Hard tunneling and camping is ruining this game
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It is when you're 19th, and Euro Truck Simulator is 18th.
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if memory serves, Euro Truck Simulator is actually very popular.
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its a strategy used also if you was first hook kinda hang around see if they struggle so their bar goes, depending perks im using it may be viable for me to camp since 3 or 4 gen clusters can have a strat applied to it ummmm 1 less survivor goes a long also ummm back in 2016/17 i would bitter murmur noed and ummm camp the first till death " i used camp but i meant strat " so that when murmur worked only at the end it'd be easier to get the 3 down 2 and not hard to find the last, i had to slug since hooks never reappeared.......
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We had Undying Ruin, that gave killers a reason to spread damage, keep survivors away from gens, aka do everything except tunnel&camp. All for the little price of survivors doing an extra objective. But that price was apparently to high. Undying was nerfed and now survivors complain, because killers went back to tunneling and camping?
Like really?
What did you expect would happen after the nerf?!
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I had a game as Doctor. I 2-hooked everyone and maxed all of my categories and even went for another 5 minutes. I let everyone go and I barely safety pipped as a Rank 1. BARELY. Kills matter. (Edit: Spelling mistake)
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I know, right? This was predictable; in fact, many of us said "be careful what you wish for" back when the nerf was being discussed. Like Barbecue & Chili (which now some Survivors want nerfed too) that Perk combination was the most effective anti-camping and anti-tunneling change the game enjoyed in a long time.
All that being said, I think a rework of Undying would have have been fine had it been something that didn't take the stress off those secondary Objectives. My thought for reworking it was:
Undying (No Longer a Hex)
The first time a Hex is destroyed it will randomly just move to an unlit Totem. Thus each Hex can move once, and only once. If there are no available unlit Totems, the Hex is lost as normal. The Levels of the Perk would show the Aura of someone actively working on cleansing a Totem, i.e. at 3/5/7 seconds.
My rework would have made sure Ruin didn't bounce around multiple times, but is guaranteed at least one 2nd chance, and it would have provided some value to have other Hexes in play while at the same time providing a huge incentive to Players to kill those Dull Totems. Sadly, the rework they went with pretty much made the Perk useful with Devour Hope and a few niche builds.
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Actually there is....
Gens being fixed too quickly
Survivors "camping" the gens
DS, BT perks.
Self care perks.
There are so many things killers complain about during the game, just as much as survivors do. The man's got a point about the whole hard tunnelling or teabagging. I played 10+ matches today, and think I had 1 of those games without being tunnelled or teabagged 😂 all that time 3 gens popped in his face then he rage quit and sent each of us a salty message. One of which last night rage quit them accused me of being a pedophile just for answering his "ready up" message and asked why he quit 🤷♀️
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Oh touching BBQ would flood the forum with camping complaints (and nobody knows why).
The original Undying made hex perks worthwile. Especially since most hex spawns are so exposed. Spawning next to gens or even next to survivor spawn points. Undying should have kept the Undying state until the right totem or all dull totems are cleansed. What most people forget is, that cleansing totems takes some pressure off the gens. Without it, survivors just focus on gens and ignore everything else. This needs to change.
Survivors like to complain about how unfun a short match is, when they get tunneled out. But the same goes for killers. They also don´t enjoy a short match, when all gens are completed with barely any hooks.
We need longer matches. I remember a time, when dead survivors earned 20k points and were angry. Now i see survivors escape with 11k points and being happy about it.
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It's a team game. you can't counterplay your team mates.
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I must not know everyone who plays this game because I know exactly what to do if a killer is face camping or hard tunneling me. I admit it's not fun but it's not good for the killer either. Provided the other survivors make use of the time the killer is wasting. If randoms don't know what to do when the killer is face camping that's not the games fault. There are solutions to tunneling/face camping. Just because randoms aren't doing it doesn't mean it's uncounterable.
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It ruins the game for the person that that's getting hard tunneled/camped. That's the point. There's not much that survivor can do.
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They can try to waste as much of the killers time as possible. This buys the other 3 time to do gens. If they do their job well enough that killer will get 1k. Maybe 2 if they are running NOED. They will get next to no bloodpoints and they won't even safety. Do it enough times and two things will happen.
- The killers will realize "This isn't working. Maybe I should try hitting other people?"
- or you'll rank up and you will run into these newb killers less.
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The counterplay is if you are going to run solo AND refuse to run Decisive Strike then you should be aware of your limitations and hide better. Your example is the END result, and you should playing to avoid that scenario in the first place. I'm fond of Spine Chill and Fixated myself. I rarely get farmed off the hook because I do everything I can to not get hooked, and I do that by playing like a ninja.
If you wanna run around teabagging and flashlight clicking then you took a calculated risk in this outcome.
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Killers COMPLAIN about second chances. The reason they complain is that it's a team of 4 survivors and their second chances are given to them for free. Or often, for failure. The difference here is, nearly every "second chance" killers have (I don't even think you can call them second chances)? Has to be earned, or has a huge risk involved. Not only that - but killers, as I said, COMPLAIN about second chances. I do, yet, I'm not sitting here gatekeeping and saying "OMG don't run these second chances! Don't play like this, I don't like it!".
Survivors on the other hand, as proven with this very post, do that constantly. Not only do they complain, they try to tell killers how to play. That's the big difference.
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you included I assume right survivor main I'm guessing. I have 14 posts because i don't live on the forums like you and 90% of everyone else sitting trying to discredit valid points. BTW who are you to say who deserves to be on the game is it because i have a differing opinion than you or is it because i'm a console gamer and you feel superior because of other "small" problems in your life. this game is dying and it's at the hands of the devs 45k out of 5 mil steam users isn't nothing to sneeze at but a lot to laugh at. also to the guy who said top 20 isn't bad weell that's because there isn't anything atm to compete with once there is and its well balanced this game dies.
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Did you mean to post this on a different account?
Your account has 307 posts.
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:O
EXPOSED. ALT ACCOUNT SPOTTED.
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Livefeed
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Is this new? No
How old is the game? 5yrs
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Yeah... fess up; how many damn accounts do you have here. I have ONE. Losers create multiple alts so they can be their own shills, supporting their own posts and upvote themselves. It is a weird, sick behavior.
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Someone forgot to log out of their main and back into their alt account. LMAO.
fess up, how many accounts do you have? Are you on every single account that has agreed with you here? I think so.
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Why the hell has there been such an influx of tunneling and camping threads?
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There's a good chance it's the same person making them all.
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I'm starting to think it's the OP and his other accounts
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Because it’s a problem that the devs refuse to deal with. They think this game is survivor sided because of the 1% of the time killers go up against swfs when in reality in 99% of games it is extremely killer sided since solo q sucks.
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I only have one account.
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Sure ya do Krazy.... I mean Frosty
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? I have actually no idea what you are talking about. If you want to call me a liar go ahead but that will only reflect badly on you since I’m telling the truth and have 0 reason to make multiple accounts.
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LMAO
That is funny.
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How is that funny when I’m being completely serious. If you have to stoop so low as to accuse people of having multiple accounts just because you don’t agree with them then I feel really bad for you because you probably have some kind of mental problem
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Yup, sure I do.
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If a killer is remaining at rank 1 whilst camping or tunneling they're only there because survivors feed them. Its an instant losing strategy against an even half-decent team.
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When are you being face camped or hard tunnelled most of the times?
By the sound of it it's mostly when all gens are finished or when the gates are opened, to me that is a very justified tactic because he can secure a kill that way.
Is it fun when it happens?
Maybe not but it's part of the game.
If it's true what you say and you are a rank 3 killer (personally I doubt that), than you would understand that tactic and done it too.
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That is most likely the reason he's a rank 1 survivor.
Got others who were better at survivor than he was and he could hitchhike to rank 1.
Unfortunately for him, whenever he needs to show a little skill he fails and blames the killer for that.
Because whatever happens, it is always the killers fault 😂
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Yes, I'm such a terrible person for having a lot of free time while logged in at work. ######### horrible isn't it? It's so terrible that I want to share what I've learned about myself and the hobby we all enjoy and how maybe people need to just let go of something they aren't compatible with.
BTW, difference of opinion doesn't mean you're not allowed to have it, it just means I think you have a terrible one. So lose the attitude.
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imo the problem is that tunneling is the best way to progress the game as killer and by a wide margin. Compare a match where first kill came at Hook 3 and a match where first kill came at Hook 9 and it's night and day, 3v1 is considerably easier to handle. But the one thing they didn't ever try was to make tunneling and face camping outright a bad strategy. You don't punish someone for playing well, if you want them to stop you need to make that kind of play no longer work.
A change I think could perhaps do the trick is: Pooled Hooks.
- Everyone has their own personal Hook state (no struggle, able to try and get out)
- The team has 4 shared hook states. Survivors don't go into struggle until 4 of those are out.
- When you are first hooked, you consume your personal hookstate.
- When you are hooked for the second time or later, you consume one of the team's hook states.
- Every hook state before the last one does not have the "struggle" action button, but has the struggle animation regardless.
- After your personal hook state was consumed, if you are hooked and there are no team hook states remaining you die instantly.
- If you are hooked, whenever you'd die from moving hookstates instead it tries to get another hook state from the team bank.
Why this would instantly kill tunneling and face camping:
- If you face camp, you will no longer do so for two minutes. You'll do it for upwards of 5 minutes (1 personal hook + 4 team hooks). That's far more than enough time to get every single gen done AND still find a way to rescue your buddy. Without the time limit, survivors also feel less of a need to be altruistic, so face campers will not be rewarded for their behavior as often (right now either they get a suicide, an early kill, or multiple kills as altruism brings people close, while two minutes is also not enough time to do all gens)
- Tunneling loses a LOT of strategic value. As is, you tunnel to get someone out at Hook 3 rather than Hook 9 which is a lot of time. With pooled hooks, the difference between tunneling and not is always at most one hook. The first kill will come at hook 6 at the earliest, and hook 9 at the latest.
The main issues with this is that it'd pick this game that is already survivor-sided and turn that up to eleven. But since matches would be a lot more consistent (as you'd expect from a competitive game), that'd also allow for better balancing. But killers would be ridiculously underpowered if pooled hooks became a thing overnight.
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If a killer actually go for 10 hooks 2 kill(to make the game more 'fair' for survivors) and don't tunnel a injured survivor and he is using a m1 killer, then he has to win (2hit+1dh+1 be able to find survivor)*10 = 40 chases and I'm not even considering body block flash light save 59 ds and all other insane perks that survivors have. Does this sounds easy for you? Win 40 chases while 3 survivors are totally able to finish 5 gens in 200 seconds or shorter if the killer does not interrupt them?
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Then if it's a team game, the game should reward you for acting like a team instead of the opposite, which a lot of times it does
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Why do you think SWFs do better than solos?
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Then buff solo Q to SWF level and then balance killers accordingly.
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You do get rewarded while being in a chase and people finish gens or when they destroy hexes.
Even when you get tunneled, you can still pip without doing gens yourself.
I've had games where i was tunnelled the entire match and died eventually and I still pipped.
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That's all fun in SWF. but how many useful people in solo q do you see? Even at red ranks, which I'm 99% of the time, a lot of people got carried here by SWF and don't seem to know what being useful and doing gens is. You can only run the killer for so long.
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The problem there are things in this game that actively encourage playing selfishly. NOED is probably the biggest example of this as it encourages people to just escape instead of trying to save their teammates.
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