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Badham still has 5 different versions...

Salty_Pearl
Salty_Pearl Member Posts: 1,367

Why...just why...no map should ever have that many versions, especially Badham, it's not even a fun map! I don't get why they just didn't make there be 1 map but then combine all the different variations into it. It would make it a much better experience. If they can't do that then at least make it so there's only 3 versions, it's unnecessary for there to be 5

Comments

  • GeneralV
    GeneralV Member Posts: 11,760

    I agree. Badham is not a very fun map, and 1 version of it is more than enough. I still don't understand why did they decide to split it into 5 different maps. It doesn't make sense. But perhaps it is just another mistake of Patch 3.1.0

  • Mercês
    Mercês Member Posts: 376

    I don't get you. Springwood (Badham), Coldwind Farm, Autohaven and The MacMillian State realms have 5 maps each. And Haddonfield realm, for example, has only 1 map. The chance of getting each realm is equal so I don't understand why you're bothering with that, since reducing or increasing the number of maps within a realm won't change the rates that you're getting of each realm. Why would it make a better experience for you? You think it's better to have less map diversity? I think the opposite.

  • miketheratguy
    miketheratguy Member Posts: 2,719

    I actually like Badham. To be honest there's not really a map that I DON'T like. I wish there was a little more variation, but it's maps like Badham and all the indoors that provide that variation. The outdoor maps are fine but you can only play so many "forested areas that have either cornfields, cars or swamps" before they get tiresome, you know? Those maps and their multiple variants tend to dominate many of my sessions. Despite Badham having five variations I only ever see it once every day or so, or at a ratio of one per maybe thirty of the forest maps.

    Having said that, I don't really know WHY there are so many Badham maps. Maybe it's because I'm new but I can't really tell most of them apart. They feel like subtle rearrangements of the same small area (and man, those are some TINY schools). Now, I don't mind small - again, variation - but to me it would seem cooler if they got rid of maybe three of those Badhams and either left the remaining two as they are or combined them to make a somewhat larger map. I also wonder why a set of Elm Street maps doesn't contain an actual Elm Street.

  • Shymare_11
    Shymare_11 Member Posts: 494

    The problem is that difference between the coldwind, Macmillan, and similar maps to badham is that the variation is much greater and each map has their own unique feel. The badham maps are just the same buildings and structures in different setups (locations). I would say that there is actually no variety with badham. Even their names are the same Badham Preschool I-V, when there’s Suffocation Pit, Coal Tower, Ironworks of Misery, Groaning Storehouse, and Shelter Woods. All of which sound and feel different.

  • Mercês
    Mercês Member Posts: 376

    Ok. So if we are feeling that every Badham is the same (5 maps looks more like 1 randomized map), should have more versions of every map that don't have more than 1 or 2 versions too? Or should we change all names to just Badham preschool?

  • Northener1907
    Northener1907 Member Posts: 3,012

    There is not so much maps already and we need more maps. And you saying down Spiringwood maps to 1?


    Mhm, no.

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    Some of the Badham have different outskirt layout:

    But 3 of them at square with the exact same surface area.

  • miketheratguy
    miketheratguy Member Posts: 2,719

    Again, I myself enjoy Badham, but have found two problems with it: That all five versions feel totally interchangeable, and that despite there being a 5x multiplier to get the map, I rarely do.

    Being that this is the case, I myself would find it more interesting if there was just one Badham map (the best voted by community, perhaps?) or any two of them combined for a somewhat larger map, and whichever result, have the map's chance of appearing boosted a little bit to make up for the numerical reduction.

    Recently the map rotation of myself and several others who responded to my thread about it had their map rotations borked. All of us were only seeing the same maybe 10 maps for days on ends and never seeing any of the others (though, strangely, the small handful of maps we were all getting weren't the same from player to player). When I submitted a ticket I was told that the maps were straight-up randomized. That's a perfectly acceptable idea in theory, but when some maps only have one instance (Saw warehouse / Game), some have a couple (Yamaoka), and others have tens of millions (Coldwind, Macmillan), the randomness isn't balanced, some realms have a much higher chance of appearing than others. I would love for Badham, the Warehouse, Hawkins, Midwich, the Hospital, Haddonfield, and several others to appear more often than they do, or simply at least have as much of a chance of appearing as other maps that may be different from one another but still represent the same aesthetic multiple times over.

    The more maps, the more strategies. Loopers hate twisty mazelike indoor maps. Sneakers love dark wooded outdoor maps. Many people love the bigger maps, which are mostly outdoors. Some people love the tighter more confusing maps, which are mostly indoors. I wish there was a more even chance of all maps / realms being represented so that all preferences are catered to.

  • Blueberry
    Blueberry Member Posts: 13,671

    Whether there's 3 or 5 is pretty irrelevant.

    The real issue is them allowing realms with more variants to inherently have a higher chance of being played. IE we should be rolling for the realm first, not the map. Then once the realm is selected a second roll is done for the map in that realm.

    This ensures equal chances for all maps regardless of the amount of variations it contains.

  • Shymare_11
    Shymare_11 Member Posts: 494

    In short yes. Putting all the maps together is the best and most cost efficient option, however the more fun option is just change the maps to be different. Like one with the preschool, but the school is larger and much of the map takes place there. One that is similar to haddonfield but more parks and underground basements made with tunnels to each or some. And maybe one that is the normal hadron field we have today. Boom new badham realm that has unique and dynamic maps

  • miketheratguy
    miketheratguy Member Posts: 2,719

    That's a good idea actually. I'd prefer that to the current system. All realms: Equal chance. All maps within the realm: Random draw. That would, in fact, seem to solve all the problems raised in this thread.