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How long until DS is buffed?
We all know it's coming but how soon will it be?
How long until DS is buffed? 55 votes
Comments
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I think its in the best spot its ever been, a non abusable anti tunnel perk that isn't overpowered at what it does and can still buy enough time to make killers lose games if they tunnel.
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Its core functionality never changed, so why do you even mind.
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Tunnelling is at an all time high right now. Most of my games over the past few days have had no obsession.
I know "It's still the same perk when it comes to tunnelling" but let's be honest, it was never a good anti-tunnelling perk. People really only run DS because of it's offensive uses such as going for unhooks or rushing a nearly done gen.
Now before I continue I feel like I need to clarify. Was old DS broken? Yes, 1000% yes. They NEEDED to nerf it and thank god they did.
The problem I have is that now it's offensive uses are gone, the bad anti-tunnelling part of the perk has been exposed. The perk still has it's many different counters which helped a little with broken DS, but not with this current DS. Everyone knows that if a killer wants you dead, DS never really protected you that well. It was really dependent on how bad the killer was if you were going to live or die.
Something needs to be done to buff the perk a little. Just something that actually makes it good vs a proper tunnelling killer.
I know I'm probably going to get 100 messages saying why I'm wrong and why I'm missing my "crutch" perk but I just had to say my point while it was on my mind.
3 -
Honestly the way they nerfed it was kinda silly in my eyes the where only 3 issues i think the perk had and that was
1-synergy with unbreakable
2-locker abuse
3-injured DS players hook trading for saves
A lot of people talk about "60 seconds of invincibility" or the "x amount of free gen time" and it honestly never really did either of those things unless it was paired with unbreakable because then players couldn't be slugged and if people where in comms then others didn't have to get off gens to pick up the slug because they would know they had unbreakable.
I honestly don't think it needed many changes and the ones i would have wanted would have been fixing lockers and only allowing one DS to be active at a time so DS players wouldn't be the ones going for saves while others sit on gens. If your going to use the new DS at all by adding a bunch of conditions to it it actually encourages it to be used this way, even if it is less effective of a perk overall.
The changes i think that DS warranted is was
1-Fixing lockers
2-Only allowing one DS to be active at a time or disable it after a player with it completes a save
Aside from DS I have always and will always argue for a heavy unbreakable nerf.
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I disagree I always used it for anti-tunneling and never offensively. I don't get why people did use it offensively. You would see survivors charge at the killer to purposefully use DS with 4 gens left....well that's great because the killer is sure as hell going to tunnel you out now.
I tried everything in my power to not use DS. I'd try to heal and get away from the hook, DS was a last resort because once it was gone it was welcome to tunnel town. But paradoxically just having it available stopped you from being tunneled. DS was more powerful not being used.
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I think it’s going to go back to how it was. The outcry from survivor mains has been legendary. They will fear for their wallets and reverse I bet. Survivors bring the money. Killers are just the unpaid employees giving the survivors a good ol time.
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There's a slight misunderstanding when I meant offensively. I was more meaning like doing a gen, totem or getting a save with DS. You could get unhooked, finish a gen, get another unhook and still hit the killer with DS. People who just ran at the killer for reason with DS then yes it was deserved if they got tunnelled after that.
I'm the same as you where I would try and save DS as long as possible but the thing is you know yourself that if a killer wanted to actually tunnel you then DS did very little. Some killers could eat a DS early on in a match and then tunnel you for free. The counters for old DS were good, but unnecessary now.
Having an obsession was powerful but now since it's nerf killers don't expect many survivors to have DS, even if there is an obsession.
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I think it would be pretty hard for the devs to make a strong anti-tunnel perk that doesn't affect people who aren't tunneling. You could make ds last indefinitely or just very long until you complete an action, but then you end up with people who will do absolutely nothing all game & you'll get hit with ds even if you weren't chasing them.
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Yea but you said it yourself, they do nothing the whole game. So if you get hit with DS after 2+ minutes then you know that survivor is doing absolutely nothing and that 5 second stun from DS was worth it.
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If this poll is anything to go by, it really is just a vocal minority.
so I would hope not.
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Given how easy it always has been for strong killers to tunnel through it, hopefully soon, but probably at least til the next chapter. It was always a mediocre anti-tunnel perk but an amazingly abusable second chance. Now that the abusable second chance part has gone, hopefully that "mediocre" can change to "amazing"?
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The perk is finally where it belongs,, let it stay there, it's not running the game anymore and that's nothing but positive
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Not a chance man
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It feels like it had more of a mental use than physical use, people were scared of just the existence of DS and so no one tunneled that much if there was an obsession. Now because survivors know it was nerfed, killers dont fear it thinking its not strong and survivors feel like its useless and wont help. In the truth, it still has the strong power of it, but mentally it isnt powerful anymore. I think maybe even giving it something like a different description of the perk or even like something stupid but labeling it as a "buff" could help it honestly lmao.
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hopeful that they just leave it as is
0