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Doing gens as fast as possible, should you be able to escape and depip?
this video of @marth88gaming proves you can actually depip even if all survivors escape, and you did the BEST you could do to complete all the objectives and get out.
The killer got 0 hooks, got completely destroyed, and no pip.
The killer depipped 100%, all of them but who got chased depipped/black pipped.
Then the question is: who a actually won, following the "pip=win" method?
Doing gens as fast as possible, should you be able to escape and depip? 50 votes
Comments
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Yes, for me this makes some sense!
Doing nothing but slamming gens in under 5 minutes makes for a miserable experience for the killer, so the emblem system tries to discourage it (similarly to how it tries to discourage 1 hook killing and camping for killer). I would agree though that a safety pip makes more sense here
The emblem system is way too messed up to use for a basis of winning though, imo. Seems like the general consensus otherwise is:
- 3k or more = killer win
- 2k = draw
- 1k or less = survivor win
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Undecided
Here's is a perfect example of how the actual winning conditions of the game doesn't match with what we consider as a win. You, as a survivor, escape doing gens as fast as possible and somehow all your teammates died. On the head of the average player, you won because you escaped, so this was a satisfactory result for yourself even tho the game said you lost. The same can be said about killer that even if you camp or slug all 4 to get a 4k the entity still gonna be displeased even tho you were happy with the result. I honestly think that it's weird how the conditions from the game aren't the same as what we see as a win. The problem is that these playstyles mentioned (genrushing, slugging, camping) are very unfun to the other side, so the game can't reward you for that because this would encourage people to do that. I have no idea how to fix this problem since it's the base core of the game.
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No, if all escape and do their best they shouldn't depip!
i should have writted the option about safety pipping. Btw so in this case I should literally let the killer win? #########?
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Yes, for me this makes some sense!
No, what I'm trying to say is that you shouldn't use emblems for your win condition. In the scenario you described, the survivors clearly won, regardless of the pips you got. Rank does virtually nothing, so there's not really anything to prove with it after you've hit rank 1 for the first time.
If you want emblem points for whatever reason, you can either engage the killer or do bones in addition to slamming gens. If you're not into that, just remember... usually the killer's only counter to hardcore gen rushing is to take advantage of the "gens before friends" mentality and 4 man slug the team. So if you're only aiming to end the match as quickly as possible, don't be upset if the killer reacts in kind
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Yes, for me this makes some sense!
He went in with a SWF and a gen rush build. He even admitted at the start that the plan was just to gen rush so if your aim is to make the match boring and last 4 mins then yes this should be discouraged by a depip because the pip system reflects skill in the match.
If you're just going to rush gens and leave then you've done the bare minimum and should depip. Same if the killer gets one person and camps them and only gets one kill or even manages to get two people that way they'll likely depip as well.
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Yes, for me this makes some sense!
Well, just like killing survivors isn't the only killer's objective - repairing gens isn't the only survivor's objective. That's why the Emblem system was created in the first place, so that players get rewarded for adequate multitasking, instead of just holding M1 non-stop or facecamping every single hook to ensure a kill.
So yeah, survivors should depip, if they literally do nothing but genrush and escape. That's why good loopers are considered to be good players on higher ranks, while people who stealth from start to finish are generally frowned upon.
And to add more about the whole "who won". Winning isn't based on your opponent depiping. It's based on your personal results and mindset.
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makes sense to be honest.
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No, if all escape and do their best they shouldn't depip!
OK, I can accept this, tho the emblems system shouldn't be like this.
But you know there are a lot of people who think pipping means winning, so #########
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No, if all escape and do their best they shouldn't depip!
You shouldn't be able to gen rush in the first place, so...
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No, if all escape and do their best they shouldn't depip!
Yes but if you completely destroyed the killer ...
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No, if all escape and do their best they shouldn't depip!
You mean completely cheesed the killer?
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Yes, for me this makes some sense!
Game does not look at if you escaped or not. You cant hang nobody as killer but they all can still dead at EGC due to timer. Does that mean you did a great job as killer since all of them are dead? No it does not. Same applies for survivor side. If you only do gens and just escape without chases and etc... you are not a good survivor. Game encourage people to play againts killers, entering chases with killers and etc... If you manage to escape killers many times, save your teammates and doing objectives then you are a good survivor. It makes sense that these guys lose depip which they only did is doing gens and nothing more.
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No, if all escape and do their best they shouldn't depip!
Yes you are a good survivors, and this is why : https://forum.deadbydaylight.com/en/discussion/180475/dead-by-daylights-win-condition-is-sacrificing-and-escaping-not-pipping-compendum-thread-of-quotes
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No, if all escape and do their best they shouldn't depip!
I dont think that an escape should ever be a Depip. Even without just focussing on Gens, it can happen if the Killer is AFK or if the Killer overcommits to one Survivor and/or facecamps them afterwards.
Same like a 4K should never be a Depip (from my experience this happens only when using both Pink Add Ons as Michael and killing everyone, but if there are more cases, even more reason to not have this be a depip).
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Yes, for me this makes some sense!
It makes sense to me that you'd score fewer points for winning against someone who had no chance to beat you, so a total shutout shouldn't reward you as much as an even game with lots of back and forth (and therefore lots of opportunities to get points).
I think what's frustrating about situations like this is that the broken matchmaking is putting people in uneven matches, which then leads to them losing points, and it doesn't feel like there's much players can do about it. But I don't think the answer is to change the pips so much as it's to change the matchmaking.
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No, if all escape and do their best they shouldn't depip!
I get that it is annoying to get looped by one person for a whole game, it's happened to me. But on the other hand, that is point of survivors to get out as fast as possible.
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Yes, for me this makes some sense!
The pip system is based off of playing the entire game. If you slam gens and get out asap, before a single hook happens, you didn't interact with the game so much as played M1 simulator. The killer played poorly and should absolutely depip since their job is to stop you, but you also didn't perform unhooks, you didn't get chased and show your mastery there...you did the objective and survived. That's half of the game. The other half got ignored. At most that's a safety pip, but really if there was no killer interaction at all then I do think the survivors don't deserve to consider that a good game.
If the killer's AFK then obviously punishing the survivors for that is unfair, but in a regular DbD game this kind of "game" is poor for the fun of all five players and I don't think discouraging it with the emblem system is a bad thing.
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I don't particularaly care about pipping so whatever
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