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Keep infinite running, but add stamina bar

Nos37
Nos37 Member Posts: 4,142

Add a stamina bar (blue for example). Have it drain while survivors run. Have it restore when they do not run.

When the stamina bar empties (turns yellow for example), the survivor becomes winded and the exhausted status effect is applied to them. The exhaustion effect lasts until no longer winded.

While winded, the (yellow) stamina bar no longer drains when running and fills when the survivor stops running. Once the stamina bar is full (turns blue), the survivor is no longer winded and exhaustion is removed.

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Why?

Because a survivor running the killer for an entire marathon and then using Dead Hard or Lithe to extend the chase for another marathon afterward is too stong.

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What is the purpose of the stamina bar?

Survivors should use their exhaustion perks earlier in the chase while they still have the energy to do so.

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Is this too crippling for survivors?

It can be, but it depends on the variables:

  • How long does it take the stamina bar to drain?
  • Does it refill faster than it drains?
  • Does the bar refill at a faster rate while winded?
  • Will stamina recovery be affected by Resilience or Vigil?

The devs can code this to make it very crippling or feel nonexistent.

Post edited by Mandy on
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