Stop giving useless feedback and play the goddamn Trickster
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Actually its better to not play him. That alone will speak volumes. The business wont care though, they have the money now the killer can rot like all the other discarded killers.
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I Dropped from rank 2 to 7 in just 2 days of playing him for roughly 13 hours combined, came to the conclusion that I actually do better with him If I just avoid using his power until certain niche situations arise, because using his throwing knives amounts to all hinderances, and little to no advantage much less reward.
Reference: https://forum.deadbydaylight.com/en/discussion/238914/day-2-of-trickster-and
At least now that I'm rank 7, I'm having a blast with the other killers I play since matches are far less sweaty and frustrating, so at least he can be useful as a way to purposely de-rank to the less stressful ranks while having a little fun. I'll play my normal killers until I reach the sweaty ranks again, and then just play Trickster for another 13-ish hours to de-rank.
Edit: Also OP, There's no better data for the devs to gather than people refusing to buy or play the Trickster. If this chapter goes down as the one least purchased, and with a killer that's the least played (beating out plague) then that's a real hit to them financially. Nothing would motivate them more to make an effort to improve everyone's opinions of the Trickster than the loss of money and reputation due to negative feedback about him. On top of that, If the people who bought him simply don't play him, that cements the message the community is not happy with this chapters release. If I were devs facing down that kind of scrutiny from the community leading to higher ups in the company demanding correction for this problem, I'd get right on it before everyone forgets the Trickster even exists.
Post edited by TWiXT on1 -
Sorry but
When a killer gets Nerfed coming out of ptb and not buffed outright at the geckgo.
It's terrible,
He needs to be 115% to even stand a chance, 110 is no bueno
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His slowdown punishments are just too much. His main event is even worse. Remove the slowdowns and let his main event be useable with a button press. Make it take 6 blades instead of 8 per health state. There you go. He's alright.
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His biggest flaw is that there's no good reason to use his knives
You can hit anything long range. If you're close enough to hit with knives you're close enough to m1 so whu bother?
You can argue You can use use on short tiles but those tiles are so unsafe it doesn't usually matter and often can be faster to bait an m1.
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The amount of times I've had chase emblem be completely broken because I had ONE MINUS POINT is completely unreasonable smh, especially when the other 3 were iridescent and I was playing trickster, ended up getting entity displeased even if I got a 2/3k
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Would it be wrong to intentionally skew the data at this point and throw every Trickster game so they could get to work faster than turtles or...?
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nah they dont even look at the data till a month and a half out :) and trickster does not need any help in skewing the data lmao.
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Played 2
Won 2
4K 2
Ok I'm playing at rank 16 and survivors to match, but it shows he is viable at low ranks.
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Given there's a specific load screen hint that specifically speaks to the recoil, I don't think it's a bug.
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I responded to your comment because you didn't specify it was a camera problem. I've been seeing people saying that the recoil itself is a bug, when it clearly isn't. No need to get your hackles up.
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Because he throws a barrage of knives rather than a single projectile. Huntress has an immediate result. Deathslinger has to reel them in which can result in zero damage potentially or damage to someone else you don't want to go after if they are body blocking. If you miss you got a reload time to balance it.
Frankly the windup wouldn't be an issue if his knives didn't go all over the place. Jett on Valorant is a good example of how to handle throwing knives.
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No worries :)
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