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No mither rework

CLB198
CLB198 Member Posts: 315

No mither

Start healthy

When in the injured or dieing state No Mither activates

Passively regain 1 health state every 32/28/24 seconds

Can not be healed when No Mither is equipped

Comments

  • Critical_Fish
    Critical_Fish Member Posts: 616

    This is... insanely good.

    Not only do I really like the current No Mither for how stupid it is, but this would be unbearably annoying to play against.

  • Critical_Fish
    Critical_Fish Member Posts: 616

    Look at Second Wind for a way you can design a perk like this. 2 requirements and a punishment until you're healed by the perk.

  • Yords
    Yords Member Posts: 5,781

    This seems a bit OP wouldn't you say?

    Any good survivor can loop most killers for much longer than 24 seconds without getting hit. Even if it works when not in a chase, it would be incredibly powerful. Imagine survivors working on generators while also passively being healed over 24 seconds. They would never need to bring medkits and then instead bring toolboxes while slamming on the generators. This is without other strong perks as well.

  • Soulslayer618
    Soulslayer618 Member Posts: 488

    I like it but I feel like those times are way too short to be good for the game (personally thinking minimum 1 minute for the heal but even then idk if thats too short) passive healing is extremely strong and I think that short of a timer would be bad

    my evidence? well high skill chases can last for multiple minutes so if the survivor heals like 6 times mid chase I think Id stop playing dbd as a whole (and Im a survivor main so I can attest to long af chases)