The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

DS was a psychological perk

Zixology
Zixology Member Posts: 1,062

Let's get this out of the way first... DS does NOT prevent tunneling. If the killer is going to tunnel you, they'll do it even after you use DS on them. It just prolongs it by 5 seconds.


Prior to the nerf, killer mains who would WANT to tunnel would have the fear of DS in the back of their heads. That's what would prevent them from doing it. Meanwhile survivors who would use it think that they're safe and the killer totally won't keep going after them if they use DS, right??


Now, after the nerf, survivors see "DS nerf? I can't use it now." And don't run it. Killers see "DS nerf? My fears are now gone! I'm free to tunnel!" And, if a killer does tunnel someone who happens to actually have DS now, they notice that 5 seconds isn't stopping them from tunneling. So they continue. Hence the massive increase in tunnelling since the update (according to the majority of posts here and other places).


DS was never an anti-tunnel perk. At least it wasn't effective. Killers would tunnel someone out of a match if they really wanted to, DS or not. Now is no different. The object of "fear of DS" is gone, meaning so is the "use" of the perk.

A perk should not be required to avoid being tunneled (during main game, endgame is a different story) in the first place. The Devs need to stop trying to fix game mechanics that people don't like by adding a perk for it. This goes for killers too. We shouldn't have a new slow-down perk added when people complain about speed. We shouldn't have anti-tunnel perks added when people complain about tunneling. Instead, the devs should just fix the base game.

Comments