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Chapter Concept: Jungle Inferno (W.I.P)

GoobyNugget
GoobyNugget Member Posts: 698

Saw a thread about non horrow game licenses, and I saw someone say Pyro from tf2, so, I thought i'd give a crack at a tf2 chapter. Let's see how this goes out

NEW CHAPTER: JUNGLE INFERNO

  New Killer: The Pyromaniac

  New survivor: Jeremy “The Scout”

  New map: Teufort

  New realm: New Mexico

Primary power: Flamer

Holding down the primary action button charge up Flamer.

Holding down the button for 3 seconds will shoot a burst of flames forward from a flamethrower. Survivors hit by the flames will be set on fire. Survivors set on fire will be hindered for 3 seconds and they will slowly lose health states. They will lose a health state after 20 seconds of being on fire. They will get extinguished after getting hit, entering a locker, or getting extinguished by another survivor. Ignited survivors will see the auras of other survivors and lockers. Holding the primary action button for more than the required time will begin to overheat the Flamethrower. If you hold the button for 5 seconds it will fully overheat and disable it for 20 seconds.


Passive Ability: Pyro-Land (Killer POV only)

You will see the world as Pyro-Land. Hooks, totems, gens, and surroundings will be replaced. You will hear laughing instead of screaming. You will see balloons fly instead of blood squirting. Downing people will spray confetti everywhere.

You cannot differentiate injured and healthy status effects from each other.

Getting stunned will briefly switch out of Pyro-Land for 3 seconds, switching back to Pyro-Land after that duration. Hitting a survivor will cause them to go into Pyro-Land for 5 seconds.


Killer Perks:

Unaware

The killer becomes obsessed with on survivor

The survivor starts the trial in Pyro-Land and will stay in Pyro-Land.

While in Pyro-Land, the survivor will have the oblivious status effect.

When the obsession heals another survivor, that survivor becomes the obsession, making them go into Pyro-Land.

”Mmmmmmmrrrrrrrpppghhh!”- The Pyro


Trail-Blazer

You start the trial with 0 tokens

Hooking a survivor will give you a token

Press E to spend a token to move at 150% of your normal run speed for 2 seconds

“Mmmh! MMMMMHHH!”- The Pyro


Ignited

Downing a survivor will reveal the auras of all survivors currently working on a gen.

Survivors working on gens will be shown as blue.

“I’m- I’m burnin’! Burnin’!”- Jeremy “The Scout”


Survivor Perks:

Battin’ A thousand

After stunning the killer with a pallet, gain a token

Press E to use a token and place a pallet somewhere where it lets you.

You see the auras of available pallet spaces when you have enough tokens.

“I’m battin’ a thousand!”- Jeremy “The Scout”


Domination

Repairing a total of 2 gens will increase your movement speed by 3% for the remainder of the trial.

Repairing speeds are increased by 2% after repairing a total of 2 gens

“Yea! How’s that feel, wimp?!”- Jeremy “The Scout”


Blur

After unhooking a survivor, break into 150% of your normal movement speed for 4 seconds

During this, you will be exposed.

“I’m a freakin’ blur!”- Jeremy “The Scout”


Add-ons: I decided to get a lil creative with the add-ons, wanted to make em like the actual items in TF2.


Broken Pyro-Vision goggles (Brown add-on)

A pair of broken goggles, slightly working

You no longer start in Pyro-Land

Hitting survivors will transport them to Pyro-Land for 10 seconds

Survivors who are in Pyro-Land have their screen distorted (Intoxicated effect)


Moldy Sandvich (Brown add-on)

A particularly moldy sandwich, probably still edible

Decreases charge time of Flamer (2 seconds)


Bloody Rake (Brown add-on)

Being stunned by a pallet will switch you out of Pyro-Land for 10 seconds

During this time you will have a 2% Movement speed increase


Hot Hand (Brown add-on)

Hitting a survivor will give you a speed increase of 5% for 2 seconds after doing the weapon animation


Empty Flare Gun (Yellow add-on)

Decreases Flamer charge time (1 second)


The Degreaser (Yellow Add-on)

Decreases the overheat time (10 seconds)


The PowerJack (Yellow Add-on)

Increases base movement speed by 3%

Decreases movement speed by 5% while charging up Flamer


Empty Scorch-Shot (Yellow Add-on)

Replaces Flamer with Scorch Shot

Fully charge up Scorch-Shot and release it to shoot a ball of fire fowards (Act's like Huntress Hatchets)

Getting it to overheat stuns the killer for 3 seconds

The rest will be finished later probably.

Comments

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    I love this idea but the first perk should be changed, you cant have a perk that connects to a killers ability, its like if there was a perk that applied madness to survivors like the doctor.