The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Totem balance idea

Make all totems look like dull totems till the first of 2 skill checks. Failing a skill check takes one tier of health off and alerts the killer. Totems still would go back to full if stopped and it would also be nice if which totems that were real were to rerandomized location too.