DS still isn't an anti-tunneling perk and is bad for solo Q.
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That was me :)
And yeah, also about where I decided the cause was lost. Expecting the devs to program around bad teammates is ridiculous, and apparently the only solution accepted by some.
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The same way perks are programmed around bad survivors/killers.
Example: Old ruin being changed because skill checks were too difficult for new players.
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Which is a change I do not believe should have happened. Lead directly to more potatoes in red ranks.
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The issue isn't climbing, I'm rank 1. The issue is game enjoyment. Why should I lose, not because of my skill, but because other people are bad?
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There were already potatoes in red ranks. 99% of them exist there because they got carried by SWF.
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Because they are your teammates, and this is a team based game. If you don't want to have your success partially determined by teammates, play the role that doesn't have any.
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Or like I talked with you before, make solo Q more on pair with SWF, example making kindred base kit. You didn't have an issue with that.
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And then there's the 1% that refuse to adapt to the situation, and instead want the devs to fix it for them
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Because its a team based game. Your teammates matter. You benefit from a good teammate you suffer for a bad one. That's how team based games work.
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I'm pretty adapted, I'm rank 1 all the time, just not right after rank reset. It still makes bad team mates not enjoyable to deal with. The game is a 4v1, it shouldn't feel like a 4v1 as in 1 surv vs 3 survs and a killer.
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I shouldn't be left with my staff in my hand and nobody to protect me when playing Mercy in Overwatch, sometimes you just get bad teammates, again if it's that big a deal to you, there's a whole other role without any teammates to worry about.
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Doesnt mean things cant be done to make solo q more enjoyable.
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That's like just telling killers to play survivor if they dont like going against SWF. it isn't a productive discussion. Like it isn't when devs tell the playerbase to play another game.
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Not really.
You seem to have a problem playing games where you are not fully in control of your own success. Killers don't have that problem.
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Sure but idk what that has to do with bad teammates. A bad teammate is a bad teammate. You can't make them not bad. Like I said before there is no solution for bad teammates outside of picking them yourself in a SWF.
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Again, if I may be honest, this topic literally disproves the claim that you are 'pretty adapted.'
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I still don't have an issue with that, but it won't fix your problem. It won't "make people heal you" as you asked for. It won't stop you from losing if you have bad teammates, it'll just show you them being useless while you sit on the hook
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If you are playing siege or csgo and get paired with teammates that can’t aim, should the devs institute auto aim to make it enjoyable for bad players? That is as similarly laughable as the 4 pages folks have tried to explain to you that in a pvp things are not always fair or fun.
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It would help since I wouldnt need to use a perk slot for kindred and I would be able to use a healing perk, since some people seem to think that would be helpful
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4 pages of people talking about something that has nothing to do with the main topic
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Im pretty adapted but thank you for the concern
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The problem with solo q is other survivors. Always.
Against a camping Wraith, I made sure to time the hook save to proc BT and give the unhooked survivor a chance... they jumped into a locker (there was no obsession). If they didn't want to get saved, they could've just let go in second state, but instead they wasted my time while also making sure to take away my safe unhook.
That was just one of many annoying things that happened in solo q yesterday that had nothing to do with the killer and everything to do with my teammates. The worst are the SWF who coordinate against me on comms after they die just to be dicks.
Making DS stronger to account for bad teammates would just punish killers for players being selfish. Which, to be fair, survivor players are allowed to be selfish, that's one of the game's selling points: "Survive Together… Or Not - Survivors can either cooperate with the others or be selfish."
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Where did I say I wanted DS to be stronger though? I just said it is not an anti tunneling perk, which it is not.
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I carry kindred and still have room for inner strength. Why don't you?
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Because I already run iron will which makes no sense to run with a healing perk.
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The very well thought out and written response above that you condensed down to “wall of text” said it all. You ignored it, you ignored the previous 3 pages also.
we ALL understand the challenges of the solo Q. We all willingly play this game. If after all of these suggestions you still don’t get that you are trying to get other people to play the way YOU want. You are trying to take away THEIR choices while at the same time trying to play the way YOU want to play and relying on them to make up the difference.
just gotta call a spade a spade.... HYPOCRITE
play how you wanna play. If you think other don’t play your way, get 3 friends and all your troubles are over.
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Can you please quote me where I said "you have to play this way"? Because I never did.
Don't come on my thread if you're going to use cheap insults, I don't fall for those. Want to discuss something? Keep your bad manners to yourself.
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He's devotion 18 and still cant get over the fact that objectively Ds hasn't been changed and still does its job.
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DS still does it's job poorly yes, since people say it is an anti tunneling perk, when everyone who knows the game enough knows it isnt.
Also it's she.
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Since people aren't giving any input on the actual thread anymore, and calling people "alt accounts" (which is bannable by the way), I'm just going to contact a mod to close it.
Edit: Being immature while talking about other members without replying to them, also isnt a good look for you guys.
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My bad, she still cant get over the fact that Ds isn't easily abusable and people have to put thought into unhooking and taking actions after they're unhooked.
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But it is.
If you are tunneled, you hit it, and get a 5 second stun, which translates to about 30 seconds of running away in a straight line before most killers can catch up to you, more if you play smart and run to a good loop.
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I did not mean your character, and, as you've said, many people in the Red Ranks do not belong there.
I mean your inability to take care of a gameplay scenario that aggravates you, despite the solution taking no more than a few mouseclicks in your loadout.
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People have given you input and you choose to ignore it.
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Tell me how those are 30 seconds against a nurse, spirit, blight, billy and any other high mobility killer?
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Just because I don't agree with your input doesn't mean I ignored it. Me ignoring would be me just not replying to anything you say, which at this point would have been the smart choice, after seeing the immature behavior.
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most
/mōst/
determiner
greatest in amount, quantity, or degree.
"they've had the most success"
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Now you're just being condescending.
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That is not true at all. It's not fully healing someone, but you can as much as barely touch someone and it deactivates. Meanwhile, the Spirit has phased back to tunnel. Very, very bad designed now.
It is very unhealthy now because it forces you to do nothing in case you might want to use it. Why would something that is supposed to be a "perk" penalize someone for playing the game? It's almost like something you should inherently have without it being a perk. Does BBQ penalize a killer for playing the game? Nope, they get to see auras and get extra points.
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I said 30 seconds against most killers. You respond by stating it doesn't give you 30 seconds against 3 specific killers, so it seemed you didn't understand the word "most"
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If only there was some other way to heal oneself without relying on others or using a perk slot.
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It still doesn't change what I asked, and it still sounded condescending, at best.
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But going by the logic of "just playing the game" a killer has to hook and kill survivors, the killers only objective, to have 4 perks that invalidate successful chases only to say "try again" should not penalize the killer.
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Again, 30 seconds against most killers. Against high mobility killers it may be closer to 20. That's the game.
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People abusing DS was the game. See how not great that sounds? Everything can be "the game" if you make it, doesn't mean it's beneficial or balanced.
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So what, you don't think it's fair the killers have different movement speeds now? Talk about an entirely different conversation.
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By that logic why penalize killers who facecamp? They're just playing the game and trying to kill a survivor.
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Thank you Sluzzy, very cool.
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Please quote me where I have said or even implied that. Making assumptions isn't an argument.
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Right here, where you compared different movement speeds to ds being abused.
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