What Do You Think About Exhaustion Perks?
What do you think if survivors couldn't stay on a generator until last second and Sprint Burst to safety, if they couldn't just erase their mistakes on a loop by pressing a button with Dead Hard.
Do you think removing or nerfing them would be an unnecessarily big nerf to survivor or do you think that it would incentivize proper looping and playing safer? Or do you only have a problem with a specific exhaustion perk (maybe one that rhymes with Red Fart)?
I would appreciate it if you explained your thoughts on them as well.
What Do You Think About Exhaustion Perks? 70 votes
Comments
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They are fine the way they are.
Exhaustion perks are really balanced i don't get why killers hate them If they're going to remove/nerf exhaustion perks they should do the same to hexes
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They are fine the way they are.
lithe should increase vaulting speed while unexhausted by like 15%. other than that, exhaustion perks are in a good place
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They are fine the way they are.
Exhaustion perks are just fine considering they're counterable. After the survivor uses it once, there's no surprise to it anymore.
If anything, some don't even work half the time *coughcoughDeadHardcough*
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They are fine, a few of them actually needs buffs.
Balanced landing should have it's exhaustion component removed (yes that would actually be a buff because then you can benefit from the passive more than once) as an exhaustion perk it's worse than all the other perks, being more niche and difficult to use with very little extra benefit (not taking a fall stun is hardly a benefit when you could have not taken that stun by not jumping off something in the first place)
Lithe should get a very slight buff in that a vault that triggers it should always be a fast vault regardless of if you fufill normal conditions for a fast vault (running at window straight for half a meter and not at a shallow angle)
sprint burst and dead hard are fine though
head on isn't a great perk but uh, I think conceptually it's always going to be not great because lockers are dangerous. It's a fun perk to use though so it's good as is
smash hit seems not great, less reliable than lithe for 1 second more of speed. Might be okay if it was 5 seconds instead of 4.
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Only some of them needs nerfs.
The only one that needs a nerf as of now is Dead Hard. The rest of them are completely fine, with some of them possibly needing a buff.
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Only some of them needs nerfs.
I think that Exhaustion is an overpowered mechanic and it needs some drawbacks. Right now you're doing nothing but deliberately disadvantaging yourself if you don't run an exhaustion perk, and that's just not okay. There needs to be a reason to not run them that isn't "I already have one equipped."
Plus, DH and SB outclass all the others.
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Don't see why they need a nerf myself but then when i play survivor it's all about head on!
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They are fine the way they are.
As someone that almost exclusively plays Killer, I think they are fair. Obnoxious, yes. Especially when you were about to down them just to have them Lithe away and start a new chase.
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Only some of them needs nerfs.
Everything except dead hard is fine.
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They are fine, a few of them actually needs buffs.
They're in the game. Thank you for coming to my ted talk.
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They are fine, a few of them actually needs buffs.
Balanced landing is very map-dependent and doesn't have its exhausted fall stun benefit anymore. Pretty much outclassed by Sprint burst and Lithe.
Head on is a literal meme perk that is only good for getting a cheap stun occasionally in the match. Has almost no value in chase and can only be used to annoy the killer if they don't check lockers.
Everyone knows that Smash hit is just trash. 1 extra second of speed is not worth it compared to other exhaustion perks. The perk can't be used if the killer respects pallets and encourages survivors to just camp pallets all game.
Dead hard is god tier, but sometimes doesn't work with dedicated servers.
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Only some of them needs nerfs.
i'd say that DH and SB need some nerfs but the rest are mostly fine.
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Only some of them needs nerfs.
while sprint burst is certainly quite strong, the only perk i take issue with is dead hard when used for distance. incredibly powerful and has virtually no counterplay.
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They should be nerfed/removed.
^ This.
They're essentially a non-situational DS you can use over and over every 40 seconds with generally speaking no requirements, downsides, or skill component that gives you a 3rd health state each time. There's basically no reason you would ever not run an Exhaustion perk unless you just didn't care about winning. I don't see how anyone could see that as good design or well balanced.
Not only is it that ridiculous, but even with how strong they are we're actually actively nerfing what little anti-exhaustion addons there are...baffling.
Then we also look at the anti-exhaustion killer perks that absolutely no one uses. They're so bad that even in a meta where you can essentially guarantee every single survivor will be running an exhaustion perk and they're still not worth running. So in the absolute best case scenario for them they're still bad...
Sorry it was a rant, I just don't see how so many people can't see how ridiculous exhaustion perks are.
Tbh something like Balanced Landing I actually take much less issue with. It's actually situational and requires playing around. Head On for that matter as well.
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They are fine the way they are.
To be honest, I think exhaustion perks are overpraised. I've had lengthy chases and escaped those matches without any chase perks. For instance, I ran a 3-gen chase vs a PH with Prove Thyself, Leader, Streetwise, and Better Together. None of these help in a chase, but rather help to rush gens.
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They are fine the way they are.
I like exhaustion perks. The only thing that I would change about it is to give an small penalty to being exhausted, so when a Killer brings a perk that gives exhaustion like Mindbreaker and Blood Echo it doesn't become useless. I know everyone uses exhaustion perks but every now and then there is that srvivor who doesn't.
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Only some of them needs nerfs.
Dead Hard and Adrenaline could both deal with minor nerfs, but I think they're in a good place for the most part
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They are fine the way they are.
I love exhaustion perks, they are great to use and fun to play with.
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I just spilled a whole bunch of hand sanitizer on my bed >:(
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