We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Chapter Concept: Or So It Seems

Critical_Fish
Critical_Fish Member Posts: 615
edited April 2021 in Creations

The Killer: The Sleuth

Killer Data

Appearance - A tall man in a long coat like the stereotypical detectives coat, and a torn up hat. His weapon is a switchblade.

Speed: 110% (4.4 m/s)

Terror Radius: 24 meters

Height: Tall


Power: Running Cold

Clicking m2 will make the Sleuth disappear and reappear about 12 meters in any direction he's facing, over about a 1.5 second animation. This can only be used once every 20 seconds. For 5 seconds after teleporting, the Sleuth has the Undetectable status effect.

Secondary Power: Covert Analysis

Clicking and holding CTRL will show the footprints of Survivors, that stay for 30 seconds after they've walked through the area. Holding CTRL will slow the Sleuth down to 95% speed for the duration of holding it down, however. Each Survivor has a different color of footprint (1st on your screen: red, 2nd: blue, 3rd: yellow, 4th: green). Auras emanate from all objects a Survivor has interacted with for 30 seconds after interaction as well while Covert Analysis is being used, which would be the same color as their footprints.


Add-ons
  • Slightly/moderately increasing the speed of the teleporting animation
  • Slightly/moderately/considerably increasing the time information is shown through Covert Analysis
  • Slightly/moderately/considerably increases the time the Undetectable status effect lasts
  • Slightly decreases the cooldown of Running Cold
  • Inflicts status effects with the basic attack while the Undetectable status effect is active from Running Cold
  • Considerably/tremendously increases action speeds while the Undetectable status effect is active from Running Cold

Iridescent Add-ons

  • Iridescent Trail - Tremendously increases the time information is shown through Covert Analysis. The intensity of the aura scales how long ago the Survivor interacted with objects (starting off as intense and slowly dimming).
  • Barricade Tape - Survivors within an 8 meter radius of where you reappear from Running Cold will scream, revealing their locations for 4 seconds. The cooldown of Running Cold is slightly increased. If a Survivor who was hit within 5 seconds after reappearing from Running Cold, the aura of the generator they work on will flash with Killer Instinct. The Killer Instinct will stay on that Survivor for 10 seconds after they stop working on the generator.


Perks


Knives Out

You may not usually fight, but you're ready when you have to.

You gain 1 Token (max. 6/8/10) for every 20 seconds you're not in a chase. When you lunge, you consume all tokens. Whether you hit or miss that lunge, your cooldown will be decreased by 5% for each Token consumed when the lunge started.


Dissonance

Everything clashes and nothing makes sense, that's what makes this case fun.

If more than 2 generators are being worked on at the same time, all generators currently being worked on are highlighted yellow until they are no longer being worked on. This has a cooldown of 60/50/40 seconds.


10-65

What should've been an easy case was made impossible in one night, but the pieces are slowly coming together.

For 3/4/5 seconds after a Survivor is unhooked, see the aura of the Survivor that unhooked them. You cannot see the red scratches or blood trails of the unhooked Survivor for 20 seconds after this perk activates. This has a cooldown of 60/50/40 seconds.

"This should've been an easy case, where the hell did they go?!"


Lore

The Sleuth started off as just a normal man, working as a police officer in a small town. Eventually, he go promoted to detective, and his first case was to find and track down cases of vandalism across the town. It took no time at all for this once officer to find suspects, though he had no evidence at the time to prove it was them. After questioning and light stalking, he gave up on them and started looking into other potential suspects.

Then, just a few days after questioning, there was a report of a murder at the job one of the suspects worked at just after they got fired, with footprints and blood from weapons leading into the forest just outside of the town. The detective immediately went looking for clues, but at some point in the forest, the footprints and blood trails just... stop. Immediately. There was a heavy fog the night before in the area, but that shouldn't make it so evidence just doesn't show up.

This supposedly easy case started wearing quickly on him, to the point where he eventually started interrogating the family of every suspect before going as deep into the forest as safely as he could to see if he could find the trail pick up again. He even brought dogs bred to sniff these trails out, and still found nothing.

He repeated this routine of interrogation and investigation every day, each time he gets nothing in return for his sanity.

One foggy night during his investigation, the dogs picked up a scent. They followed it so deep in the forest that the town lights were completely gone, going towards the abandoned Mount Ormond Resort. Once he entered the area, the fog enclosed the broken detective, and the dogs ran back to the town without the person who brought them into the forest.



New Survivor: Sonya Volkov

Survivor Data

Gender: Female

Eye Color: Blue

Hair Color: Brown


Perks


Totter Down

You've been through a lot, but you've just gotten better at living because of it.

While injured, you can crouch and click your Active Ability Button to slide under lunges and other attacks, as well as downed pallets. You move at 90% speed for the duration of the slide. When the slide ends, you are inflicted with Exhaustion for 60/50/40 seconds. Exhaustion does not recover while running. This perk cannot be used while Exhausted.


Obsessive Observation

During your time as a spy, you've learned who to keep eyes on.

Decreases your chances of being the Obsession. When the Obsession vaults a window or drops a pallet, you can see the aura of that object for the remainder of the trial, or until that window is blocked in any way, or the pallet is broken. While the Obsession is working on a generator, you can see the aura of that generator highlighted yellow from 24/36/48 meters away. There can be only one Obsession.


Shock Therapy

Electricity has done a hell of a lot to you, but maybe it can do someone else some good.

While healing a Survivor, you can click the Active Ability Button to start healing them 50% faster, but when you're done healing both you and the other Survivor scream, revealing your location for 5/4/3 seconds, and the next time that Survivor is hit by an attack, they will be inflicted with Deep Wounds. You can only use this once every 60 seconds.


Lore

Sonya Volkov was a spy for the Soviet Union during the Cold War. She was greatly skilled at evasion and observation, as well as a great actor, but eventually she was discovered. Instead of being killed or interrogated outright, though, she was given to a "doctor" as a "patient". This doctor constantly shocked her brain, trying to get her to talk. She didn't speak a word, so her insolence was only followed by more and more shocks.

In between torture sessions, she could hear the doctor talking to someone else just outside the room about how close he was to mind control... how was such a program not discovered by the Soviet Union by now?

She had to get out, but couldn't. Even if she somehow was strong enough to break her metal restraints, it was likely this place was surrounded by armed guards. If only she had taken the cyanide pill...

The torture continued, on and on for days. Somehow though, Sonya persisted, but after 1 particularly high voltage shock was prematurely sent to a morgue by the doctor working on mind control. Apparently that man was confident in his work. Too confident. She managed to escape from the much less well guarded morgue, into the cold forest. It was hard to move from recovering the damage done to her by those shocks after shocks, and eventually she collapsed from the pain and the cold.

The fog closed in around her, and the pain just... disappeared. She swore she could hear screams coming from the institute she was held in just before being taken by the fog, as well.



New Map: Mount Ormond Woods

Realm: Ormond

Size: Slightly bigger than the Pale Rose

The map would be similar to Shelter Woods in that it has many trees and is fairly spread apart. There's a watch tower in the middle with a generator spawning somewhere beneath or next to it, and a window at the top of it after going up a staircase. There would also be a pallet that could spawn at the bottom of the watch tower. The shack would spawn in any corner of the map, with at most 1 structure linking directly to it. Junk loops would be common around the middle of it, with most common jungle gyms being able to spawn around the outskirts, with rock loops towards the 3 corners without Shack in it.

The map shape itself would be an almost perfect square, with the corner Shack spawns in being off a bit similar to how it is in the Ormond Resort.



That is all, thank you for reading! Feedback and suggestions are appreciated!

Post edited by Critical_Fish on