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Playing to win vs being toxic.
Doing the objective isn't toxic. If survivors do gens fast it's either on you or game design. For instance on redforest with no mobility it's not uncommon that 3 gens pop after your first chase. It's a big map. However if you commit to a chase for 2-3 gens worth and finally down someone don't get mad when they did gens. They did the ONLY thing they can do in that situation.
For survivors, I don't think a lot of you realize the difference between tunneling just to tunnel and tunneling when it makes sense. If I get dsd by you (sometimes even when I made an effort not to tunnel) I'll leave. But if I find you again your getting chased and killed. You were tunneled because I found you again. If I found another survivor I would have chased them. If I slug you and give you time for someone to pick you up and no one does that's not tunneling especially if I hook an entire other person. As for camping sometimes that is on you. Ive seen it so many times where there's 2 people near hook and the killer keeps looking for them then finds one gets a down and then hits the person off hook. He didn't camp the person intentionally you have him no reason to leave. You played badly he capitalized. Watch your games more closely and you'll realize just how outlandish some of your guy's expectations are.
Comments
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If i see a swf using full meta and gen rushing i would consider that toxic, that isn't a fun game to play and im assuming it probably wasn't very fun for them either. Same thing with killer who tunnel and camp to kill one guy early as that is forcing them to depip and isn't fun at all for anyone other than the killer if they are into that.
As for long chases no it isn't toxic to last that long the killer needs to know if they should cut the chase if the survivor is good and reaches tiles that connect to each other, i also don't think it's that toxic to camp that survivor either as they have accepted the loss to kill the one that they were not good enough to get plus that survivor probably safety pipped.
For tunneling if the killer found the same survivor a minute or so after that isn't tunneling and the killer at least in high ranks can't let them go as they need pressure but if they ignored other survivors for that person I would categorize that as trying to get an early kill.
other people can disagree with me that's fine we all have our own thoughts on what is what in this game.
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I agree. If it's in the game, people are going to use it, but at that point I feel like you're just actively trying to end the game as quick as possible and make it the least amount of fun for the other side.
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or maybe the SWF team just doesnt want to die, and doing gens is almost always the smartest idea. Don't take a teams actions as something personal.
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does that mean that the match needs to be 5-6 minutes long with them constantly doing gens with nearly no one on death hook at the end?
Against a trapper? or any kinda weak killer?
No, they are playing purely to win regardless of how fair or fun it is.
edit: it's fine to try to win but using literally everything at your disposal to do so when it REALLY isn't necessary is toxic to me.
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Considering a losing killer is going to probably face camp at the end due to pure rage, all's fair in love and war.
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Powerbottom?
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There is nothing else to defend except the hook. What do you expect? If there is no gens to defend and all door are 99ed the killer should leave the hook and give free escape?
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Overall I find this well thought out and I agree. Balance is more the issue than people being toxic on purpose. Granted there are swfs that run ds,dh,ub, etc as a group just to grief and there are killer players that camp and tunnel (real tunnel) just to be toxic but that's the freedom the game affords. Most issues considered toxic are a matter of map bias and swf not being considered in balancing.
One issue I see is that killers get grilled way more often and ruthlessly for perceived toxicity any time they 3 or 4k. It seems they always find a way to call killer trash for winning.
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Full BNP SWF 4 man com gen rush team? not toxic, try Harding/ meta-slaving is not toxic,
Full BNP 4 man com teabaging team? toxic teabaging gives no tactical advantage, if you played any multiplayer FPS you know Teabaging was never meant to be friendly
something toxic is something that is done purely to cause iritation, being a meta slave is done purely to get as many wins as possible.
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playing toxic is when your intend is to provoke the player for absolutely no reason. playing to win is when you play the game and want to get the most out of it
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bro youre toxic
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