those will probably drop pretty fast, since they dont have anymore potatoes to capitalize on. It is quite likely that many players will have a bunch of bad games before their MMR settles in a more "reasonable" zone for their skill level. For some it will go faster, others will probably take longer (and have more bad games).

  • Dennis_van_eijk
    Dennis_van_eijk Member Posts: 1,704

    Tbh I never understood why they nerfed undying.

    I play both sides and always solo and never had any problems with ruin/undying, for me it made it more fun as survivor because of the gen speed.

    Besides how hard is it to find totems?

    They always spawn in standard spot so they are easily to find and cleanse.

    And only in maybe 5 out of a 100 games you actually needed to cleanse 5 totems to get rid of ruin.

    What I always found funny about the whole ruin/undying crying is that survivors were crying to have secondary objectives.

    Devs introduced undying and suddenly they are crying that it is to "OP" because you need to cleanse totems 🤷‍♂️

    I don't know if they want or they don't want secondary objectives, as undying was good for both sides.

    Killer could actually pressure gens and get rewarded for it and survivor got a secondary objective and would also get rewarded for it.

    If they wanted to change anything about undying, then only getting rid of the aura showing would have been more then enough.

  • shane32
    shane32 Member Posts: 383

    lol this just happened to me. Im like im gonna take a break from playing pig for a bit and play some Myers. loads into mothers dwelling. got my two hooks and all gens pop. cool gonna go swing at trees while you guys leave.

  • bluedusef
    bluedusef Member Posts: 288

    because survivors were not in corners doing nothing, they were either looking for the totems or doing a gen, it was an insanely strong combo, and the killer knew where everybody was most of the time because of it.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    This hasn't happened to me in at least 2+ years, maybe longer since the old Brand New Parts. I call bs.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    This. What do all the top tier killers have in common?

    Mobility. Anti loop is extremely useful, but can be band aided by chaser perks for most killers. Mobility is king. It's why I'm looking forward to the Wraith buff.