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Perks with VALUE: Something worth changing
First things first.
VALUE, in all caps (very important), is forcing the use of something in order to simply use it. You brought it, you want to use it. This differs from value, which is when you get use of something when it's, well, useful. VALUE is forcing the use of something in order to try and make it useful.
Good, got that out of the way.
Some perks in this game seem to get a lot of VALUE. DS and BT, in particular, come to mind. If you ever see a survivor tunneling the killer, you know they are looking for VALUE out of one of those two perks. The strong affect those perks have without any downside make them pretty nice to have available, but the timer makes the player become completely hellbent on getting VALUE out of them.
In a normal scenario, those perks (and others like them) can provide value. If you are being tunneled by the killer, or someone goes to farm your hooks and you are forced to take a hit because you're basically alone with the killer, both perks can operate like airbags on your survivor car. Which just crashed into a killer wall. If not, it's nice to have them working quietly in the back in case things go badly as you try to slip away.
The issue with perks designed around VALUE is that they incentivize the use of them, and not so much the support role they seem to be designed for. I mentioned Airbags earlier, lets use that as a comparison.
Airbags help you in a crash, so they give you value. In the case of the game, however, you intentionally hit the wall because VALUE. In real life, that comes at the cost of your health and your car. In the game, it comes at the cost of...? Nothing?
There's my issue. The strong affect, the timer, and the lack of any deficit received from these kinds of perks incentivizes CRASHING INTO WALLS, and devalues having them in the event THAT WALL JUST TOTALLY CAME OUT OF NOWHERE.
Perks designed to currently reward OH YA A WALL MMMMMMMFFFFFFboom could probably stand for a redesign that makes them better for softening bad scenarios while not incentivizing the creation of bad scenarios. You don't reward people for crashing cars into walls.
PS: I'm not picking on DS and BT because I have anything against them. DS is getting reworked to be much healthier, and I personally have nothing against BT. They are just the easiest to spot, as stated earlier, since you can see survivors basically swarming a killer so they can try to use those perks. Gotta get that VALUE.