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role reversal
which killer would be coolest as survivor and vice versa which survivor would be coolest killer?
just a random thought and I wanna know what people think
Comments
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Coolest killer: I think Claudette would be pretty cool, she'd be, like, this 110% killer able to use a blowgun to inflict different status to the survivors, from damage-over-time effects to hindered to allow her to hit her next shots easier, etc. David would also be pretty cool; his entire power is that he punches people hard.
Coolest survivor: Nurse would be a, well, nurse and her perks would be pretty cool, Hag could have some great perks around her lucky symbols, and Plague would be really cool as well!
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- Claudette (The Botanist) - with blowgun think of trickster mixed with clown - the darts can add effects with addons but would otherwise be limited ammo shots to add slowdown for a decent amount of time
- David (The Boxer) - Literally the FASTEST KILLER horray but he is only m1 killer addons add effects and change his lunge ability (possible to jump over gaps with slowdown orsomething?)
- Nurse (Sally Smithson) - alt world nurse pre trauma so she's taken as survivor instead of killer
- Hag (Lisa Sherwood) - same as nurse? perhaps something similar with their own twist on it
- Plague (Adiris) - yeah her backstory as plague confuses me so idk how to fix that survivor wise
but I do love your choices
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I love the idea of killer perks being turned into survivor perks
Iron Maiden
You're used to running and hiding.
- Fast vaulting into a locker triggers a loud noise notification at a random locker
- If the killer checks the locker that was randomly selected, they will get stunned for 2 seconds
Nurses calling
You have a duty to protect your patients
- When a survivor is injured, you see their aura for 10 seconds.
- You hear other survivors moans of pain 25/50/75% louder
- After healing a survivor you see the auras of all other survivors for 5/10/15 seconds
Furtive chase
You want to get out of chases as fast as you can.
- The killer becomes obsessed with one survivor
- Unhooking the obsession gives you one token
- Pressing E during a chase will use a token.
- Using a token will make your scratch marks disappear for 10/20/30 seconds
Brutal Strength
You'll stop at nothing to give these "things" real pain
- Stunning a killer with a pallet will stun them for 1/2/3 seconds longer
- Dropping a pallet will instantly break it
"Ungh!" -Trapper stun noise
Might make an entire post about killer perks turned survivor perks idk
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GOOBYNUGGET!! also loving the ideas
iron maiden - maybe random locker within 24 meters with a 1/2/3 second stun
furtive chase - 8/14/20 seconds but only use while uninjured (because dead hard can be a problem)
brutal strength - I like it but added ignores enduring? maybe a cooldown
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Survivor as Killer: Ash (CHAINSAW ARM. What Now?)
Killer as Survivor: Spirit, Pig or Trickster.
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Lol, I could imagine Yui as a possible killer candidate. Maybe Yun-Jin too cuz she's pretty ruthless.
For killers, I'd say the Plague seems pretty reasonable. She's a passionate priestess that's all and maybe Huntress.
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The Botanist: A hardened warrior, having fought through despair only to bring others down in the end. Using her power "Revenger's Blowgun" and her three teachable perks "Empathetic Void," Toxic Shock", and "Mind Shatter" she is able to pick up on the survivors' locations and strike.
115%, small.
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"Revenger's Blowgun", a Blowgun fashioned by The Botanist herself, she uses its deadly accuracy to hunt down her prey.
Press the "Power" button to bring up the Blowgun, slowing yourself for this time. Pressing the "Attack" button will release a Blowdart exactly where you aimed, though a short cooldown exists after firing. A survivor hit with a Blowdart will slow down by 10%, which stacks up to 5 darts. Upon changing health state, all Blowdarts are removed.
The Botanist has a second form of ammo, only able to be found at Lockers. This "Lethal Dart", when it hits a survivor, begins a 20 second cooldown, after which (if they do not change health states) they are automatically injured. A survivor cannot be put into the Dying State through a "Lethal Dart".
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"Empathetic Void"
What once was a heart brimming with selflessness is now an empty hole of cruelty.
After injuring a survivor with your Basic Attack, their aura is revealed to you for 6 seconds. This perk has a cooldown of 60/50/40 seconds.
"Toxic Shock"
You know the best ways to make them hurt.
All survivors injured with your Basic Attack are afflicted by the Hindered status effect for 30/35/40 seconds.
"Mind Shatter"
They'll lose their sanity just like you lost yours!
After placing a survivor into the Dying State, gain the Undetectable status for 10/12/14 second.
"I swear it's- it's like she can appear from nowhere! She's hunting us down, one by one!"
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The Scrapper: A rugged man, born of pure brutality, and who prefers getting the job done himself. Using his power "Bear's Knuckles" and his three teachable perks, "You All Die Together", "Brutal Dash", and "Hex: Pain Incarnate", he can quickly traverse the map and keep his prey injured.
115%, tall
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"Bear's Knuckles", a pair of brass knuckles fashioned out of the jaw of a grizzly bear, pressing the "Secondary Power Button" will cause The Scrapper to begin a charge forwards not interrupted if he runs into objects. He keeps normal turning during this time. After 4 seconds of charging, he will automatically attack in the direction he's facing, slamming both hands on the ground in front of him, causing the Entity to break any dropped pallets and block all windows that are nearby. Any survivor caught in the direct hitbox of this attack suffer one point of damage, whilst any in the surrounding shockwave suffer from 50% decreased movement speed. Whilst recovering from his charge, The Scrapper moves at a significantly slower level for a couple of seconds, and the ability begins to recharge.
It is possible to press the "Power Button" to cancel the charge early, or the "Attack Button" to attack earlier.
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"You All Die Together"
You couldn't protect any of your friends, so why should they be able to do the same?
All survivors within 4m/6m/8m of another survivor suffer from the exposed status effect. This effect lingers for another 3 seconds after leaving the range.
"Brutal Dash"
Pressing the "Active Ability" button will cause you to begin a short, 3 second dash forwards at 180% speed that breaks any pallets you come into contact with. Bumping against a wall or other survivor will cause this perk to deactivate. You cannot attack whilst Dashing.
This perk has a cooldown of 120/110/100 seconds.
"Hex: Pain Incarnate"
A Hex Perk rooting its power on pain.
Any survivor you injure will suffer from the Broken status effect. This applies to the most recent 2/3/4 survivors injured.
The hex effect persists whilst the associated hex perk remains standing, after which it gets deactivated.
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Sally Smithson, an empathetic Nurse who does her best to help her patients, and her teammates. Using her three teachable perks, "Hush, now", "Thanatophobia", and "A Nurse's True Calling", she is able to resolve herself against fear and heal her teammates more effectively.
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"Hush, now"
You need to remain quiet in this realm to survive.
Any survivor who you unhook makes 50%/60%/70% less noise whilst injured or healthy. This effect persists until the next time the survivor is placed into the Dying State.
"Thanatophobia"
You're afraid of death, but that just makes you more determined to escape!
For each injured, hooked, dying, or dead survivor, generator repair speeds are increased by 3%/3.5%/4%.
"A Nurse's True Calling"
It's always been your destiny to help those in need.
After a survivor is injured, see their auras for 15 seconds. After healing another survivor, see the auras of all survivors in the trial.
Your healing speed is increased by 20%/25%30%.
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Lisa Sherwood, a village girl who narrowly escaped cannibalism, she is now hardened to the horrors of reality. Using her three teachable perks, "Lucky Charm", "We've Got this!" and "Pocket Punch", she's able to narrowly avoid lethal situations and confront the killer easier.
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"Lucky Charm"
A little splash of magic can go a long way.
After repairing a generator for 3 seconds, you mark it with a lucky charm. The aura of the generator is now revealed to you until it is completed or damaged by the killer.
The auras of all regressing generators within 32m/40m/48m are revealed to you.
"We've Got This!"
A little moral boost can go a long way.
When running within 20m of another running survivor, both of you gain a 7% speed boost. This effect persists for 3/4/5 seconds after leaving this 20m.
"Pocket Punch"
Always a useful tool, even if it is your last resort.
This perk activates when you would be sacrificed the next time you would be hooked. Pallet stuns last 0.5s/1s/1.5s longer.
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Adiris
A devoted Preistess who saved her people, she brings the same Light into the Realm. Using her three teachable perks, "Divine Intervention" , "Infectious Courage", and "Shining Grace", she's able to take the burden of her team upon herself, whilst still boosting others around her.
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"Divine Intervention"
There is some other force in this realm, something evil, but asking nicely goes a long way.
Whilst in a chase, the Entity reveals the auras of any killer traps, chests, or totems within 10m/12m/16m.
"Infectious Courage"
You've always had an infectious smile.
After getting the "Reunited" score event for the first time with each survivor, you both gain a 5% boost to repair speeds. This effect remains until you begin and then stop repairing a generator.
"Shining Grace"
You've saved your people once, you can save them again.
When a survivor would be sacrificed the next time they're hooked, and you would not be sacrificed the next time you are hooked, that survivor re-enter the struggle stage and you lose one hook state.
If multiple people run this perk, they all lose one hook state.
"I'm not letting you die on me!"
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So yeah that's what I had in mind, lol
Post edited by GoodBoyKaru on3 -
Dwight could be a mimic-based killer. Like, he could shapeshift into gens, lockers, chests, windows, and would grab the survivor victor-style when they interact with him.
Jake could use the crows like hag uses her traps. like, he could mark the crows on the map to function the same way and either teleport to them or have them attack.
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Love the ideas wording and all the perks that go with it but some minor adjustments because of similarity to perks that exist or need for clarity (or maybe a little too op)
- "Toxic Shock" -You know the best ways to make them hurt. All survivors injured with your Basic Attack are afflicted by the Hindered status effect for 30/35/40 seconds. (3/4/5%) because everything has a different amount of speed slow on hindered
- " You All Die Together" You couldn't protect any of your friends, so why should they be able to do the same? All survivors within 4m of another survivor suffer from the exposed status effect. This effect lingers for another (1/1.5/2) seconds after leaving the range (steath killers op and solo queue sandbagging came to mind immediatly)
- "A Nurse's True Calling" It's always been your destiny to help those in need. After a survivor is injured, see their auras for 15 seconds. After healing another survivor, see the auras of all survivors in the trial. Your healing speed is increased by 30/40/50% when healing another survivor. (botany feels too similar so I thought minor buff and only on others)
- "We've Got This!" A little moral boost can go a long way. When running within 20m of another running survivor, both of you gain a 3% (or maybe 4%) speed boost. This effect persists for 3/4/5 seconds after leaving this 20m. (think of endgame against slower killers like huntress or trickster so adding hope to this would literally make you faster than them)
the rest are amazing and I personally would like them in the game as is
@GoodBoyKaru if you come up with ideas for other character swap perks let me know ping me or whatever Id love to see what you come up with next cause this is awesome #redditGold XD
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I was basing it off of the role-reversed characters not existing and so their perks didn't either, so I didn't feel an issue with having ATNC being similar to Botany.
With Toxic Shock, Hindered is 15% unless specified otherwise, so it was 15% slowdown.
YADT, solo sandbagging did come to mind but hey, it'd also encourage survivors to play better and spread out instead so I'm not sure it'd be that powerful.
WGT, I didn't mind that change. Stacking 7% haste effects like Hope, Breakout, or Blood Pact doesn't actually happen so you couldn't combine it with Hope, and if there were two people running together mid-game to get value then that's 2 people not on gens.
Glad you liked em, though lol
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