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Chapter Concept: Jungle Inferno (W.I.P)
Saw a thread about non horrow game licenses, and I saw someone say Pyro from tf2, so, I thought i'd give a crack at a tf2 chapter. Let's see how this goes out
NEW CHAPTER: JUNGLE INFERNO
New Killer: The Pyromaniac
New survivor: Jeremy “The Scout”
New map: Teufort
New realm: New Mexico
Primary power: Flamer
Holding down the primary action button charge up Flamer.
Holding down the button for 3 seconds will shoot a burst of flames forward from a flamethrower. Survivors hit by the flames will be set on fire. Survivors set on fire will be hindered for 3 seconds and they will slowly lose health states. They will lose a health state after 20 seconds of being on fire. They will get extinguished after getting hit, entering a locker, or getting extinguished by another survivor. Ignited survivors will see the auras of other survivors and lockers. Holding the primary action button for more than the required time will begin to overheat the Flamethrower. If you hold the button for 5 seconds it will fully overheat and disable it for 20 seconds.
Passive Ability: Pyro-Land (Killer POV only)
You will see the world as Pyro-Land. Hooks, totems, gens, and surroundings will be replaced. You will hear laughing instead of screaming. You will see balloons fly instead of blood squirting. Downing people will spray confetti everywhere.
You cannot differentiate injured and healthy status effects from each other.
Getting stunned will briefly switch out of Pyro-Land for 3 seconds, switching back to Pyro-Land after that duration. Hitting a survivor will cause them to go into Pyro-Land for 5 seconds.
Killer Perks:
Unaware
The killer becomes obsessed with on survivor
The survivor starts the trial in Pyro-Land and will stay in Pyro-Land.
While in Pyro-Land, the survivor will have the oblivious status effect.
When the obsession heals another survivor, that survivor becomes the obsession, making them go into Pyro-Land.
”Mmmmmmmrrrrrrrpppghhh!”- The Pyro
Trail-Blazer
You start the trial with 0 tokens
Hooking a survivor will give you a token
Press E to spend a token to move at 150% of your normal run speed for 2 seconds
“Mmmh! MMMMMHHH!”- The Pyro
Ignited
Downing a survivor will reveal the auras of all survivors currently working on a gen.
Survivors working on gens will be shown as blue.
“I’m- I’m burnin’! Burnin’!”- Jeremy “The Scout”
Survivor Perks:
Battin’ A thousand
After stunning the killer with a pallet, gain a token
Press E to use a token and place a pallet somewhere where it lets you.
You see the auras of available pallet spaces when you have enough tokens.
“I’m battin’ a thousand!”- Jeremy “The Scout”
Domination
Repairing a total of 2 gens will increase your movement speed by 3% for the remainder of the trial.
Repairing speeds are increased by 2% after repairing a total of 2 gens
“Yea! How’s that feel, wimp?!”- Jeremy “The Scout”
Blur
After unhooking a survivor, break into 150% of your normal movement speed for 4 seconds
During this, you will be exposed.
“I’m a freakin’ blur!”- Jeremy “The Scout”
Add-ons: I decided to get a lil creative with the add-ons, wanted to make em like the actual items in TF2.
Broken Pyro-Vision goggles (Brown add-on)
A pair of broken goggles, slightly working
You no longer start in Pyro-Land
Hitting survivors will transport them to Pyro-Land for 10 seconds
Survivors who are in Pyro-Land have their screen distorted (Intoxicated effect)
Moldy Sandvich (Brown add-on)
A particularly moldy sandwich, probably still edible
Decreases charge time of Flamer (2 seconds)
Bloody Rake (Brown add-on)
Being stunned by a pallet will switch you out of Pyro-Land for 10 seconds
During this time you will have a 2% Movement speed increase
Hot Hand (Brown add-on)
Hitting a survivor will give you a speed increase of 5% for 2 seconds after doing the weapon animation
Empty Flare Gun (Yellow add-on)
Decreases Flamer charge time (1 second)
The Degreaser (Yellow Add-on)
Decreases the overheat time (10 seconds)
The PowerJack (Yellow Add-on)
Increases base movement speed by 3%
Decreases movement speed by 5% while charging up Flamer
Empty Scorch-Shot (Yellow Add-on)
Replaces Flamer with Scorch Shot
Fully charge up Scorch-Shot and release it to shoot a ball of fire fowards (Act's like Huntress Hatchets)
Getting it to overheat stuns the killer for 3 seconds
The rest will be finished later probably.
Comments
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I love this idea but the first perk should be changed, you cant have a perk that connects to a killers ability, its like if there was a perk that applied madness to survivors like the doctor.
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