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Pig should be buffed

DoctorIdiot
DoctorIdiot Member Posts: 56
edited April 2021 in Feedback and Suggestions

Survivors should get injured or even get a deep wound when they get manage to get rid of a bear trap. I think it would be very fitting for the Saw franchise and also be a welcome buff to the killer.

Post edited by Mandy on

Comments

  • Pukenplag
    Pukenplag Member Posts: 1,454

    The only thing that I really think they should change about her is the fact that after the last gen is done, your traps are useless. I would just make it how it was before, they activate automatically after the last gen is done.

  • TAG
    TAG Member Posts: 12,871

    Yes, but only if the last gen was finished. Survivor shouldn't have their RBT automatically start if the Hatch is closed before all the gens are done.

  • KingFrost
    KingFrost Member Posts: 3,014

    What Pig needs is simple -- help in chase. Her stealth is too slow, and her dash is too unreliable. Fix those, and she moves up a couple of tiers.

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    Hmm, First they should change the RNG of the RBT. Right now when you get the trap the box that will unlock it is chosen meaning you can get it on first try.


    Your first box shouldn't be able to take it out, your second box should have 25%, the third one 75% and the last 100%. You'd need to be lucky to take it out on your second box but most of the time you'd got it out on your third box which would be fair for the killer as it's supposed to slow you down and activate only after a gen is done.

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    I'd slightly buff her crouch/dash power and slightly buff her RBT because right now you barely feel any pressure with an RBT on your head.

  • APoipleTurtle
    APoipleTurtle Member Posts: 1,274

    Improving the RNG on her traps would be a good first step. Probably could stand to get a treatment similar to Trapper's traps (less likely to remove it on the 1st or 2nd box, but more likely to remove it on the 3rd or 4th).

    Otherwise, she mostly just needs an add-on overhaul. Most of her current add-ons are pretty wimpy and mainly only have to do with the RBT-side of her power (she only gets like 3 Ambush add-ons and 2 Crouch add-ons out of 20).

    Though I'd love a QoL buff for her where her Ambush "roar" would play as she begins dashing instead of during the charge-up.

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    I think that her bear traps are ok, they don't really need a buff. I do think that her problem lies with her primary ability, the crouch&ambush. It's useless in chase, since it takes forever to crouch&ambush without add-ons, it's bar is so slow, you get even slower when you charge and you move even slower when you decide to use it as a stealthy way to get around the map because you move slower than nurse.

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    True I totally forget that add-on can and should modify how a killer play. I think base kit she have 4 box and my changes should goes like this:


    Base kit:

    RBT first try= little to no chance of taking it out

    RBT second try= around 25%

    RBT third try= around 75%

    RBT fourth and last try= 100% (obviously)

    That would feel less RNG for the killer, give more pressure to survivor without being too oppressive.


    Crouch + dash: I'm ok with having a transition but gosh she should be silent at base.


    Add-on wise I'd like to see:

    An add-on that make her move faster while crouch to give her some stealth gameplay (maybe 105-110% for balance)

    An add-on that reduce the transition between running and crouching giving her a more anti-loop gameplay

    We can can an add-on that add a box and the new chances would be: 0%-20%-60%-80%-100% or something like that

    & Junk add-on that give more BP like every killer have.

  • Profezia
    Profezia Member Posts: 673

    She needs a rework:

    1) Survivors start the trial with active RBT that has countdown timer of 10-15 minutes that can be removed by interacting with any jigsaw box that appears only once all gens are done

    2) New main power is some kind of trap, maybe she'll put booby-traps on gens or vaults like revolver trap.

    3) Secondary power should be a crouch with an ambush attack which has a range of slightly smaller normal lunge, but it allows to instantly down survivors

    Addons should replace booby traps and RBT with other traps, for example instead of RBT survivors are wearing shotgun collars that put them in dying state whenever they stay too close to each other for too long and booby traps are replaced with some hook modifications, etc.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    all killers should feel like they can use the powers to little detriment when used properly, so when pig is crouched and wants to do charge attacks, this shouldn't feel like an abysmal, slow, ineffective way of dealing with survivors.

    Stealth in general needs improvement, but if Pig's crouch and special attack can be a little better when it comes to performing it on an unaware survivor, that would make her far better and make her a more unique choice than just "M1 + lethal traps"

  • glitchboi
    glitchboi Member Posts: 6,025
    edited April 2021

    I'm quite neutral on your idea but I do agree that she needs a buff, hell I think she deserves a rework. Her ambush attack is not that good and can be easily countered. Hell, STBFL on Pig is situational because of how slow her ambush is.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    fun story. when trapper got a buff to his traps, they started working like pigs traps.

    meaning, just like how pigs traps have a set box to remove them from the start of the game, trappers traps have a set amount of tries to escape them from the point you set them.

  • Firellius
    Firellius Member Posts: 4,608

    I don't think Pig should receive any kind of buff until a workaround for her heavy RNG has been developed. Yes, one/two-box Pig is UP, but four-box Pig is broken as all hell.

  • Tekno_Badger
    Tekno_Badger Member Posts: 526

    Four box pig is base, and is not strong at all lol. Even 5 box pig isn't strong, it's better just to run the Crate. Her RNG does need work though, too inconsistent

  • TAG
    TAG Member Posts: 12,871

    Eh? I don't recall that being how Bear Trap escapes work. Last I recall, each attempt has a certain percentage of success, early attempts have a lower chance, later attempts have a higher chance, and I think you are guaranteed to escape on the sixth attempt if you haven't already.

  • TAG
    TAG Member Posts: 12,871

    I must disagree. 4-box Pig is GOOD no doubt, but IMO getting the Trap off on the first box hurts the Pig more than getting the Trap off on the fourth box helps her. Obviously the exception to that is very large maps for obvious reasons, but that to me is more a fault with the maps than with the Trap RNG.

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405
    edited April 2021

    Her issues are

    1. Lack of any Chase ability

    2. The rng nature of her bear traps mean that no matter how good of a pig you play you could still theoretically have all of your traps do nothing if they are removed on first try. Even if thats rare that just isn't good

    3. Her entire kit is worthless after last gen. She needs to have something she can use so she isn't just an m1 killer. Her traps do nothing at that point and her crouch isn't much more useful since you have to be fast at that point


    To me she is the worst killer in the game since she lacks chase capability, she has almost no influence on her traps which is her primary tool, her crouch isn't thattt good, and she lacks end game usage

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    yes. because the escape attempt that will succeed is chosen when you set the trap. with 6 being the cap.

    but explaining this concept is a lot harder than just saying

    "you have a 1/6 chance of escaping in the first try, and your chances improve each try until #6 where you always escape"

    only they didn't say "1/6 chance" they used the percentage, which is 16.6666...%

  • TAG
    TAG Member Posts: 12,871

    Unless I am misremembering things, I don't believe that's how it was explained by the devs.

  • Raptorrotas
    Raptorrotas Member Posts: 3,261

    Dont own her but...

    Couldnt the devs give her the same stealth mechanics as GF has?

    "Instant crouching, better crouched movement speed, better eye level.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    I have the video starting when he starts talking about trapper, but you can skip to 5:33 if you wanna go straight for the "meat and potatoes"

  • TAG
    TAG Member Posts: 12,871

    Otz is not a game developer. I had someone try to tell me something blatantly wrong before (I think it was that luck affects chest item rarity) and backed it up by saying that Otz said so.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    indeed, he isn't a game developer. doesn't mean he's wrong.

  • TAG
    TAG Member Posts: 12,871
    edited April 2021

    I am aware that it does not necessarily mean he is wrong. However, you have not demonstrated that Otz is necessarily correct either but are merely expecting me to take him at his word for no other reason than the fact that he is a well-versed streamer.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    his video was just easier to find. I'm kinda lazy...

    but no, I don't expect you to take it at face value.


    the escape chance used to be a flat 25%, this sounds small but. as you probably know, people were escaping on their first try all the time. making it quite frustating for the trapper players, making it so unless they are very close by, they usually didn't bother.

    if there was a flat increase on the %, the 2nd try would be at 33%, and the 3rd at 50%. meaning the problem wouldn't be solved, just delayed by 1 attempt to escape. and worsened after that. also, the chance of escaping on your 3rd try would be almost exactly the same as you escaping on the 4th, 5th and 6th combined. which is silly.


    but if you have the random 1 to 6 attempts predetermined when you step on a trap, the likely hood of escaping on any attempt is the same. but by virtue of having less possible attempts, you are more likely to escape after each attempt. which seems more fair to me. (and since pigs thing is already in the game, they can just reuse her code for simplicity)

  • TAG
    TAG Member Posts: 12,871

    I'm not taking about what's fair. I'm taking about what the devs said.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    The Trapper:

    • Escaping from a Bear Trap now has a 16.6% chance of succeeding on each attempt, but are capped at a maximum of 6 attempts
    • Addons that reduce the chance of escape increase the maximum number of attempts as well as reducing the chance per attempt


    seems to me that what I said is closer to this description than a % increase. since a % increase isn't even mentioned

    https://forum.deadbydaylight.com/de/kb/articles/273-4-5-0-ptb

  • TAG
    TAG Member Posts: 12,871
    edited April 2021

    Okay, so the percentage thing was not something I was remembering correctly. Fair enough. That said, those notes VERY much do not suggest that the Bear Traps function the same way as the Jigsaw Box. It SAYS that you only have a 16% chance of escaping on each attempt for the first five attempts and then a 100% chance of escaping on the sixth.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    yeah. we both got something wrong...

    but I'm still very suspicius of the % being exactly 1/6. silly pattern seeking brain...

  • TAG
    TAG Member Posts: 12,871

    Hey, we were both willing to admit that we were wrong about something. That's good enough for me. :P

  • Jane_Is_Mega_Thicc
    Jane_Is_Mega_Thicc Member Posts: 137
    edited April 2021

    My buffs for pig is to make combat straps base kit and along with tampered timer, another thing I would add is to decrease luck when searching your first few trap boxes, after the first few boxes remove the decreased luck and make it normal luck. Another thing I would add is to increase the amount of trap boxes by 2. I would also increase her speed in crouch mode as well.