Stop giving useless feedback and play the goddamn Trickster
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His slowdown punishments are just too much. His main event is even worse. Remove the slowdowns and let his main event be useable with a button press. Make it take 6 blades instead of 8 per health state. There you go. He's alright.
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His biggest flaw is that there's no good reason to use his knives
You can hit anything long range. If you're close enough to hit with knives you're close enough to m1 so whu bother?
You can argue You can use use on short tiles but those tiles are so unsafe it doesn't usually matter and often can be faster to bait an m1.
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The amount of times I've had chase emblem be completely broken because I had ONE MINUS POINT is completely unreasonable smh, especially when the other 3 were iridescent and I was playing trickster, ended up getting entity displeased even if I got a 2/3k
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Would it be wrong to intentionally skew the data at this point and throw every Trickster game so they could get to work faster than turtles or...?
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nah they dont even look at the data till a month and a half out :) and trickster does not need any help in skewing the data lmao.
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Played 2
Won 2
4K 2
Ok I'm playing at rank 16 and survivors to match, but it shows he is viable at low ranks.
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Given there's a specific load screen hint that specifically speaks to the recoil, I don't think it's a bug.
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I responded to your comment because you didn't specify it was a camera problem. I've been seeing people saying that the recoil itself is a bug, when it clearly isn't. No need to get your hackles up.
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Because he throws a barrage of knives rather than a single projectile. Huntress has an immediate result. Deathslinger has to reel them in which can result in zero damage potentially or damage to someone else you don't want to go after if they are body blocking. If you miss you got a reload time to balance it.
Frankly the windup wouldn't be an issue if his knives didn't go all over the place. Jett on Valorant is a good example of how to handle throwing knives.
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No worries :)
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