We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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How i would change (almost) every single survivor perk in the game. Feedback welcomed

Dwight- No perk changes.

Meg- Quick and Quite-No change. Sprint Burst- Either the survivor must run for X amount of seconds for it to activate, or it does not active until they get hit by a basic attack, we all know SB is a get out of jail free card, a survivor shouldn't feel safe doing a gen out in the middle of nowhere because they have this perk. Adrenaline- This perk is considered to be the NOED of survivor perks, a suggestion is to not have this perk heal you at all, or maybe heal survivors, and then after X amount of seconds, they go back to their previous state.

Claduette- No perk changes

Jake- Iron Will-No noise while in dying state? maybe to strong. Calm Spirit-No Change. Saboteur- Quality of life change, does not go on cooldown unless you fully sabo a hook, I know I been there when I try to heal someone but I end up sabing the hook, now I got to wait.

Nea- Urban Evasion-No Change. Streetwise- A bigger percentage, right now its barely noticeable. (%30?). Balanced Landing-No Change

Bill- Unbreakable-No Change. Borrowed Time-No Change. Left Behind-This perk is not used very often, due to the fact that it barely comes down to it, so i suggest a second part to it that will give the last survivor some chance of escaping. You still get the aura reading on the hatch, but if the killer closes it, the second part of the perk activates that allows you to open the gate without causing any sound or red lights.

David-Dead Hard-No Change(just server fix so we are not exhausted on the ground. Were Gonna Live Forever-%100 healing is a bit to much, %50?. No Mither-Start the trial with this perk deactivated, once you are taken off the hook, the perk is activated and you are in the broken state, but only the survivor sees the icon, not the killer, the survivor can now leave no blood, make less injured noise, and pick themselves off the ground, the killer has to actually pay attention and see that this dude is no longer leaving blood. Survivor gains %100 bonus survival bloodpoints.


Laurie- Decisive Strike-No Change. Object of Obsession-Hopefully we get the change they suggested. Sole Survivor- Soul survivor is a horrible perk, no perk should rely on your teammates dying (with the exception of left behind).Soul survivor should get a new name and should be a more team focused perk.For every action performed, gain a token, for each token, the kliller cannot see your aura for X,X,X meters, there is no limit to how many token you can have. Gain 1 token when. Every 40 seconds when repairing a generator, healing a survivor for 1 full health state, safely unhooking a survivor, taking a protection hit, saving a survivor from the killers grasp.Not sure what the name should be, but it shouldn't be called soul survivor with these changes

Ace- Up the Ante-Increased numbers. Open Handed-No Change. Ace In The Hole-No Change.

Feng-No perk changes.

Quentin- Wake UP-No Change. Vigil-Recover X amount of your exhaustion while running, the rest cannot be recovered while running. Pharmacy-The very first chest you open will be opened immediately and contain and emergency med-kit. Every chest after that will be opened faster.

Tapp-No perk changes.

Kate- Dance With Me-Quality of life change, shows how long this perk is active for so you know exactly when your scratch marks will show again. Boil Over-When picked up by the killer, the killer cannot see any hooks for X amount of seconds, same struggle %. Windows of Opportunity- Fake pallets are highlighted in red.

Adam- Diversion- No longer a terror radius perk, now on cooldown. Autodidact- Increased chance of getting skill checks. Deliverance-No Change

Jeff- Breakdown-No change. Aftercare-No change. Distortion-Able to regain tokens, gain 1 token when unhooking a survivor safely .

Jane- No perk change.

Yui- Lucky Break-For the first 2 minuets of being injured, leave no blood, after those 2 minutes are up, your blood disappears faster and is much lighter. Breakout-No change. Any Means Necessary-No chahnge

Zarina-For the People- Using this perk also takes away any negative status effects on the survivor. Red Herring-No change. Off the Record-No change

Cheryl- No perk change.

Ashley- Flip-Flop- Instead of converting %50 of recover, converts %100 of recover, up to %50 of wiggle bar, making this perk someone usable (recovering to %20 means you have %20 of wiggle instead of 10.) Buckle Up-When healing a survivor from dying to injured, you both receive a speed boost that does not cause exhaustion, the perk goes on a cooldown afterwards. Mettle of Man- No change.

Nancy-No perk change.

Steve- Babysitter- Survivor also does not moan in pain, and gets a speed boost(maybe speed boost to strong?). Camaraderie- Also pauses the hook timer when in the first phase. Second Wind-No change.

Felix-No perk change.

Elodie-No perk change.

General perks.

Dark Sense-No change. Deja Vu-No change. Hope-No change. Kindred-No change. Lightweight- Reduces sound of footsteps by X,X,X % instead of making scratch marks disappear faster. No One Left Behind- Activates when the exit gates are powered, instead of one being opened. Plunderers instinct -No change. Premonition-Opposite of Spine Chill, perk lights up when looking at the killers direction, in a 12,24,32 meters. Resilence and This Is Not Happening are combined into 1 perk. Slippery Meat-No change. Small Game-No change.